From what I understand there needs to be updated game data for steam pipe but 
they can't be synced in SM until its released. 

Sent from my iPhone 5

On Apr 25, 2013, at 1:18 PM, Bjorn Wielens <[email protected]> wrote:

> It seems that any plugins using GetPlayerEyePosition() are casing crashes. 
> Spraytrace is one example. I would imagine SMAC has a component that does so 
> as well. 
> 
> 
> 
> From: thesupremecommander <[email protected]>
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]> 
> Sent: Wednesday, April 24, 2013 10:40:34 PM
> Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released
> 
> I'll try reverting, then, but I did try dropping in the latest SM 1.5 
> snapshot earlier to no avail. I'll probably just stick with the core plugins 
> until I can do more extensive testing.
> 
> 
> On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings <[email protected]> 
> wrote:
> SM does not officially support the beta version yet and will not until closer 
> to its release, else it would be broken for the release version of the game.
> 
> -- 
> Nicholas Hastings
> AlliedMods.net
> 
> 
> 
>> <compose-unknown-contact.jpg>        thesupremecommander     Wednesday, 
>> April 24, 2013 9:04 PM
>> Is anybody getting constant crashing with SourceMod? I seem to be getting 
>> the standard segfault whenever someone joins the server and can't pin it 
>> onto any one plugin, although crashing consistently disappears when I strip 
>> down to the latest SM 1.6 and MM:S 1.10 snapshots.
>> 
>> 
>> 
>> 
>> 
>> -- 
>> thesupremecommander (Steam)
>> Chief Admin, SPUFserver
>> Chief Admin, OverPowered League
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> <compose-unknown-contact.jpg>        Fletcher Dunn   Tuesday, April 23, 2013 
>> 2:12 PM
>> A mandatory update to the TF2 SteamPipe beta has been released.  Although 
>> the update is "mandatory" (the PatchVersion has been bumped so you will need 
>> to upgrade your server in order to host clients running the latest version), 
>> your server will not automatically restart.
>> 
>> Team Fortress 2:
>> * Synced with release version of game
>> 
>> Source engine:
>> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
>> not be located by the engine.
>> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It 
>> will be loaded if no mapcycle.txt file can be found and convar is set to 
>> default name.
>> * Mapcycle file will be loaded from cstrike/cfg directory if it exists, 
>> falling back to root cstrike directory otherwise.
>> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
>> * Mapcycle file parsing allows C-style comments and blank lines
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,  
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> 
> 
> -- 
> thesupremecommander (Steam)
> Chief Admin, SPUFserver
> Chief Admin, OverPowered League
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to