Artificially spawning the Horsemann on maps where it wasn't supposed to
appear on would affect, in any way, the drop of gifts?

Our server was planning an event that would spawn it randomly on normal maps
but we didn't want to be out of the loot pool.

On 25 October 2011 20:14, 1nsane <[email protected]> wrote:

> It was not fixed.
>
> You still can't run a 32 player TF2 server with replay and sourcetv without
> the clients crashing.
>
> On Tue, Oct 25, 2011 at 5:49 PM, msleeper <[email protected]>wrote:
>
>> I'm pretty sure all odd mixed cases of replay and/or srctv got fixed
>> back then, I remember all of the 33 and 34 player server admins crying
>> about not being able to do that anymore since they fixed the loop
>> hole.
>>
>> On Tue, Oct 25, 2011 at 5:38 PM, Jeff Sugar <[email protected]> wrote:
>> > I can confirm this to be the case, at leasg with just replay. Not sure
>> about
>> > replay+srctv
>> >
>> > On Oct 25, 2011 12:53 PM, "msleeper" <[email protected]>
>> wrote:
>> >>
>> >> The extra player from the replay bot should not be reporting to
>> >> quickplay, so you shouldn't be penalized for it. This was fixed a
>> >> month or two ago.
>> >>
>> >> On Tue, Oct 25, 2011 at 2:40 PM,  <[email protected]> wrote:
>> >> > Yes, it is only for TF2. CSS does not have a halloween update,
>> quickplay
>> >> > or matchmaking features.
>> >> > Enviado desde mi oficina móvil BlackBerry® de Telcel
>> >> >
>> >> > -----Original Message-----
>> >> > From: Herover <[email protected]>
>> >> > Sender: [email protected]
>> >> > Date: Tue, 25 Oct 2011 20:39:17
>> >> > To: Half-Life dedicated Win32 server mailing
>> >> > list<[email protected]>
>> >> > Reply-To: Half-Life dedicated Win32 server mailing list
>> >> >        <[email protected]>
>> >> > Subject: Re: [hlds] Halloween, quickplay, and registering your server
>> >> >
>> >> > Just to be sure: this is only for tf2, right? As a css server owner,
>> I
>> >> > do not need to think about this?
>> >> > Sorry if it's obvious, just getting confused since I have never heard
>> >> > of anything like "quickplay" and valve "server reputation"...
>> >> >
>> >> > 2011/10/25 Jethro Seabridge <[email protected]>:
>> >> >> I know it's barely on topic but - last year during the Halloween
>> event,
>> >> >> what
>> >> >> I used to do on my server was noclip to the gifts using Sourcemod,
>> and
>> >> >> then
>> >> >> give the mask to whoever needed it on the chat. I realize this takes
>> >> >> quite a
>> >> >> bit of the fun out of it, but I only started doing it the last
>> couple
>> >> >> of
>> >> >> days before the event ended.
>> >> >> I assume that's not okay anymore?
>> >> >> -Jethro
>> >> >>
>> >> >> On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn
>> >> >> <[email protected]> wrote:
>> >> >>>
>> >> >>> Here are some quick facts about Halloween, quickplay, and server
>> >> >>> reputation:
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * Please read this FAQ, which answers most quickplay and server
>> >> >>> registration questions:
>> >> >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * Having players join and stay on your server is currently the only
>> >> >>> thing
>> >> >>> that matters for server reputation.  Passwords, crit changes,
>> damage
>> >> >>> spread,
>> >> >>> mods, maps, etc, does not affect your reputation except to the
>> extent
>> >> >>> that
>> >> >>> it affects client's behaviour.  If you have an audience that is
>> having
>> >> >>> fun,
>> >> >>> your reputation should be OK.  There is no need to ask if doing XYZ
>> >> >>> will
>> >> >>> negatively affect your reputation, merely because we haven't
>> >> >>> specifically
>> >> >>> said, "XYZ is OK."  Should this policy change in the future, we
>> will
>> >> >>> let you
>> >> >>> know.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * Certain actions (those described in the FAQ) will make your
>> server
>> >> >>> ineligible for quickplay.  However, those criteria are only
>> examined
>> >> >>> at the
>> >> >>> moment a client does a quickplay search.  They have no lasting
>> effect
>> >> >>> on
>> >> >>> your server (except, of course, to the extent that the loss of the
>> >> >>> extra
>> >> >>> players could negatively affect your reputation) and can be toggled
>> at
>> >> >>> any
>> >> >>> time.  Temporarily engaging in some activity that makes you
>> ineligible
>> >> >>> for
>> >> >>> quickplay does not have any lasting penalty on your server or
>> >> >>> reputation.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * In general, positive reputation data is associated with your game
>> >> >>> server
>> >> >>> account, not your IP.  You can move to a different IP with no
>> >> >>> problems.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * Valve *MAY* associate negative reputation data (bans, blacklists,
>> >> >>> records of abuse or cheating, etc) not just to the game server
>> >> >>> account, but
>> >> >>> also to the IP address or owning steam account.  (*Not* just a
>> >> >>> specific
>> >> >>> IP:port combination!)  We understand that not everyone has control
>> >> >>> over all
>> >> >>> the ports on their IP.  Hopefully the reasons why these sorts of
>> >> >>> policies
>> >> >>> are necessary are obvious.  Bottom line: protect the reputation of
>> any
>> >> >>> servers running on your IP.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * There will be a special Halloween quickmatch option on the
>> client.
>> >> >>> We
>> >> >>> will provide further details for how to receive the traffic later.
>> >> >>>
>> >> >>> * We highly encourage people to register their servers.  There is
>> zero
>> >> >>> downside to doing so, whatsoever, and it takes 5 seconds.  The
>> >> >>> Halloween
>> >> >>> gift drops are the first of hopefully many more benefits to come
>> from
>> >> >>> registering your server.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> * We will be watching for servers who are exploiting the gift and
>> drop
>> >> >>> system, and reserve the right to take action against the account,
>> game
>> >> >>> server, IP, and steam account that owns the game server.  We are
>> not
>> >> >>> going
>> >> >>> to provide an exact definition of exactly what is OK and what is
>> not.
>> >> >>> However, here are two examples of abusive activity: 1.) Giving
>> certain
>> >> >>> plays
>> >> >>> on your server special powers or preferential treatment with regard
>> to
>> >> >>> gifts.  2.) Using automated methods to collect gifts into lots of
>> free
>> >> >>> accounts, causing them to be devalued in the TF economy.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> Thank you for helping to provide our customers a place to play our
>> >> >>> game.
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> Your humble servant,
>> >> >>>
>> >> >>> Fletch
>> >> >>>
>> >> >>>
>> >> >>>
>> >> >>> _______________________________________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >>> please visit:
>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >>>
>> >> >>
>> >> >>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >>
>> >> >>
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>>
>> _______________________________________________
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>
>
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