What is wrong with having Sourcemod symlinked?

On Thu, Aug 2, 2012 at 12:59 PM, Valentin G. <[email protected]> wrote:
> We use symlinking to run a bunch of servers off of the same files. It works
> like a charm and allows every instance to have it's own config and log
> directories no problem.
> This should work on Windows aswell.
>
> Just as a heads-up: SourceMod needs it's own copy for every server you are
> running (if you're planning to use it). Otherwise horrible things will
> happen :)
>
>
> On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland <[email protected]>
> wrote:
>>
>> ----- Original Message ----- From: "PAL-18" <[email protected]>
>> To: <[email protected]>
>> Sent: Thursday, August 02, 2012 9:20 AM
>> Subject: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
>>
>>
>>
>>> I've read this on lots of forums but no one seems to have any concrete
>>> reason why this is bad:
>>>
>>> Is it true that running multiple servers from the same SRCDS installation
>>> is bad?  Does it cause stability problems?  Performance problems? Lag? File
>>> corruption?
>>
>>
>> No, you need to ensure that things are configured properly but you won't
>> get
>> any stabilty problems.
>>
>> Performance should actually be better as it makes better use of filesystem
>> cache
>> and dll cache in the OS.
>>
>> We use this to run hundreds of servers.
>>
>> The only issue we have are:-
>> 1. demo's don't allow you specify a location to save them
>> 2. configs need prefixing manually unlike other games which have a "base
>> path"
>> command line option which makes everything very easy.
>>
>> We've raised these enhancements a few times here before as it would things
>> so much easier if they where added :)
>>
>>    Regards
>>    Steve
>>
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>
>
>
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-- 

Best regards,
 Jozh                     mailto:[email protected]

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