Works fine for me

On Thu, Apr 25, 2013 at 4:50 PM, Ryan Stecker <[email protected]>wrote:

> For updated gamedata that's compatible with steampipe, see:
> https://github.com/RavuAlHemio/sourcemod-beta-gamedata
>
> It's an unofficial repo, so your mileage may vary, but I've had reports
> from multiple people that the gamedata is up to date with steampipe.
>
>
>
> On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander <
> [email protected]> wrote:
>
>> Yes, indeed, although I would point out that Valve's already told server
>> owners to convert to SteamPipe in preparation for the update anyway, but
>> that's not something to be argued over the mailing list.
>>
>> I think there is some beta gamedata floating around somewhere that I'll
>> try out to see whether the issues are fixed.
>>
>>
>> On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! 
>> <[email protected]>wrote:
>>
>>> From what I understand there needs to be updated game data for steam
>>> pipe but they can't be synced in SM until its released.
>>>
>>> Sent from my iPhone 5
>>>
>>> On Apr 25, 2013, at 1:18 PM, Bjorn Wielens <[email protected]> wrote:
>>>
>>> It seems that any plugins using GetPlayerEyePosition() are casing
>>> crashes. Spraytrace is one example. I would imagine SMAC has a component
>>> that does so as well.
>>>
>>>
>>>
>>>   ------------------------------
>>>  *From:* thesupremecommander <[email protected]>
>>> *To:* Half-Life dedicated Win32 server mailing list <
>>> [email protected]>
>>> *Sent:* Wednesday, April 24, 2013 10:40:34 PM
>>> *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released
>>>
>>> I'll try reverting, then, but I did try dropping in the latest SM 1.5
>>> snapshot earlier to no avail. I'll probably just stick with the core
>>> plugins until I can do more extensive testing.
>>>
>>>
>>> On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings <
>>> [email protected]> wrote:
>>>
>>> SM does not officially support the beta version yet and will not until
>>> closer to its release, else it would be broken for the release version of
>>> the game.
>>>
>>> --
>>> Nicholas Hastings
>>> AlliedMods.net <http://www.alliedmods.net/>
>>>
>>>
>>>
>>>  <compose-unknown-contact.jpg>
>>>  thesupremecommander <[email protected]>
>>>  Wednesday, April 24, 2013 9:04 PM
>>> Is anybody getting constant crashing with SourceMod? I seem to be
>>> getting the standard segfault whenever someone joins the server and can't
>>> pin it onto any one plugin, although crashing consistently disappears when
>>> I strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
>>>
>>>
>>>
>>>
>>>
>>> --
>>> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
>>> )
>>> Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered>
>>> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/>
>>>  _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>  <compose-unknown-contact.jpg>
>>>  Fletcher Dunn <[email protected]>
>>>  Tuesday, April 23, 2013 2:12 PM
>>> A mandatory update to the TF2 SteamPipe beta has been released. Although
>>> the update is "mandatory" (the PatchVersion has been bumped so you will
>>> need to upgrade your server in order to host clients running the latest
>>> version), your server will not automatically restart.
>>>
>>> Team Fortress 2:
>>> * Synced with release version of game
>>>
>>> Source engine:
>>> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
>>> could not be located by the engine.
>>> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
>>> It will be loaded if no mapcycle.txt file can be found and convar is set to
>>> default name.
>>> * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
>>> falling back to root cstrike directory otherwise.
>>> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
>>> * Mapcycle file parsing allows C-style comments and blank lines
>>>
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>>>
>>>
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>>>
>>>
>>>
>>>
>>> --
>>> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
>>> )
>>> Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered>
>>> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
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>>>
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>>>
>>>
>>
>>
>> --
>> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander>
>> )
>> Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered>
>> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
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