I do not mean to download the build number downloaded version, just
download the version that is available for download from the Steam servers
to be able to check whether there is newer than the one we have on the disk
without downloading.


2013/3/11 Fletcher Dunn <[email protected]>

> The engine gets that info from steam.inf.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Sebastian Staudt
> Sent: Monday, March 11, 2013 2:39 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Get compile the build number of game
> servers in PHP
>
> Maybe parsing the version information from the `status` output via RCON is
> more reliable.
>
>
> 2013/3/11 Jesse Molina <[email protected]>
>
> >
> > On this subject, is there any way to determine the local version of
> > the installed srcds server?  I find the steam.inf files are unreliable
> > and only
> > TF2 has the current client/server version in it that I could compare
> > against the WebAPI.
> >
> > Is there a better way of determining when srcds servers should be
> > updated other than the WebAPI?  I looked into Steam Condenser this
> > weekend but really didn't see anything interesting.
> >
> > Advice from anyone who has already automated this this would be
> > appreciated.
> >
> >
> >
> >
> > Adrian x wrote:
> >
> >> Unfortunately, that stops me is the fact I have no way of checking
> >> whether a new update came out and download the exact number. Although
> >> api provides "ISteamApps / UpToDateCheck" which is the ability to
> >> check the current version of the game engine required, but will not
> >> let me in any way to check whether it was updated game engine.
> >>
> >>
> > --
> > # Jesse Molina
> > # Mail = [email protected]
> > # Cell = 1-602-323-7608
> >
> >
> >
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