Yes, but I do not need to download the build number of files already
downloaded a game server, but the point is that my script can get the
information that she was a new build for gaming server and automatically
download new files to make it available to the local update servers
hundreds of other games .


2013/3/11 Nomaan Ahmad <[email protected]>

> You can type "version" into the server console.
>
>
> On 11 March 2013 09:19, Jesse Molina <[email protected]> wrote:
>
>>
>> On this subject, is there any way to determine the local version of the
>> installed srcds server?  I find the steam.inf files are unreliable and only
>> TF2 has the current client/server version in it that I could compare
>> against the WebAPI.
>>
>> Is there a better way of determining when srcds servers should be updated
>> other than the WebAPI?  I looked into Steam Condenser this weekend but
>> really didn't see anything interesting.
>>
>> Advice from anyone who has already automated this this would be
>> appreciated.
>>
>>
>>
>>
>> Adrian x wrote:
>>
>>> Unfortunately, that stops me is the fact I have no way of checking
>>> whether a new update came out and download the exact number. Although
>>> api provides "ISteamApps / UpToDateCheck" which is the ability to check
>>> the current version of the game engine required, but will not let me in
>>> any way to check whether it was updated game engine.
>>>
>>>
>> --
>> # Jesse Molina
>> # Mail = [email protected]
>> # Cell = 1-602-323-7608
>>
>>
>>
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>
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