The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago.
On Tue, Oct 25, 2011 at 2:40 PM, <[email protected]> wrote: > Yes, it is only for TF2. CSS does not have a halloween update, quickplay or > matchmaking features. > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -----Original Message----- > From: Herover <[email protected]> > Sender: [email protected] > Date: Tue, 25 Oct 2011 20:39:17 > To: Half-Life dedicated Win32 server mailing list<[email protected]> > Reply-To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Subject: Re: [hlds] Halloween, quickplay, and registering your server > > Just to be sure: this is only for tf2, right? As a css server owner, I > do not need to think about this? > Sorry if it's obvious, just getting confused since I have never heard > of anything like "quickplay" and valve "server reputation"... > > 2011/10/25 Jethro Seabridge <[email protected]>: >> I know it's barely on topic but - last year during the Halloween event, what >> I used to do on my server was noclip to the gifts using Sourcemod, and then >> give the mask to whoever needed it on the chat. I realize this takes quite a >> bit of the fun out of it, but I only started doing it the last couple of >> days before the event ended. >> I assume that's not okay anymore? >> -Jethro >> >> On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn >> <[email protected]> wrote: >>> >>> Here are some quick facts about Halloween, quickplay, and server >>> reputation: >>> >>> >>> >>> * Please read this FAQ, which answers most quickplay and server >>> registration questions: >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >>> >>> >>> >>> * Having players join and stay on your server is currently the only thing >>> that matters for server reputation. Passwords, crit changes, damage spread, >>> mods, maps, etc, does not affect your reputation except to the extent that >>> it affects client's behaviour. If you have an audience that is having fun, >>> your reputation should be OK. There is no need to ask if doing XYZ will >>> negatively affect your reputation, merely because we haven't specifically >>> said, "XYZ is OK." Should this policy change in the future, we will let you >>> know. >>> >>> >>> >>> * Certain actions (those described in the FAQ) will make your server >>> ineligible for quickplay. However, those criteria are only examined at the >>> moment a client does a quickplay search. They have no lasting effect on >>> your server (except, of course, to the extent that the loss of the extra >>> players could negatively affect your reputation) and can be toggled at any >>> time. Temporarily engaging in some activity that makes you ineligible for >>> quickplay does not have any lasting penalty on your server or reputation. >>> >>> >>> >>> * In general, positive reputation data is associated with your game server >>> account, not your IP. You can move to a different IP with no problems. >>> >>> >>> >>> * Valve *MAY* associate negative reputation data (bans, blacklists, >>> records of abuse or cheating, etc) not just to the game server account, but >>> also to the IP address or owning steam account. (*Not* just a specific >>> IP:port combination!) We understand that not everyone has control over all >>> the ports on their IP. Hopefully the reasons why these sorts of policies >>> are necessary are obvious. Bottom line: protect the reputation of any >>> servers running on your IP. >>> >>> >>> >>> * There will be a special Halloween quickmatch option on the client. We >>> will provide further details for how to receive the traffic later. >>> >>> * We highly encourage people to register their servers. There is zero >>> downside to doing so, whatsoever, and it takes 5 seconds. The Halloween >>> gift drops are the first of hopefully many more benefits to come from >>> registering your server. >>> >>> >>> >>> * We will be watching for servers who are exploiting the gift and drop >>> system, and reserve the right to take action against the account, game >>> server, IP, and steam account that owns the game server. We are not going >>> to provide an exact definition of exactly what is OK and what is not. >>> However, here are two examples of abusive activity: 1.) Giving certain plays >>> on your server special powers or preferential treatment with regard to >>> gifts. 2.) Using automated methods to collect gifts into lots of free >>> accounts, causing them to be devalued in the TF economy. >>> >>> >>> >>> Thank you for helping to provide our customers a place to play our game. >>> >>> >>> >>> Your humble servant, >>> >>> Fletch >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

