Yes, it is only for TF2. CSS does not have a halloween update, quickplay or 
matchmaking features.
Enviado desde mi oficina móvil BlackBerry® de Telcel

-----Original Message-----
From: Herover <[email protected]>
Sender: [email protected]
Date: Tue, 25 Oct 2011 20:39:17 
To: Half-Life dedicated Win32 server mailing list<[email protected]>
Reply-To: Half-Life dedicated Win32 server mailing list
        <[email protected]>
Subject: Re: [hlds] Halloween, quickplay, and registering your server

Just to be sure: this is only for tf2, right? As a css server owner, I
do not need to think about this?
Sorry if it's obvious, just getting confused since I have never heard
of anything like "quickplay" and valve "server reputation"...

2011/10/25 Jethro Seabridge <[email protected]>:
> I know it's barely on topic but - last year during the Halloween event, what
> I used to do on my server was noclip to the gifts using Sourcemod, and then
> give the mask to whoever needed it on the chat. I realize this takes quite a
> bit of the fun out of it, but I only started doing it the last couple of
> days before the event ended.
> I assume that's not okay anymore?
> -Jethro
>
> On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn
> <[email protected]> wrote:
>>
>> Here are some quick facts about Halloween, quickplay, and server
>> reputation:
>>
>>
>>
>> * Please read this FAQ, which answers most quickplay and server
>> registration questions:
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>>
>>
>> * Having players join and stay on your server is currently the only thing
>> that matters for server reputation.  Passwords, crit changes, damage spread,
>> mods, maps, etc, does not affect your reputation except to the extent that
>> it affects client's behaviour.  If you have an audience that is having fun,
>> your reputation should be OK.  There is no need to ask if doing XYZ will
>> negatively affect your reputation, merely because we haven't specifically
>> said, "XYZ is OK."  Should this policy change in the future, we will let you
>> know.
>>
>>
>>
>> * Certain actions (those described in the FAQ) will make your server
>> ineligible for quickplay.  However, those criteria are only examined at the
>> moment a client does a quickplay search.  They have no lasting effect on
>> your server (except, of course, to the extent that the loss of the extra
>> players could negatively affect your reputation) and can be toggled at any
>> time.  Temporarily engaging in some activity that makes you ineligible for
>> quickplay does not have any lasting penalty on your server or reputation.
>>
>>
>>
>> * In general, positive reputation data is associated with your game server
>> account, not your IP.  You can move to a different IP with no problems.
>>
>>
>>
>> * Valve *MAY* associate negative reputation data (bans, blacklists,
>> records of abuse or cheating, etc) not just to the game server account, but
>> also to the IP address or owning steam account.  (*Not* just a specific
>> IP:port combination!)  We understand that not everyone has control over all
>> the ports on their IP.  Hopefully the reasons why these sorts of policies
>> are necessary are obvious.  Bottom line: protect the reputation of any
>> servers running on your IP.
>>
>>
>>
>> * There will be a special Halloween quickmatch option on the client.  We
>> will provide further details for how to receive the traffic later.
>>
>> * We highly encourage people to register their servers.  There is zero
>> downside to doing so, whatsoever, and it takes 5 seconds.  The Halloween
>> gift drops are the first of hopefully many more benefits to come from
>> registering your server.
>>
>>
>>
>> * We will be watching for servers who are exploiting the gift and drop
>> system, and reserve the right to take action against the account, game
>> server, IP, and steam account that owns the game server.  We are not going
>> to provide an exact definition of exactly what is OK and what is not.
>> However, here are two examples of abusive activity: 1.) Giving certain plays
>> on your server special powers or preferential treatment with regard to
>> gifts.  2.) Using automated methods to collect gifts into lots of free
>> accounts, causing them to be devalued in the TF economy.
>>
>>
>>
>> Thank you for helping to provide our customers a place to play our game.
>>
>>
>>
>> Your humble servant,
>>
>> Fletch
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to