Hi,

The Problem why i think its nessecary for Servers and Master Servers to support advertising DNS hosts when available is that most people find servers via the Master Browser and when saving a Server as a Favorite.

Then still the IP Would be saved and when it changes -> We got the same problem all over...

When the Server tells "hey i am reachable under tf2j.domain.com" and the MS and Server Browser uses that from now on all would work fine.


Am 10.12.2012 17:12, schrieb T Marler:
It seems to me like SRV record support could just be a one-way simple
process where it resolves to the server and port, and that's it. Why
does the server need to register this information on the master
server? I don't see why this is necessary. The people connecting
through the master server are the people using the browser anyways, so SRV records do not impact them. Ergo a server doesn't need to register
SRV records with a master server. Furthermore, having an srcds server
as a dns authoritative server sounds like a really bad idea.

I suspect the way this could be handled is:

a) Favourites list now stores IPs AND DNS hostnames (including SRV
records). When the player refreshes the hostnames resolve to the host
and returns the status. Connecting also resolves to the current
information.

b) Console command usage of DNS could easily be expanded to support
SRV records. Is it really so hard to support tf2j.domain.com ->
x.x.x.x:xxxx? It's been part of the DNS spec for decades.

----- Original Message -----
From: "Cameron Munroe" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list"
<[email protected]>
Sent: Sunday, December 9, 2012 9:46:22 PM
Subject: Re: [hlds] SRV records



Black I mean a system for in game that can't be abused, or hacked. I
know there is DNS. It would be much easier to run servers off a
steamID, but they are dynamic for servers, at least I thought.

Another problem with DNS names is how to report to the master server
that this is the unique name?

Another issue is that DNS names aren't port identified, so if you
move server from 27015 to 27016 your clients won't be able to connect.



On 12/9/2012 8:28 PM, Robert Paulson wrote:


This has been asked for many times over the past years.

It would be very helpful because it would allow us to move to better
hosts and faster servers without losing 90% of our players due to an
IP change. Even for TF2, quickplay accounts do little to help a
migration.




On Sun, Dec 9, 2012 at 7:30 PM, Calvin Judy < [email protected] > wrote:




Why would you need to go IP -> name?

And to my understanding the majority of the server browser wouldn't
even have to be recoded, it would just need to store the string rather
than the ip, and then resolve it everytime someone wants the server
information. (Correct me if I'm wrong on this?)




----- Original Message -----
From: [BT]Black V
To: Half-Life dedicated Win32 server mailing list
Sent: Sunday, December 09, 2012 9:34 PM
Subject: Re: [hlds] SRV records



If only someone could invent an ip to name lookup system.........
On 10/12/2012 3:09 PM, "Cameron Munroe" < [email protected] > wrote:


The biggest problem with sub domains is that one day you could point
everyone to a server based in the USA and the next day point everyone
to a server is Russia.

However, I do agree it would be nice.

The next problem would be how to setup such system.

On 12/9/2012 6:01 PM, T Marler wrote:


Okay guys, seriously now. Can we please get SRV record support for
srcds? Also, having favourites saved based on (sub)domain and not just
IP?

I think we all want to see this actually addressed. I haven't yet
seen a good reason why these haven't been.

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