I've been having a hell of a time with Limestone Networks recently... :|
it's way worse then it was in the sense we're getting a lot of dropped
traffic.

Thanks,
Kyle.


On Sat, Dec 29, 2012 at 9:51 PM, Damir . <[email protected]> wrote:

> Are you servers located in Texas perhaps? Possibly even within the
> Limestone Network more specifically?
>
> > From: [email protected]
> > To: [email protected]
> > Date: Sat, 29 Dec 2012 21:29:54 -0800
> > Subject: Re: [hlds] Player time-out's?
>
> >
> > Yes, we re seeing this as well. Some of my Windows TF2 servers seem more
> > prone to it than others. One server in particular I need to restart
> > sometimes several times per day when prior to 3 days ago it could run a
> week
> > or until an update came along without a restart. The issue I'm seeing is
> > that at totally random times when the clients try to connect, they get
> the
> > client message "Retrieving Server Info" and their client just hangs there
> > indefinately. At the same time, the every player attempting to connect is
> > actually assigned a ghosted slot in the server that will only close if
> the
> > player disconnects and tries to reconnect. This causes the server to fill
> > with ghost slots until they're restarted. My servers running the latest
> SM
> > and MM, but so are my other ones and only 2 or 3 out of 15 are having the
> > problem consistently.
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Weasel
> > Sent: Saturday, December 29, 2012 8:52 PM
> > To: [email protected]
> > Subject: [hlds] Player time-out's?
> >
> > Anybody seem to be getting more player's timing-out when trying to join
> the
> > game?
> > I seem to be seeing these on my server a lot in about the last 24-36
> hours
> >
> > Dropped The Loch Ness C__kster from server (The Loch Ness C__kster timed
> > out)
> >
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