Are you servers located in Texas perhaps? Possibly even within the Limestone Network more specifically?
> From: [email protected] > To: [email protected] > Date: Sat, 29 Dec 2012 21:29:54 -0800 > Subject: Re: [hlds] Player time-out's? > > Yes, we re seeing this as well. Some of my Windows TF2 servers seem more > prone to it than others. One server in particular I need to restart > sometimes several times per day when prior to 3 days ago it could run a week > or until an update came along without a restart. The issue I'm seeing is > that at totally random times when the clients try to connect, they get the > client message "Retrieving Server Info" and their client just hangs there > indefinately. At the same time, the every player attempting to connect is > actually assigned a ghosted slot in the server that will only close if the > player disconnects and tries to reconnect. This causes the server to fill > with ghost slots until they're restarted. My servers running the latest SM > and MM, but so are my other ones and only 2 or 3 out of 15 are having the > problem consistently. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Weasel > Sent: Saturday, December 29, 2012 8:52 PM > To: [email protected] > Subject: [hlds] Player time-out's? > > Anybody seem to be getting more player's timing-out when trying to join the > game? > I seem to be seeing these on my server a lot in about the last 24-36 hours > > Dropped The Loch Ness C__kster from server (The Loch Ness C__kster timed > out) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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