I forgot to mention that in my case, I am updating a set of
master/vanilla/unconfigured installations that will never ever actually
start. They are instead used as referrals for symlinks.
Thus, getting the info from rcon is not a viable solution.
Since Fletcher says the game gets it's info from steam.inf anyway, that
seems to indicate it being the definitive source of the local information.
I wish I could just "srcds_linux -game tf --version".
Fletcher Dunn wrote:
The engine gets that info from steam.inf.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Sebastian Staudt
Sent: Monday, March 11, 2013 2:39 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Get compile the build number of game servers
in PHP
Maybe parsing the version information from the `status` output via RCON is more
reliable.
2013/3/11 Jesse Molina <[email protected]>
On this subject, is there any way to determine the local version of
the installed srcds server? I find the steam.inf files are unreliable
and only
TF2 has the current client/server version in it that I could compare
against the WebAPI.
Is there a better way of determining when srcds servers should be
updated other than the WebAPI? I looked into Steam Condenser this
weekend but really didn't see anything interesting.
Advice from anyone who has already automated this this would be
appreciated.
Adrian x wrote:
Unfortunately, that stops me is the fact I have no way of checking
whether a new update came out and download the exact number. Although
api provides "ISteamApps / UpToDateCheck" which is the ability to
check the current version of the game engine required, but will not
let me in any way to check whether it was updated game engine.
--
# Jesse Molina
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