You do understand they released at 6pm their time? That's not a ridiculous
time for them to update whatsoever, especially if they've been testing the
build all day. Give them a break.


Kind regards,
*Saul Rennison*


On 6 July 2012 03:11, Lord_Jeremy Xavier <[email protected]> wrote:

> Bugfixes the next morning would be even more appreciated.
>
> -J
>
> On Jul 5, 2012, at 10:04 PM, 1nsane wrote:
>
> Well I, for one, appreciate bugfixes.
>
>
> On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy <[email protected]>wrote:
>
>>
>> Everybody's having fun after a hard working day, it's gaming night, oh
>> wait, what?...not anymore...another TF2 Update.
>>
>> ----------------------------------------------
>> 3DGames Argentina
>> http://www.3dgames.com.ar
>>
>> ------------------------------
>>
>> *From: *"Leon Hunter" <[email protected]>
>> *To: *"Half-Life dedicated Win32 server mailing list" <
>> [email protected]>
>> *Sent: *Thursday, July 5, 2012 10:13:02 PM
>>
>> *Subject: *Re: [hlds] Mandatory Team Fortress 2 Update Released
>>
>> Any warning is better than no warning at all, nothing like that adrenalin
>> rush when you find out Valve is going to be Breaking your Shit ™ in 15
>> minutes.
>>
>>
>> Though after years of this, everyone should be used to it. Just imagine
>> if Sourcemod wasn’t run by such resilient developers.
>>
>>
>> Cheers,
>>
>>
>> *Leon Hunter*
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Ryan Martin
>> *Sent:* Friday, 6 July 2012 10:26 AM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory Team Fortress 2 Update Released
>>
>>
>> I love the 16 minute warning between "update coming" and "mandatory
>> update released". Some might say it's pointless to announce update coming
>> then release it in that span. Some may say "why not just send the impending
>> mand. update notice in the morning or yesterdayas to give enough time to
>> actually know to be ready to reboot my server or make sure it took properly"
>> I say no. Nonsense. Why be prepared for anything in the world of valve<3
>>
>> On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <[email protected]>
>> wrote:
>>
>> We've released a mandatory update to Team Fortress 2. The notes for the
>> update are below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Team Fortress 2
>> - Added new options for Pyrovision to the Advanced Options dialog
>>    - Added enable/disable for the HUD border
>>    - Added the ability to make the HUD border static
>>    - Added the ability to turn off the skybox depth of field
>> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong
>> models when thrown
>> - Fixed not seeing the blue team skin for the Robot Chicken Hat
>> - Fixed not seeing team colors on the sleeves for The Equalizer and The
>> Escape Plan
>> - Fixed The Escape Plan allowing medic calls
>> - Fixed The Beggar's Bazooka exploding on random targets in the world
>> when overloading
>> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the
>> Sniper's other weapons
>> - Fixed The Amputator's radius heal effect applying to players who have
>> The Escape Plan deployed
>> - Fixed the Rainblower taunt attacking players through walls
>> - Optimized the Rainblower taunt particles
>> - Updated Sd_Doomsday
>>    - Fixed rocket lid staying open sometimes after a player drops the
>> Australium on the lift
>>    - Fixed case where the lift could continue traveling up when a player
>> with the Australium died at the same time he touched the lift
>> - Updated the localization files
>> - Updated the gamehaptics file:
>>    - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
>>    - Added new recoil forces for The Beggar's Bazooka, The Cleaner's
>> Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The
>> Scorch Shot
>>    - Added more detail to the reloads for the Scattergun, the Baby Face's
>> Blaster, the SMG, and The Cleaner's Carbine
>>
>>
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>>
>>
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>>
>>
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>>
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