I know it's barely on topic but - last year during the Halloween event, what
I used to do on my server was noclip to the gifts using Sourcemod, and then
give the mask to whoever needed it on the chat. I realize this takes quite a
bit of the fun out of it, but I only started doing it the last couple of
days before the event ended.

I assume that's not okay anymore?

-Jethro

On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn <[email protected]
> wrote:

> Here are some quick facts about Halloween, quickplay, and server
> reputation:****
>
> ** **
>
> * Please read this FAQ, which answers most quickplay and server
> registration questions:
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513****
>
> ** **
>
> * Having players join and stay on your server is currently the only thing
> that matters for server reputation.  Passwords, crit changes, damage spread,
> mods, maps, etc, does not affect your reputation except to the extent that
> it affects client's behaviour.  If you have an audience that is having fun,
> your reputation should be OK.  There is no need to ask if doing XYZ will
> negatively affect your reputation, merely because we haven't specifically
> said, "XYZ is OK."  Should this policy change in the future, we will let you
> know.****
>
> ** **
>
> * Certain actions (those described in the FAQ) will make your server
> ineligible for quickplay.  However, those criteria are only examined at the
> moment a client does a quickplay search.  They have no lasting effect on
> your server (except, of course, to the extent that the loss of the extra
> players could negatively affect your reputation) and can be toggled at any
> time.  Temporarily engaging in some activity that makes you ineligible for
> quickplay does not have any lasting penalty on your server or reputation.*
> ***
>
> ** **
>
> * In general, positive reputation data is associated with your game server
> account, not your IP.  You can move to a different IP with no problems.***
> *
>
> ** **
>
> * Valve *MAY* associate negative reputation data (bans, blacklists, records
> of abuse or cheating, etc) not just to the game server account, but also to
> the IP address or owning steam account.  (*Not* just a specific IP:port
> combination!)  We understand that not everyone has control over all the
> ports on their IP.  Hopefully the reasons why these sorts of policies are
> necessary are obvious.  Bottom line: protect the reputation of any servers
> running on your IP.****
>
> ** **
>
> * There will be a special Halloween quickmatch option on the client.  We
> will provide further details for how to receive the traffic later.****
>
> ****
>
> * We highly encourage people to register their servers.  There is zero
> downside to doing so, whatsoever, and it takes 5 seconds.  The Halloween
> gift drops are the first of hopefully many more benefits to come from
> registering your server.****
>
> ** **
>
> * We will be watching for servers who are exploiting the gift and drop
> system, and reserve the right to take action against the account, game
> server, IP, and steam account that owns the game server.  We are not going
> to provide an exact definition of exactly what is OK and what is not.
> However, here are two examples of abusive activity: 1.) Giving certain plays
> on your server special powers or preferential treatment with regard to
> gifts.  2.) Using automated methods to collect gifts into lots of free
> accounts, causing them to be devalued in the TF economy.****
>
> ** **
>
> Thank you for helping to provide our customers a place to play our game.**
> **
>
> ** **
>
> Your humble servant,****
>
> Fletch****
>
> ** **
>
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>
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