Black I mean a system for in game that can't be abused, or hacked. I
know there is DNS. It would be much easier to run servers off a steamID,
but they are dynamic for servers, at least I thought.
Another problem with DNS names is how to report to the master server
that this is the unique name?
Another issue is that DNS names aren't port identified, so if you move
server from 27015 to 27016 your clients won't be able to connect.
On 12/9/2012 8:28 PM, Robert Paulson wrote:
This has been asked for many times over the past years.
It would be very helpful because it would allow us to move to better
hosts and faster servers without losing 90% of our players due to an
IP change. Even for TF2, quickplay accounts do little to help a migration.
On Sun, Dec 9, 2012 at 7:30 PM, Calvin Judy <[email protected]
<mailto:[email protected]>> wrote:
Why would you need to go IP -> name?
And to my understanding the majority of the server browser
wouldn't even have to be recoded, it would just need to store the
string rather than the ip, and then resolve it everytime someone
wants the server information. (Correct me if I'm wrong on this?)
----- Original Message -----
*From:* [BT]Black V <mailto:[email protected]>
*To:* Half-Life dedicated Win32 server mailing list
<mailto:[email protected]>
*Sent:* Sunday, December 09, 2012 9:34 PM
*Subject:* Re: [hlds] SRV records
If only someone could invent an ip to name lookup system.........
On 10/12/2012 3:09 PM, "Cameron Munroe"
<[email protected] <mailto:[email protected]>>
wrote:
The biggest problem with sub domains is that one day you
could point everyone to a server based in the USA and the
next day point everyone to a server is Russia.
However, I do agree it would be nice.
The next problem would be how to setup such system.
On 12/9/2012 6:01 PM, T Marler wrote:
Okay guys, seriously now. Can we please get SRV record
support for srcds? Also, having favourites saved based
on (sub)domain and not just IP?
I think we all want to see this actually addressed. I
haven't yet seen a good reason why these haven't been.
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