Guess this never sent on my mac when it was intended. On May 11, 2012, at 6:05 PM, Cameron Munroe wrote:
> We are getting reports of broken sounds. > > > > On May 11, 2012, at 5:59 PM, Lance Waidzunas wrote: > >> Thanks, Eric. Have a good weekend. >> >> On Fri, May 11, 2012 at 7:51 PM, Eric Smith <[email protected]> wrote: >> The update today was to fix a problem with particle systems appearing as red >> X’s in older replays/demos. >> >> >> >> It looks like the update is necessary for dedicated servers, too. We’re >> going to release an update soon that will require all dedicated servers to >> update. You might as well go ahead and update now to get the new binaries. >> The next update we’re going to release will only include a new steam.inf >> file with an updated version number. >> >> >> >> Sorry for the inconvenience. >> >> >> >> -Eric >> >> >> >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Lance Waidzunas >> Sent: Friday, May 11, 2012 5:44 PM >> >> >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Optional Team Fortress 2 Update Released >> >> >> >> Are there any specifics to the replay/demos that this will help fix? Is >> this related to the recent updates, Eric, or is this related to the issues >> you were previously looking into and requested replays to look at? >> >> On Fri, May 11, 2012 at 7:41 PM, Eric Smith <[email protected]> wrote: >> >> Yes, we’re looking into those issues now. >> >> >> >> -Eric >> >> >> >> >> >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Petar Obradovic >> Sent: Friday, May 11, 2012 5:32 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Optional Team Fortress 2 Update Released >> >> >> >> I had to apply the optional update to our dedicated servers as weird issues >> started happening ever since the clients received the update. For example, >> different random sounds would play for the players on the server when the >> spawn door would open etc. The issues did not occur when I started a listen >> server from in-game. >> >> On Sat, May 12, 2012 at 1:41 AM, Eric Smith <[email protected]> wrote: >> >> We've released an optional update to Team Fortress 2. This update does not >> affect dedicated servers, but the shared binaries were updated so you will >> receive an update if you sync. >> >> The note for the update is below. >> >> -Eric >> >> ------------------------------ >> >> Team Fortress 2 >> - Fixed older replays/demos not correctly displaying certain particle systems >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

