Speedhacks and wallhacks could be blocked with server side code if
Valve wanted to.

2012/3/4 Frank T. O'Connor <[email protected]>:
> The whole reason game hacking works to begin with is you have to trust the 
> client. Everything you just listed can easily be intercepted at runtime, and 
> dynamic spoofed values given. Also, you aren't allowed to use MS product keys 
> for anything. They can't legally be used to track or identify people.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of AnAkIn .
> Sent: Saturday, March 03, 2012 5:29 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Hackers on the rise
>
> Maybe they could use the hardware information that the Steam client already 
> send them every time you log in?
> - Network cards
> - CD/DVD/Hard drives and others
> (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
> - OS (Version, CD Key)
> + more stuff
>
> 2012/3/3 Cameron Munroe <[email protected]>:
>> Really, how would you track this? Ip ~ no. So what? The fact is NAT is
>> so extensive now that tracking via IP is ineffective at best.
>>
>>
>> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>>
>>> As if Valve never thought of doing that. Back when F2P got released
>>> they said they would do something against people creating multiple
>>> accounts, and they never done anything.
>>>
>>> 2012/3/3 Rob Liu<[email protected]>:
>>>>
>>>> Here's my 2cents on this issue.
>>>> Make Steam guard mandatory.  And put a limit on how many free to
>>>> play accounts a user can create?
>>>>
>>>>
>>>> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>>>> <[email protected]>  wrote:
>>>>>
>>>>> That doesn't do much good for things like aimbots.
>>>>>
>>>>>
>>>>>
>>>>> I personally don't like the idea of preventing them from joining,
>>>>> but simply taking away things that they might be able to abuse. My
>>>>> dodgeball servers for example doesn't allow f2p to use, or hear
>>>>> anyone on voice comm.
>>>>> Too many unbannables just spewing mic spam all day.
>>>>>
>>>>>
>>>>>
>>>>> - Spencer.
>>>>>
>>>>>
>>>>>
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Cameron
>>>>> Munroe
>>>>> Sent: Friday, March 02, 2012 10:22 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] Hackers on the rise
>>>>>
>>>>>
>>>>>
>>>>> That is like saying I will not sell my product to "greens." It is
>>>>> not effective and can do way more harm then good. You might just
>>>>> want to beef up your security with sourcemod and some plugins.
>>>>>
>>>>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>>>>
>>>>> One options is to just not allow f2p accounts. Or make them a lot
>>>>> more vulnerable to votekicks/votebans. I'm considering making it so
>>>>> it only takes half as many votes against f2p to take action.
>>>>>
>>>>> On Mar 2, 2012 6:34 PM, "Russell Smith"<[email protected]>
>>>>>  wrote:
>>>>>
>>>>> If you can put up with the excessive memory leaks then you can use
>>>>> SourceTV on autorecord.  Then just reference the time of the ban
>>>>> with the time of the recorded demo and you have yourself a demo of
>>>>> the supposed cheater.
>>>>>
>>>>>
>>>>>
>>>>> On 3/2/2012 3:32 PM, Cameron Munroe wrote:
>>>>>>
>>>>>> Now if it only would start a demo and then ban them...
>>>>>
>>>>> _______________________________________________
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
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>>>>
>>>
>>>
>>
>>
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>
>
>
> --
> Best regards,
> AnAkIn
>
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-- 
Best regards,
AnAkIn

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