Mine are on a dedicated server colocated in Los Angeles, CA at the Quadranet
Datacenter near the Airport..

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Damir .
Sent: Saturday, December 29, 2012 9:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Player time-out's?

 

Are you servers located in Texas perhaps? Possibly even within the Limestone
Network more specifically?

> From: [email protected]
> To: [email protected]
> Date: Sat, 29 Dec 2012 21:29:54 -0800
> Subject: Re: [hlds] Player time-out's?
> 
> Yes, we re seeing this as well. Some of my Windows TF2 servers seem more
> prone to it than others. One server in particular I need to restart
> sometimes several times per day when prior to 3 days ago it could run a
week
> or until an update came along without a restart. The issue I'm seeing is
> that at totally random times when the clients try to connect, they get the
> client message "Retrieving Server Info" and their client just hangs there
> indefinately. At the same time, the every player attempting to connect is
> actually assigned a ghosted slot in the server that will only close if the
> player disconnects and tries to reconnect. This causes the server to fill
> with ghost slots until they're restarted. My servers running the latest SM
> and MM, but so are my other ones and only 2 or 3 out of 15 are having the
> problem consistently.
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Weasel
> Sent: Saturday, December 29, 2012 8:52 PM
> To: [email protected]
> Subject: [hlds] Player time-out's?
> 
> Anybody seem to be getting more player's timing-out when trying to join
the
> game?
> I seem to be seeing these on my server a lot in about the last 24-36 hours
> 
> Dropped The Loch Ness C__kster from server (The Loch Ness C__kster timed
> out)
> 
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