How to do it?

2013/3/11 Mart-Jan Reeuwijk <[email protected]>

> Hmm, with the new updating system (that is being rolled out slowly now to
> all valve games) and using a proxy aimed at Valve's update servers, one
> should be able to let servers update using the proxy.
>
> - update comes
> - automation detects update, and starts 1 server to update using the proxy.
> - Proxy downloads and serves the files
> - All other same game servers can update fast using the proxy at
> convenience.
>
> Sure, that needs to be done per different type server, but that is needed
> with any system.
>
>
>
> >________________________________
> > From: Adrian x <[email protected]>
> >To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> >Cc: Half-Life dedicated Linux server mailing list <
> [email protected]>
> >Sent: Monday, 11 March 2013, 13:33
> >Subject: Re: [hlds] [hlds_linux] Get compile the build number of game
> servers in PHP
> >
> >
> >I need the download of information that was any change to the file
> server, your application can now download the latest game server files to
> your server, and the files on the machine are always up to date, because
> they are assumed to be updated all game servers available in the
> application. For this is the most needed information retrieved from the API
> (as I write in PHP) that the valve is available servers more recent version
> of the file server. That it was the best information about the build
> number, date of compilation or last modified date of the file server in
> unix format.
> >
> >
> >The ideal situation would be to such information (in terms of build
> number) you can download for all valve games because it would allow for
> easy operation of such automatic updates for all game servers available on
> Steam. For Valve, it is also undoubtedly very beneficial because hundreds
> of servers when updating will use the internal update system instead of
> downloading the data for each server directly from serweró steam.
> >
> >
> >
> >2013/3/11 Adrian x <[email protected]>
> >
> >I need the download of information that was any change to the file
> server, your application can now download the latest game server files to
> your server, and the files on the machine are always up to date, because
> they are assumed to be updated all game servers available in the
> application. For this is the most needed information retrieved from the API
> (as I write in PHP) that the valve is available servers more recent version
> of the file server. That it was the best information about the build
> number, date of compilation or last modified date of the file server in
> unix format.
> >>
> >>
> >>The ideal situation would be to such information (in terms of build
> number) you can download for all valve games because it would allow for
> easy operation of such automatic updates for all game servers available on
> Steam. For Valve, it is also undoubtedly very beneficial because hundreds
> of servers when updating will use the internal update system instead of
> downloading the data for each server directly from serweró steam.
> >
> >_______________________________________________
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> please visit:
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> >
> >
> >
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