What are you talking about? It most definitely SAVES space and in my experience 
has absolutely no noticeable effect on performance. With regard to taking time 
to set up, I personally created a simple script that will create the necessary 
links and install the game to a new directory. I'm planning on trying out a 
filesystem extension that allows overlapping hard links so I can make a new 
install by just linking to a common directory and create overrides for things 
like addons and cfg. As it is, with my current servers sharing all the game 
content updating is a much faster procedure.

-Jeremy

On Aug 4, 2012, at 10:09 PM, "Steven Hartland" <[email protected]> wrote:

> This is a bad idea don't use symlinks it wastes time, space and reduces
> performance.
> 
>   Regards
>   Steve
> 
> ----- Original Message ----- From: "Jevgenij Timosenko" <[email protected]>
> To: <[email protected]>
> Sent: Saturday, August 04, 2012 11:18 AM
> Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
> 
> 
>> Sorry for insisting, but as pointed out in this wiki page:
>> "If you are looking to save space or unify certain files that you know
>> will not change, use symlinks." I assume we are free to symlink
>> binaries, common plugins/*.smx . I agree that we should not symlink
>> directories - at least I never did and avoid doing this, I just go
>> through default installation and symlink files with some exceptions.
>> This is quite interesting topic for me at the moment as I am working on
>> automated symlink scripts and need to be certain what route will be
>> better. After all, needing to update SM once rather than 20 times is
>> amazing difference. Currently I have 2 gameservers running symlinks to
>> single SM instance. Nice point out of gamedata, I will add it to
>> exceptions but did not hit the issue with this yet.
>> On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
>>> It is officially advised against doing that:
>>> http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod) On Fri, 
>>> Aug 3, 2012 at 11:49 PM, Jevgenij Timosenko
>>> <[email protected]> wrote:
>>>        What is wrong with having Sourcemod symlinked?
>>>                On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
>>>        <[email protected]> wrote:
>>>        > We use symlinking to run a bunch of servers off of the same
>>>        files. It works
>>>        > like a charm and allows every instance to have it's own
>>>        config and log
>>>        > directories no problem.
>>>        > This should work on Windows aswell.
>>>        >
>>>        > Just as a heads-up: SourceMod needs it's own copy for every
>>>        server you are
>>>        > running (if you're planning to use it). Otherwise horrible
>>>        things will
>>>        > happen :)
>>>        >
>>>        >
>>>        > On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
>>>        <[email protected]>
>>>        > wrote:
>>>        >>
>>>        >> ----- Original Message ----- From: "PAL-18"
>>>        <[email protected]>
>>>        >> To: <[email protected]>
>>>        >> Sent: Thursday, August 02, 2012 9:20 AM
>>>        >> Subject: [hlds] Multiple Servers From Same SRCDS
>>>        Installation = Bad?
>>>        >>
>>>        >>
>>>        >>
>>>        >>> I've read this on lots of forums but no one seems to have
>>>        any concrete
>>>        >>> reason why this is bad:
>>>        >>>
>>>        >>> Is it true that running multiple servers from the same
>>>        SRCDS installation
>>>        >>> is bad?  Does it cause stability problems?  Performance
>>>        problems? Lag? File
>>>        >>> corruption?
>>>        >>
>>>        >>
>>>        >> No, you need to ensure that things are configured properly
>>>        but you won't
>>>        >> get
>>>        >> any stabilty problems.
>>>        >>
>>>        >> Performance should actually be better as it makes better
>>>        use of filesystem
>>>        >> cache
>>>        >> and dll cache in the OS.
>>>        >>
>>>        >> We use this to run hundreds of servers.
>>>        >>
>>>        >> The only issue we have are:-
>>>        >> 1. demo's don't allow you specify a location to save them
>>>        >> 2. configs need prefixing manually unlike other games which
>>>        have a "base
>>>        >> path"
>>>        >> command line option which makes everything very easy.
>>>        >>
>>>        >> We've raised these enhancements a few times here before as
>>>        it would things
>>>        >> so much easier if they where added :)
>>>        >>
>>>        >>    Regards
>>>        >>    Steve
>>>        >>
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>>>                Best regards,
>>>         Jozh                     mailto:[email protected]
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