From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released.
Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens <[email protected]> wrote: > It seems that any plugins using GetPlayerEyePosition() are casing crashes. > Spraytrace is one example. I would imagine SMAC has a component that does so > as well. > > > > From: thesupremecommander <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Wednesday, April 24, 2013 10:40:34 PM > Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released > > I'll try reverting, then, but I did try dropping in the latest SM 1.5 > snapshot earlier to no avail. I'll probably just stick with the core plugins > until I can do more extensive testing. > > > On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings <[email protected]> > wrote: > SM does not officially support the beta version yet and will not until closer > to its release, else it would be broken for the release version of the game. > > -- > Nicholas Hastings > AlliedMods.net > > > >> <compose-unknown-contact.jpg> thesupremecommander Wednesday, >> April 24, 2013 9:04 PM >> Is anybody getting constant crashing with SourceMod? I seem to be getting >> the standard segfault whenever someone joins the server and can't pin it >> onto any one plugin, although crashing consistently disappears when I strip >> down to the latest SM 1.6 and MM:S 1.10 snapshots. >> >> >> >> >> >> -- >> thesupremecommander (Steam) >> Chief Admin, SPUFserver >> Chief Admin, OverPowered League >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> <compose-unknown-contact.jpg> Fletcher Dunn Tuesday, April 23, 2013 >> 2:12 PM >> A mandatory update to the TF2 SteamPipe beta has been released. Although >> the update is "mandatory" (the PatchVersion has been bumped so you will need >> to upgrade your server in order to host clients running the latest version), >> your server will not automatically restart. >> >> Team Fortress 2: >> * Synced with release version of game >> >> Source engine: >> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could >> not be located by the engine. >> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It >> will be loaded if no mapcycle.txt file can be found and convar is set to >> default name. >> * Mapcycle file will be loaded from cstrike/cfg directory if it exists, >> falling back to root cstrike directory otherwise. >> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory >> * Mapcycle file parsing allows C-style comments and blank lines >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -- > thesupremecommander (Steam) > Chief Admin, SPUFserver > Chief Admin, OverPowered League > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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