Well I, for one, appreciate bugfixes.

On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy <kenne...@3dgames.com.ar>wrote:

>
> Everybody's having fun after a hard working day, it's gaming night, oh
> wait, what?...not anymore...another TF2 Update.
>
> ----------------------------------------------
> 3DGames Argentina
> http://www.3dgames.com.ar
>
> ------------------------------
>
> *From: *"Leon Hunter" <l...@ozzyfurocity.net>
> *To: *"Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> *Sent: *Thursday, July 5, 2012 10:13:02 PM
>
> *Subject: *Re: [hlds] Mandatory Team Fortress 2 Update Released
>
> Any warning is better than no warning at all, nothing like that adrenalin
> rush when you find out Valve is going to be Breaking your Shit ™ in 15
> minutes.
>
>
>
> Though after years of this, everyone should be used to it. Just imagine if
> Sourcemod wasn’t run by such resilient developers.
>
>
>
> Cheers,
>
>
>
> *Leon Hunter*
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Martin
> *Sent:* Friday, 6 July 2012 10:26 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 Update Released
>
>
>
> I love the 16 minute warning between "update coming" and "mandatory update
> released". Some might say it's pointless to announce update coming then
> release it in that span. Some may say "why not just send the impending
> mand. update notice in the morning or yesterdayas to give enough time to
> actually know to be ready to reboot my server or make sure it took properly"
> I say no. Nonsense. Why be prepared for anything in the world of valve<3
>
> On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ------------------------------
>
> Team Fortress 2
> - Added new options for Pyrovision to the Advanced Options dialog
>    - Added enable/disable for the HUD border
>    - Added the ability to make the HUD border static
>    - Added the ability to turn off the skybox depth of field
> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models
> when thrown
> - Fixed not seeing the blue team skin for the Robot Chicken Hat
> - Fixed not seeing team colors on the sleeves for The Equalizer and The
> Escape Plan
> - Fixed The Escape Plan allowing medic calls
> - Fixed The Beggar's Bazooka exploding on random targets in the world when
> overloading
> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the
> Sniper's other weapons
> - Fixed The Amputator's radius heal effect applying to players who have
> The Escape Plan deployed
> - Fixed the Rainblower taunt attacking players through walls
> - Optimized the Rainblower taunt particles
> - Updated Sd_Doomsday
>    - Fixed rocket lid staying open sometimes after a player drops the
> Australium on the lift
>    - Fixed case where the lift could continue traveling up when a player
> with the Australium died at the same time he touched the lift
> - Updated the localization files
> - Updated the gamehaptics file:
>    - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
>    - Added new recoil forces for The Beggar's Bazooka, The Cleaner's
> Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The
> Scorch Shot
>    - Added more detail to the reloads for the Scattergun, the Baby Face's
> Blaster, the SMG, and The Cleaner's Carbine
>
>
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