Hmm, with the new updating system (that is being rolled out slowly now to all
valve games) and using a proxy aimed at Valve's update servers, one should be
able to let servers update using the proxy.
- update comes
- automation detects update, and starts 1 server to update using the proxy.
- Proxy downloads and serves the files
- All other same game servers can update fast using the proxy at convenience.
Sure, that needs to be done per different type server, but that is needed with
any system.
>________________________________
> From: Adrian x <[email protected]>
>To: Half-Life dedicated Win32 server mailing list
><[email protected]>
>Cc: Half-Life dedicated Linux server mailing list
><[email protected]>
>Sent: Monday, 11 March 2013, 13:33
>Subject: Re: [hlds] [hlds_linux] Get compile the build number of game servers
>in PHP
>
>
>I need the download of information that was any change to the file server,
>your application can now download the latest game server files to your server,
>and the files on the machine are always up to date, because they are assumed
>to be updated all game servers available in the application. For this is the
>most needed information retrieved from the API (as I write in PHP) that the
>valve is available servers more recent version of the file server. That it was
>the best information about the build number, date of compilation or last
>modified date of the file server in unix format.
>
>
>The ideal situation would be to such information (in terms of build number)
>you can download for all valve games because it would allow for easy operation
>of such automatic updates for all game servers available on Steam. For Valve,
>it is also undoubtedly very beneficial because hundreds of servers when
>updating will use the internal update system instead of downloading the data
>for each server directly from serweró steam.
>
>
>
>2013/3/11 Adrian x <[email protected]>
>
>I need the download of information that was any change to the file server,
>your application can now download the latest game server files to your server,
>and the files on the machine are always up to date, because they are assumed
>to be updated all game servers available in the application. For this is the
>most needed information retrieved from the API (as I write in PHP) that the
>valve is available servers more recent version of the file server. That it was
>the best information about the build number, date of compilation or last
>modified date of the file server in unix format.
>>
>>
>>The ideal situation would be to such information (in terms of build number)
>>you can download for all valve games because it would allow for easy
>>operation of such automatic updates for all game servers available on Steam.
>>For Valve, it is also undoubtedly very beneficial because hundreds of servers
>>when updating will use the internal update system instead of downloading the
>>data for each server directly from serweró steam.
>
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>
>
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