I can confirm this to be the case, at leasg with just replay. Not sure about
replay+srctv
On Oct 25, 2011 12:53 PM, "msleeper" <mslee...@ismsleeperwrong.com> wrote:

> The extra player from the replay bot should not be reporting to
> quickplay, so you shouldn't be penalized for it. This was fixed a
> month or two ago.
>
> On Tue, Oct 25, 2011 at 2:40 PM,  <eugenio.motanu...@gmail.com> wrote:
> > Yes, it is only for TF2. CSS does not have a halloween update, quickplay
> or matchmaking features.
> > Enviado desde mi oficina móvil BlackBerry® de Telcel
> >
> > -----Original Message-----
> > From: Herover <leon.l.a.niel...@gmail.com>
> > Sender: hlds-boun...@list.valvesoftware.com
> > Date: Tue, 25 Oct 2011 20:39:17
> > To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> > Reply-To: Half-Life dedicated Win32 server mailing list
> >        <hlds@list.valvesoftware.com>
> > Subject: Re: [hlds] Halloween, quickplay, and registering your server
> >
> > Just to be sure: this is only for tf2, right? As a css server owner, I
> > do not need to think about this?
> > Sorry if it's obvious, just getting confused since I have never heard
> > of anything like "quickplay" and valve "server reputation"...
> >
> > 2011/10/25 Jethro Seabridge <jet2the...@gmail.com>:
> >> I know it's barely on topic but - last year during the Halloween event,
> what
> >> I used to do on my server was noclip to the gifts using Sourcemod, and
> then
> >> give the mask to whoever needed it on the chat. I realize this takes
> quite a
> >> bit of the fun out of it, but I only started doing it the last couple of
> >> days before the event ended.
> >> I assume that's not okay anymore?
> >> -Jethro
> >>
> >> On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn
> >> <fletch...@valvesoftware.com> wrote:
> >>>
> >>> Here are some quick facts about Halloween, quickplay, and server
> >>> reputation:
> >>>
> >>>
> >>>
> >>> * Please read this FAQ, which answers most quickplay and server
> >>> registration questions:
> >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> >>>
> >>>
> >>>
> >>> * Having players join and stay on your server is currently the only
> thing
> >>> that matters for server reputation.  Passwords, crit changes, damage
> spread,
> >>> mods, maps, etc, does not affect your reputation except to the extent
> that
> >>> it affects client's behaviour.  If you have an audience that is having
> fun,
> >>> your reputation should be OK.  There is no need to ask if doing XYZ
> will
> >>> negatively affect your reputation, merely because we haven't
> specifically
> >>> said, "XYZ is OK."  Should this policy change in the future, we will
> let you
> >>> know.
> >>>
> >>>
> >>>
> >>> * Certain actions (those described in the FAQ) will make your server
> >>> ineligible for quickplay.  However, those criteria are only examined at
> the
> >>> moment a client does a quickplay search.  They have no lasting effect
> on
> >>> your server (except, of course, to the extent that the loss of the
> extra
> >>> players could negatively affect your reputation) and can be toggled at
> any
> >>> time.  Temporarily engaging in some activity that makes you ineligible
> for
> >>> quickplay does not have any lasting penalty on your server or
> reputation.
> >>>
> >>>
> >>>
> >>> * In general, positive reputation data is associated with your game
> server
> >>> account, not your IP.  You can move to a different IP with no problems.
> >>>
> >>>
> >>>
> >>> * Valve *MAY* associate negative reputation data (bans, blacklists,
> >>> records of abuse or cheating, etc) not just to the game server account,
> but
> >>> also to the IP address or owning steam account.  (*Not* just a specific
> >>> IP:port combination!)  We understand that not everyone has control over
> all
> >>> the ports on their IP.  Hopefully the reasons why these sorts of
> policies
> >>> are necessary are obvious.  Bottom line: protect the reputation of any
> >>> servers running on your IP.
> >>>
> >>>
> >>>
> >>> * There will be a special Halloween quickmatch option on the client.
> We
> >>> will provide further details for how to receive the traffic later.
> >>>
> >>> * We highly encourage people to register their servers.  There is zero
> >>> downside to doing so, whatsoever, and it takes 5 seconds.  The
> Halloween
> >>> gift drops are the first of hopefully many more benefits to come from
> >>> registering your server.
> >>>
> >>>
> >>>
> >>> * We will be watching for servers who are exploiting the gift and drop
> >>> system, and reserve the right to take action against the account, game
> >>> server, IP, and steam account that owns the game server.  We are not
> going
> >>> to provide an exact definition of exactly what is OK and what is not.
> >>> However, here are two examples of abusive activity: 1.) Giving certain
> plays
> >>> on your server special powers or preferential treatment with regard to
> >>> gifts.  2.) Using automated methods to collect gifts into lots of free
> >>> accounts, causing them to be devalued in the TF economy.
> >>>
> >>>
> >>>
> >>> Thank you for helping to provide our customers a place to play our
> game.
> >>>
> >>>
> >>>
> >>> Your humble servant,
> >>>
> >>> Fletch
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >
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