I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, "msleeper" <mslee...@ismsleeperwrong.com> wrote:
> The extra player from the replay bot should not be reporting to > quickplay, so you shouldn't be penalized for it. This was fixed a > month or two ago. > > On Tue, Oct 25, 2011 at 2:40 PM, <eugenio.motanu...@gmail.com> wrote: > > Yes, it is only for TF2. CSS does not have a halloween update, quickplay > or matchmaking features. > > Enviado desde mi oficina móvil BlackBerry® de Telcel > > > > -----Original Message----- > > From: Herover <leon.l.a.niel...@gmail.com> > > Sender: hlds-boun...@list.valvesoftware.com > > Date: Tue, 25 Oct 2011 20:39:17 > > To: Half-Life dedicated Win32 server mailing list< > hlds@list.valvesoftware.com> > > Reply-To: Half-Life dedicated Win32 server mailing list > > <hlds@list.valvesoftware.com> > > Subject: Re: [hlds] Halloween, quickplay, and registering your server > > > > Just to be sure: this is only for tf2, right? As a css server owner, I > > do not need to think about this? > > Sorry if it's obvious, just getting confused since I have never heard > > of anything like "quickplay" and valve "server reputation"... > > > > 2011/10/25 Jethro Seabridge <jet2the...@gmail.com>: > >> I know it's barely on topic but - last year during the Halloween event, > what > >> I used to do on my server was noclip to the gifts using Sourcemod, and > then > >> give the mask to whoever needed it on the chat. I realize this takes > quite a > >> bit of the fun out of it, but I only started doing it the last couple of > >> days before the event ended. > >> I assume that's not okay anymore? > >> -Jethro > >> > >> On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn > >> <fletch...@valvesoftware.com> wrote: > >>> > >>> Here are some quick facts about Halloween, quickplay, and server > >>> reputation: > >>> > >>> > >>> > >>> * Please read this FAQ, which answers most quickplay and server > >>> registration questions: > >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 > >>> > >>> > >>> > >>> * Having players join and stay on your server is currently the only > thing > >>> that matters for server reputation. Passwords, crit changes, damage > spread, > >>> mods, maps, etc, does not affect your reputation except to the extent > that > >>> it affects client's behaviour. If you have an audience that is having > fun, > >>> your reputation should be OK. There is no need to ask if doing XYZ > will > >>> negatively affect your reputation, merely because we haven't > specifically > >>> said, "XYZ is OK." Should this policy change in the future, we will > let you > >>> know. > >>> > >>> > >>> > >>> * Certain actions (those described in the FAQ) will make your server > >>> ineligible for quickplay. However, those criteria are only examined at > the > >>> moment a client does a quickplay search. They have no lasting effect > on > >>> your server (except, of course, to the extent that the loss of the > extra > >>> players could negatively affect your reputation) and can be toggled at > any > >>> time. Temporarily engaging in some activity that makes you ineligible > for > >>> quickplay does not have any lasting penalty on your server or > reputation. > >>> > >>> > >>> > >>> * In general, positive reputation data is associated with your game > server > >>> account, not your IP. You can move to a different IP with no problems. > >>> > >>> > >>> > >>> * Valve *MAY* associate negative reputation data (bans, blacklists, > >>> records of abuse or cheating, etc) not just to the game server account, > but > >>> also to the IP address or owning steam account. (*Not* just a specific > >>> IP:port combination!) We understand that not everyone has control over > all > >>> the ports on their IP. Hopefully the reasons why these sorts of > policies > >>> are necessary are obvious. Bottom line: protect the reputation of any > >>> servers running on your IP. > >>> > >>> > >>> > >>> * There will be a special Halloween quickmatch option on the client. > We > >>> will provide further details for how to receive the traffic later. > >>> > >>> * We highly encourage people to register their servers. There is zero > >>> downside to doing so, whatsoever, and it takes 5 seconds. The > Halloween > >>> gift drops are the first of hopefully many more benefits to come from > >>> registering your server. > >>> > >>> > >>> > >>> * We will be watching for servers who are exploiting the gift and drop > >>> system, and reserve the right to take action against the account, game > >>> server, IP, and steam account that owns the game server. We are not > going > >>> to provide an exact definition of exactly what is OK and what is not. > >>> However, here are two examples of abusive activity: 1.) Giving certain > plays > >>> on your server special powers or preferential treatment with regard to > >>> gifts. 2.) Using automated methods to collect gifts into lots of free > >>> accounts, causing them to be devalued in the TF economy. > >>> > >>> > >>> > >>> Thank you for helping to provide our customers a place to play our > game. > >>> > >>> > >>> > >>> Your humble servant, > >>> > >>> Fletch > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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