Whats going on with downloading the client? It kept stopping on me in the middle of downloading and now wont let me continue when I'm at 96%. Also, now it's saying that the game is currently unavailable... Does Valve need better hosting or something?
On Thu, Jul 5, 2012 at 5:56 PM, Ryan Martin <[email protected]> wrote: > I love the 16 minute warning between "update coming" and "mandatory update > released". Some might say it's pointless to announce update coming then > release it in that span. Some may say "why not just send the impending > mand. update notice in the morning or yesterdayas to give enough time to > actually know to be ready to reboot my server or make sure it took properly" > I say no. Nonsense. Why be prepared for anything in the world of valve<3 > > > On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <[email protected]>wrote: > >> We've released a mandatory update to Team Fortress 2. The notes for the >> update are below. >> >> -Eric >> >> ------------------------------ >> >> Team Fortress 2 >> - Added new options for Pyrovision to the Advanced Options dialog >> - Added enable/disable for the HUD border >> - Added the ability to make the HUD border static >> - Added the ability to turn off the skybox depth of field >> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong >> models when thrown >> - Fixed not seeing the blue team skin for the Robot Chicken Hat >> - Fixed not seeing team colors on the sleeves for The Equalizer and The >> Escape Plan >> - Fixed The Escape Plan allowing medic calls >> - Fixed The Beggar's Bazooka exploding on random targets in the world >> when overloading >> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the >> Sniper's other weapons >> - Fixed The Amputator's radius heal effect applying to players who have >> The Escape Plan deployed >> - Fixed the Rainblower taunt attacking players through walls >> - Optimized the Rainblower taunt particles >> - Updated Sd_Doomsday >> - Fixed rocket lid staying open sometimes after a player drops the >> Australium on the lift >> - Fixed case where the lift could continue traveling up when a player >> with the Australium died at the same time he touched the lift >> - Updated the localization files >> - Updated the gamehaptics file: >> - Added recoil/reload/draw/crit forces for the Baby Face's Blaster >> - Added new recoil forces for The Beggar's Bazooka, The Cleaner's >> Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The >> Scorch Shot >> - Added more detail to the reloads for the Scattergun, the Baby Face's >> Blaster, the SMG, and The Cleaner's Carbine >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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