Sorry for insisting, but as pointed out in this wiki page:
"If you are looking to save space or unify certain files that you know
will not change, use symlinks." I assume we are free to symlink
binaries, common plugins/*.smx . I agree that we should not symlink
directories - at least I never did and avoid doing this, I just go
through default installation and symlink files with some exceptions.

This is quite interesting topic for me at the moment as I am working on
automated symlink scripts and need to be certain what route will be
better. After all, needing to update SM once rather than 20 times is
amazing difference. Currently I have 2 gameservers running symlinks to
single SM instance. Nice point out of gamedata, I will add it to
exceptions but did not hit the issue with this yet.

On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
> It is officially advised against doing that:
> http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) 
> 
> On Fri, Aug 3, 2012 at 11:49 PM, Jevgenij Timosenko
> <[email protected]> wrote:
>         What is wrong with having Sourcemod symlinked?
>         
>         On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
>         <[email protected]> wrote:
>         > We use symlinking to run a bunch of servers off of the same
>         files. It works
>         > like a charm and allows every instance to have it's own
>         config and log
>         > directories no problem.
>         > This should work on Windows aswell.
>         >
>         > Just as a heads-up: SourceMod needs it's own copy for every
>         server you are
>         > running (if you're planning to use it). Otherwise horrible
>         things will
>         > happen :)
>         >
>         >
>         > On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
>         <[email protected]>
>         > wrote:
>         >>
>         >> ----- Original Message ----- From: "PAL-18"
>         <[email protected]>
>         >> To: <[email protected]>
>         >> Sent: Thursday, August 02, 2012 9:20 AM
>         >> Subject: [hlds] Multiple Servers From Same SRCDS
>         Installation = Bad?
>         >>
>         >>
>         >>
>         >>> I've read this on lots of forums but no one seems to have
>         any concrete
>         >>> reason why this is bad:
>         >>>
>         >>> Is it true that running multiple servers from the same
>         SRCDS installation
>         >>> is bad?  Does it cause stability problems?  Performance
>         problems? Lag? File
>         >>> corruption?
>         >>
>         >>
>         >> No, you need to ensure that things are configured properly
>         but you won't
>         >> get
>         >> any stabilty problems.
>         >>
>         >> Performance should actually be better as it makes better
>         use of filesystem
>         >> cache
>         >> and dll cache in the OS.
>         >>
>         >> We use this to run hundreds of servers.
>         >>
>         >> The only issue we have are:-
>         >> 1. demo's don't allow you specify a location to save them
>         >> 2. configs need prefixing manually unlike other games which
>         have a "base
>         >> path"
>         >> command line option which makes everything very easy.
>         >>
>         >> We've raised these enhancements a few times here before as
>         it would things
>         >> so much easier if they where added :)
>         >>
>         >>    Regards
>         >>    Steve
>         >>
>         >> ================================================
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>         >>
>         >>
>         >> _______________________________________________
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>         >
>         >
>         > _______________________________________________
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>         
>         
>         
>         
>         --
>         
>         Best regards,
>          Jozh                     mailto:[email protected]
>         
>         _______________________________________________
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