Any warning is better than no warning at all, nothing like that adrenalin
rush when you find out Valve is going to be Breaking your Shit T in 15
minutes.

 

Though after years of this, everyone should be used to it. Just imagine if
Sourcemod wasn't run by such resilient developers.

 

Cheers,

 

Leon Hunter

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Ryan Martin
Sent: Friday, 6 July 2012 10:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released

 

I love the 16 minute warning between "update coming" and "mandatory update
released". Some might say it's pointless to announce update coming then
release it in that span. Some may say "why not just send the impending mand.
update notice in the morning or yesterdayas to give enough time to actually
know to be ready to reboot my server or make sure it took properly"
I say no. Nonsense. Why be prepared for anything in the world of valve<3

On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <[email protected]> wrote:

We've released a mandatory update to Team Fortress 2. The notes for the
update are below.

-Eric

------------------------------

Team Fortress 2
- Added new options for Pyrovision to the Advanced Options dialog
   - Added enable/disable for the HUD border
   - Added the ability to make the HUD border static
   - Added the ability to turn off the skybox depth of field
- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models
when thrown
- Fixed not seeing the blue team skin for the Robot Chicken Hat
- Fixed not seeing team colors on the sleeves for The Equalizer and The
Escape Plan
- Fixed The Escape Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when
overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the
Sniper's other weapons
- Fixed The Amputator's radius heal effect applying to players who have The
Escape Plan deployed
- Fixed the Rainblower taunt attacking players through walls
- Optimized the Rainblower taunt particles
- Updated Sd_Doomsday
   - Fixed rocket lid staying open sometimes after a player drops the
Australium on the lift
   - Fixed case where the lift could continue traveling up when a player
with the Australium died at the same time he touched the lift
- Updated the localization files
- Updated the gamehaptics file:
   - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
   - Added new recoil forces for The Beggar's Bazooka, The Cleaner's
Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The
Scorch Shot
   - Added more detail to the reloads for the Scattergun, the Baby Face's
Blaster, the SMG, and The Cleaner's Carbine


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to