He meant connect to your server from TF2, not ft2. You enter the console variables (convars) in the TF2 console.
On Saturday, 22 October 2011, kelly joe <whitenoi...@ntlworld.com> wrote: > Thankx thats cleared a few things up. Does that mean you have to let other players on, or can it remain private and password protected? > > Also, what is ft2, and how do you connect via client, do I have to download ft2? Where do the convars come from, and where do you get the registration values from? > > Thanks > > Sorry about all the questions, this is only my second server! > > > > On 22 October 2011 13:49, James Botting <bottswan...@googlemail.com> wrote: > > You Connect to your server via the ft2 client, open console and issue the identity create command (off the top of my head I think it is cl_create_server_identity, but check that on the valve docs) then copy the two cvars outputted by the command to your server.cfg > You need to do this for each one of your servers. They must all run with unique registration values. > > On 22 Oct 2011, at 12:09, kelly joe <whitenoi...@ntlworld.com> wrote: > > How do you register your server? > > > On 22 October 2011 09:29, Scott Highland <tgnwe...@gmail.com> wrote: > > Some clarification would still help. > > On Saturday, October 22, 2011 12:59:43 AM, msleeper wrote: > > There's nothing to be confused about. Stop trying to read between the lines. > > In order to participate in the event, you have to REGISTER your > servers. You don't have to make them quickplay valid. You JUST have to > register them. > > How is there 20 replies to this thread. > > On Sat, Oct 22, 2011 at 2:46 AM, Jason<pctool...@gmail.com> wrote: > > Ok, I am confused. The quickplay (and "registration" of servers) is for > servers without mods, etc. Which is why we only have one of our five > servers in the "quickplay" registration. Yet, the OTHER servers is where we > get most of our traffic. Your "quickplay registration" rules say something > along the lines of either getting blacklisted or ignored if you have modded > servers..... > So people who have "fun" modded servers are simply shit out of luck? If > this is not the case, then please, explain and give DETAILS of what we will > need to do. I don't mind registering my servers for the halloween event > stuff, my community would love it........but if I get left out because we > have mods, I think that's a bit crappy of valve. > Let us know exactly what we need to do to participate please.......thank you > in advance. > Jason > > On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu<robl...@gmail.com> wrote: > > Why even bother trying to "police" it. It's a holiday special events. > People who's going to cheat/abuse it is still going get what they want in > the end. > > On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes > <maxim_confus...@yahoo.com> wrote: > > Would setting up a 10 person private server for you and your friends to > get the gifts and not have to deal with other people be abusing the system? > > ________________________________ > From: Jon Lippincott<j...@valvesoftware.com> > To: Half-Life dedicated Linux server mailing list > <hlds_li...@list.valvesoftware.com>; Half-Life dedicated Win32 server > mailing list<h...@list.va -- Kind regards, *Saul Rennison*
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