How to do it?
2013/3/11 Mart-Jan Reeuwijk <[email protected]> > Hmm, with the new updating system (that is being rolled out slowly now to > all valve games) and using a proxy aimed at Valve's update servers, one > should be able to let servers update using the proxy. > > - update comes > - automation detects update, and starts 1 server to update using the proxy. > - Proxy downloads and serves the files > - All other same game servers can update fast using the proxy at > convenience. > > Sure, that needs to be done per different type server, but that is needed > with any system. > > > > >________________________________ > > From: Adrian x <[email protected]> > >To: Half-Life dedicated Win32 server mailing list < > [email protected]> > >Cc: Half-Life dedicated Linux server mailing list < > [email protected]> > >Sent: Monday, 11 March 2013, 13:33 > >Subject: Re: [hlds] [hlds_linux] Get compile the build number of game > servers in PHP > > > > > >I need the download of information that was any change to the file > server, your application can now download the latest game server files to > your server, and the files on the machine are always up to date, because > they are assumed to be updated all game servers available in the > application. For this is the most needed information retrieved from the API > (as I write in PHP) that the valve is available servers more recent version > of the file server. That it was the best information about the build > number, date of compilation or last modified date of the file server in > unix format. > > > > > >The ideal situation would be to such information (in terms of build > number) you can download for all valve games because it would allow for > easy operation of such automatic updates for all game servers available on > Steam. For Valve, it is also undoubtedly very beneficial because hundreds > of servers when updating will use the internal update system instead of > downloading the data for each server directly from serweró steam. > > > > > > > >2013/3/11 Adrian x <[email protected]> > > > >I need the download of information that was any change to the file > server, your application can now download the latest game server files to > your server, and the files on the machine are always up to date, because > they are assumed to be updated all game servers available in the > application. For this is the most needed information retrieved from the API > (as I write in PHP) that the valve is available servers more recent version > of the file server. That it was the best information about the build > number, date of compilation or last modified date of the file server in > unix format. > >> > >> > >>The ideal situation would be to such information (in terms of build > number) you can download for all valve games because it would allow for > easy operation of such automatic updates for all game servers available on > Steam. For Valve, it is also undoubtedly very beneficial because hundreds > of servers when updating will use the internal update system instead of > downloading the data for each server directly from serweró steam. > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >
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