The extra player from the replay bot should not be reporting to
quickplay, so you shouldn't be penalized for it. This was fixed a
month or two ago.

On Tue, Oct 25, 2011 at 2:40 PM,  <[email protected]> wrote:
> Yes, it is only for TF2. CSS does not have a halloween update, quickplay or 
> matchmaking features.
> Enviado desde mi oficina móvil BlackBerry® de Telcel
>
> -----Original Message-----
> From: Herover <[email protected]>
> Sender: [email protected]
> Date: Tue, 25 Oct 2011 20:39:17
> To: Half-Life dedicated Win32 server mailing list<[email protected]>
> Reply-To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Subject: Re: [hlds] Halloween, quickplay, and registering your server
>
> Just to be sure: this is only for tf2, right? As a css server owner, I
> do not need to think about this?
> Sorry if it's obvious, just getting confused since I have never heard
> of anything like "quickplay" and valve "server reputation"...
>
> 2011/10/25 Jethro Seabridge <[email protected]>:
>> I know it's barely on topic but - last year during the Halloween event, what
>> I used to do on my server was noclip to the gifts using Sourcemod, and then
>> give the mask to whoever needed it on the chat. I realize this takes quite a
>> bit of the fun out of it, but I only started doing it the last couple of
>> days before the event ended.
>> I assume that's not okay anymore?
>> -Jethro
>>
>> On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn
>> <[email protected]> wrote:
>>>
>>> Here are some quick facts about Halloween, quickplay, and server
>>> reputation:
>>>
>>>
>>>
>>> * Please read this FAQ, which answers most quickplay and server
>>> registration questions:
>>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>>
>>>
>>>
>>> * Having players join and stay on your server is currently the only thing
>>> that matters for server reputation.  Passwords, crit changes, damage spread,
>>> mods, maps, etc, does not affect your reputation except to the extent that
>>> it affects client's behaviour.  If you have an audience that is having fun,
>>> your reputation should be OK.  There is no need to ask if doing XYZ will
>>> negatively affect your reputation, merely because we haven't specifically
>>> said, "XYZ is OK."  Should this policy change in the future, we will let you
>>> know.
>>>
>>>
>>>
>>> * Certain actions (those described in the FAQ) will make your server
>>> ineligible for quickplay.  However, those criteria are only examined at the
>>> moment a client does a quickplay search.  They have no lasting effect on
>>> your server (except, of course, to the extent that the loss of the extra
>>> players could negatively affect your reputation) and can be toggled at any
>>> time.  Temporarily engaging in some activity that makes you ineligible for
>>> quickplay does not have any lasting penalty on your server or reputation.
>>>
>>>
>>>
>>> * In general, positive reputation data is associated with your game server
>>> account, not your IP.  You can move to a different IP with no problems.
>>>
>>>
>>>
>>> * Valve *MAY* associate negative reputation data (bans, blacklists,
>>> records of abuse or cheating, etc) not just to the game server account, but
>>> also to the IP address or owning steam account.  (*Not* just a specific
>>> IP:port combination!)  We understand that not everyone has control over all
>>> the ports on their IP.  Hopefully the reasons why these sorts of policies
>>> are necessary are obvious.  Bottom line: protect the reputation of any
>>> servers running on your IP.
>>>
>>>
>>>
>>> * There will be a special Halloween quickmatch option on the client.  We
>>> will provide further details for how to receive the traffic later.
>>>
>>> * We highly encourage people to register their servers.  There is zero
>>> downside to doing so, whatsoever, and it takes 5 seconds.  The Halloween
>>> gift drops are the first of hopefully many more benefits to come from
>>> registering your server.
>>>
>>>
>>>
>>> * We will be watching for servers who are exploiting the gift and drop
>>> system, and reserve the right to take action against the account, game
>>> server, IP, and steam account that owns the game server.  We are not going
>>> to provide an exact definition of exactly what is OK and what is not.
>>> However, here are two examples of abusive activity: 1.) Giving certain plays
>>> on your server special powers or preferential treatment with regard to
>>> gifts.  2.) Using automated methods to collect gifts into lots of free
>>> accounts, causing them to be devalued in the TF economy.
>>>
>>>
>>>
>>> Thank you for helping to provide our customers a place to play our game.
>>>
>>>
>>>
>>> Your humble servant,
>>>
>>> Fletch
>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
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>>
>
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