I prefer that they update it when I'm home to fix things (note: today
is an exception as my home has no power, despite the cable amplifiers
a block away having power...) rather than updating while I'm at work.
For instance, I was able to fix my server by disabling SourceMod on
the night of the Pyromaniac update.

On Thu, Jul 5, 2012 at 10:24 PM, Lord_Jeremy Xavier
<lord.jer...@gmail.com> wrote:
> I know they're PST. I was thinking that it would be helpful for me and I'm
> sure many other operators if the updates went live earlier in the day. Heck,
> they could even fire it off when they come in at 9AM (PST). Personally my
> schedule is such that I'm frequently unavailable around 6PM PST, not to
> mention that I run east cost servers and 9PM EST is precisely when most of
> my playerbase is looking to play TF2.
>
> I'm not trying to give Valve a hard time. I'm trying to advocate a change
> that would give me and my regulars significantly less of a hard time.
>
> -J
>
> On Jul 5, 2012, at 10:13 PM, Saul Rennison wrote:
>
> You do understand they released at 6pm their time? That's not a ridiculous
> time for them to update whatsoever, especially if they've been testing the
> build all day. Give them a break.
>
>
> Kind regards,
> Saul Rennison
>
>
> On 6 July 2012 03:11, Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote:
>>
>> Bugfixes the next morning would be even more appreciated.
>>
>> -J
>>
>> On Jul 5, 2012, at 10:04 PM, 1nsane wrote:
>>
>> Well I, for one, appreciate bugfixes.
>>
>>
>> On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy <kenne...@3dgames.com.ar>
>> wrote:
>>>
>>>
>>> Everybody's having fun after a hard working day, it's gaming night, oh
>>> wait, what?...not anymore...another TF2 Update.
>>>
>>> ----------------------------------------------
>>> 3DGames Argentina
>>> http://www.3dgames.com.ar
>>>
>>> ________________________________
>>>
>>> From: "Leon Hunter" <l...@ozzyfurocity.net>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <hlds@list.valvesoftware.com>
>>> Sent: Thursday, July 5, 2012 10:13:02 PM
>>>
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
>>>
>>> Any warning is better than no warning at all, nothing like that adrenalin
>>> rush when you find out Valve is going to be Breaking your Shit ™ in 15
>>> minutes.
>>>
>>>
>>>
>>> Though after years of this, everyone should be used to it. Just imagine
>>> if Sourcemod wasn’t run by such resilient developers.
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> Leon Hunter
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin
>>> Sent: Friday, 6 July 2012 10:26 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
>>>
>>>
>>>
>>> I love the 16 minute warning between "update coming" and "mandatory
>>> update released". Some might say it's pointless to announce update coming
>>> then release it in that span. Some may say "why not just send the impending
>>> mand. update notice in the morning or yesterdayas to give enough time to
>>> actually know to be ready to reboot my server or make sure it took properly"
>>> I say no. Nonsense. Why be prepared for anything in the world of valve<3
>>>
>>> On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>>
>>> We've released a mandatory update to Team Fortress 2. The notes for the
>>> update are below.
>>>
>>> -Eric
>>>
>>> ------------------------------
>>>
>>> Team Fortress 2
>>> - Added new options for Pyrovision to the Advanced Options dialog
>>>    - Added enable/disable for the HUD border
>>>    - Added the ability to make the HUD border static
>>>    - Added the ability to turn off the skybox depth of field
>>> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong
>>> models when thrown
>>> - Fixed not seeing the blue team skin for the Robot Chicken Hat
>>> - Fixed not seeing team colors on the sleeves for The Equalizer and The
>>> Escape Plan
>>> - Fixed The Escape Plan allowing medic calls
>>> - Fixed The Beggar's Bazooka exploding on random targets in the world
>>> when overloading
>>> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the
>>> Sniper's other weapons
>>> - Fixed The Amputator's radius heal effect applying to players who have
>>> The Escape Plan deployed
>>> - Fixed the Rainblower taunt attacking players through walls
>>> - Optimized the Rainblower taunt particles
>>> - Updated Sd_Doomsday
>>>    - Fixed rocket lid staying open sometimes after a player drops the
>>> Australium on the lift
>>>    - Fixed case where the lift could continue traveling up when a player
>>> with the Australium died at the same time he touched the lift
>>> - Updated the localization files
>>> - Updated the gamehaptics file:
>>>    - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
>>>    - Added new recoil forces for The Beggar's Bazooka, The Cleaner's
>>> Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The
>>> Scorch Shot
>>>    - Added more detail to the reloads for the Scattergun, the Baby Face's
>>> Blaster, the SMG, and The Cleaner's Carbine
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
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>> please visit:
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>>
>
> _______________________________________________
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> please visit:
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>
>
>
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> please visit:
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>



-- 
Ross Bemrose

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