You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break.
Kind regards, *Saul Rennison* On 6 July 2012 03:11, Lord_Jeremy Xavier <[email protected]> wrote: > Bugfixes the next morning would be even more appreciated. > > -J > > On Jul 5, 2012, at 10:04 PM, 1nsane wrote: > > Well I, for one, appreciate bugfixes. > > > On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy <[email protected]>wrote: > >> >> Everybody's having fun after a hard working day, it's gaming night, oh >> wait, what?...not anymore...another TF2 Update. >> >> ---------------------------------------------- >> 3DGames Argentina >> http://www.3dgames.com.ar >> >> ------------------------------ >> >> *From: *"Leon Hunter" <[email protected]> >> *To: *"Half-Life dedicated Win32 server mailing list" < >> [email protected]> >> *Sent: *Thursday, July 5, 2012 10:13:02 PM >> >> *Subject: *Re: [hlds] Mandatory Team Fortress 2 Update Released >> >> Any warning is better than no warning at all, nothing like that adrenalin >> rush when you find out Valve is going to be Breaking your Shit ™ in 15 >> minutes. >> >> >> Though after years of this, everyone should be used to it. Just imagine >> if Sourcemod wasn’t run by such resilient developers. >> >> >> Cheers, >> >> >> *Leon Hunter* >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Ryan Martin >> *Sent:* Friday, 6 July 2012 10:26 AM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandatory Team Fortress 2 Update Released >> >> >> I love the 16 minute warning between "update coming" and "mandatory >> update released". Some might say it's pointless to announce update coming >> then release it in that span. Some may say "why not just send the impending >> mand. update notice in the morning or yesterdayas to give enough time to >> actually know to be ready to reboot my server or make sure it took properly" >> I say no. Nonsense. Why be prepared for anything in the world of valve<3 >> >> On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <[email protected]> >> wrote: >> >> We've released a mandatory update to Team Fortress 2. The notes for the >> update are below. >> >> -Eric >> >> ------------------------------ >> >> Team Fortress 2 >> - Added new options for Pyrovision to the Advanced Options dialog >> - Added enable/disable for the HUD border >> - Added the ability to make the HUD border static >> - Added the ability to turn off the skybox depth of field >> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong >> models when thrown >> - Fixed not seeing the blue team skin for the Robot Chicken Hat >> - Fixed not seeing team colors on the sleeves for The Equalizer and The >> Escape Plan >> - Fixed The Escape Plan allowing medic calls >> - Fixed The Beggar's Bazooka exploding on random targets in the world >> when overloading >> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the >> Sniper's other weapons >> - Fixed The Amputator's radius heal effect applying to players who have >> The Escape Plan deployed >> - Fixed the Rainblower taunt attacking players through walls >> - Optimized the Rainblower taunt particles >> - Updated Sd_Doomsday >> - Fixed rocket lid staying open sometimes after a player drops the >> Australium on the lift >> - Fixed case where the lift could continue traveling up when a player >> with the Australium died at the same time he touched the lift >> - Updated the localization files >> - Updated the gamehaptics file: >> - Added recoil/reload/draw/crit forces for the Baby Face's Blaster >> - Added new recoil forces for The Beggar's Bazooka, The Cleaner's >> Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The >> Scorch Shot >> - Added more detail to the reloads for the Scattergun, the Baby Face's >> Blaster, the SMG, and The Cleaner's Carbine >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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