I've noticed it tends to happen a lot on custom payload maps for
whatever reason.
On 12/30/2012 12:29 AM, Mike Vail wrote:
Yes, we re seeing this as well. Some of my Windows TF2 servers seem more
prone to it than others. One server in particular I need to restart
sometimes several times per day when prior to 3 days ago it could run a week
or until an update came along without a restart. The issue I'm seeing is
that at totally random times when the clients try to connect, they get the
client message "Retrieving Server Info" and their client just hangs there
indefinately. At the same time, the every player attempting to connect is
actually assigned a ghosted slot in the server that will only close if the
player disconnects and tries to reconnect. This causes the server to fill
with ghost slots until they're restarted. My servers running the latest SM
and MM, but so are my other ones and only 2 or 3 out of 15 are having the
problem consistently.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Weasel
Sent: Saturday, December 29, 2012 8:52 PM
To: [email protected]
Subject: [hlds] Player time-out's?
Anybody seem to be getting more player's timing-out when trying to join the
game?
I seem to be seeing these on my server a lot in about the last 24-36 hours
Dropped The Loch Ness C__kster from server (The Loch Ness C__kster timed
out)
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