Well plugins is also kind of a bad idea because SourceMod relies on what is
in the directory compared to old-fashioned config files.
If you want to have individual Plugins for each server you have to have
different directories for each.

Gamedata is advised against symlinking and config files should not be
symlinked most of the time.
That leaves only extensions and translations, and I don't know if
extensions works or not.

On Sat, Aug 4, 2012 at 12:18 PM, Jevgenij Timosenko <stinky...@gmail.com>wrote:

> Sorry for insisting, but as pointed out in this wiki page:
> "If you are looking to save space or unify certain files that you know
> will not change, use symlinks." I assume we are free to symlink
> binaries, common plugins/*.smx . I agree that we should not symlink
> directories - at least I never did and avoid doing this, I just go
> through default installation and symlink files with some exceptions.
>
> This is quite interesting topic for me at the moment as I am working on
> automated symlink scripts and need to be certain what route will be
> better. After all, needing to update SM once rather than 20 times is
> amazing difference. Currently I have 2 gameservers running symlinks to
> single SM instance. Nice point out of gamedata, I will add it to
> exceptions but did not hit the issue with this yet.
>
> On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
> > It is officially advised against doing that:
> > http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod)
> >
> > On Fri, Aug 3, 2012 at 11:49 PM, Jevgenij Timosenko
> > <stinky...@gmail.com> wrote:
> >         What is wrong with having Sourcemod symlinked?
> >
> >         On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
> >         <nextra...@gmail.com> wrote:
> >         > We use symlinking to run a bunch of servers off of the same
> >         files. It works
> >         > like a charm and allows every instance to have it's own
> >         config and log
> >         > directories no problem.
> >         > This should work on Windows aswell.
> >         >
> >         > Just as a heads-up: SourceMod needs it's own copy for every
> >         server you are
> >         > running (if you're planning to use it). Otherwise horrible
> >         things will
> >         > happen :)
> >         >
> >         >
> >         > On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
> >         <kill...@multiplay.co.uk>
> >         > wrote:
> >         >>
> >         >> ----- Original Message ----- From: "PAL-18"
> >         <pal...@zombiegamer.net>
> >         >> To: <hlds@list.valvesoftware.com>
> >         >> Sent: Thursday, August 02, 2012 9:20 AM
> >         >> Subject: [hlds] Multiple Servers From Same SRCDS
> >         Installation = Bad?
> >         >>
> >         >>
> >         >>
> >         >>> I've read this on lots of forums but no one seems to have
> >         any concrete
> >         >>> reason why this is bad:
> >         >>>
> >         >>> Is it true that running multiple servers from the same
> >         SRCDS installation
> >         >>> is bad?  Does it cause stability problems?  Performance
> >         problems? Lag? File
> >         >>> corruption?
> >         >>
> >         >>
> >         >> No, you need to ensure that things are configured properly
> >         but you won't
> >         >> get
> >         >> any stabilty problems.
> >         >>
> >         >> Performance should actually be better as it makes better
> >         use of filesystem
> >         >> cache
> >         >> and dll cache in the OS.
> >         >>
> >         >> We use this to run hundreds of servers.
> >         >>
> >         >> The only issue we have are:-
> >         >> 1. demo's don't allow you specify a location to save them
> >         >> 2. configs need prefixing manually unlike other games which
> >         have a "base
> >         >> path"
> >         >> command line option which makes everything very easy.
> >         >>
> >         >> We've raised these enhancements a few times here before as
> >         it would things
> >         >> so much easier if they where added :)
> >         >>
> >         >>    Regards
> >         >>    Steve
> >         >>
> >         >> ================================================
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> >         (UK) Ltd. and
> >         >> the person or entity to whom it is addressed. In the event
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> >         >> the recipient is prohibited from using, copying, printing
> >         or otherwise
> >         >> disseminating it or any information contained in it.
> >         >> In the event of misdirection, illegible or incomplete
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> >         >> or return the E.mail to postmas...@multiplay.co.uk.
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> >         >>
> >         >>
> >         >> _______________________________________________
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> >         list archives,
> >         >> please visit:
> >         >>
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> >         >
> >         >
> >         >
> >         > _______________________________________________
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> >         archives,
> >         > please visit:
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> >
> >
> >
> >
> >         --
> >
> >         Best regards,
> >          Jozh                     mailto:stinky...@gmail.com
> >
> >         _______________________________________________
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>
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