Works fine for me
On Thu, Apr 25, 2013 at 4:50 PM, Ryan Stecker <[email protected]>wrote: > For updated gamedata that's compatible with steampipe, see: > https://github.com/RavuAlHemio/sourcemod-beta-gamedata > > It's an unofficial repo, so your mileage may vary, but I've had reports > from multiple people that the gamedata is up to date with steampipe. > > > > On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander < > [email protected]> wrote: > >> Yes, indeed, although I would point out that Valve's already told server >> owners to convert to SteamPipe in preparation for the update anyway, but >> that's not something to be argued over the mailing list. >> >> I think there is some beta gamedata floating around somewhere that I'll >> try out to see whether the issues are fixed. >> >> >> On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! >> <[email protected]>wrote: >> >>> From what I understand there needs to be updated game data for steam >>> pipe but they can't be synced in SM until its released. >>> >>> Sent from my iPhone 5 >>> >>> On Apr 25, 2013, at 1:18 PM, Bjorn Wielens <[email protected]> wrote: >>> >>> It seems that any plugins using GetPlayerEyePosition() are casing >>> crashes. Spraytrace is one example. I would imagine SMAC has a component >>> that does so as well. >>> >>> >>> >>> ------------------------------ >>> *From:* thesupremecommander <[email protected]> >>> *To:* Half-Life dedicated Win32 server mailing list < >>> [email protected]> >>> *Sent:* Wednesday, April 24, 2013 10:40:34 PM >>> *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released >>> >>> I'll try reverting, then, but I did try dropping in the latest SM 1.5 >>> snapshot earlier to no avail. I'll probably just stick with the core >>> plugins until I can do more extensive testing. >>> >>> >>> On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings < >>> [email protected]> wrote: >>> >>> SM does not officially support the beta version yet and will not until >>> closer to its release, else it would be broken for the release version of >>> the game. >>> >>> -- >>> Nicholas Hastings >>> AlliedMods.net <http://www.alliedmods.net/> >>> >>> >>> >>> <compose-unknown-contact.jpg> >>> thesupremecommander <[email protected]> >>> Wednesday, April 24, 2013 9:04 PM >>> Is anybody getting constant crashing with SourceMod? I seem to be >>> getting the standard segfault whenever someone joins the server and can't >>> pin it onto any one plugin, although crashing consistently disappears when >>> I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. >>> >>> >>> >>> >>> >>> -- >>> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> >>> ) >>> Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered> >>> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> <compose-unknown-contact.jpg> >>> Fletcher Dunn <[email protected]> >>> Tuesday, April 23, 2013 2:12 PM >>> A mandatory update to the TF2 SteamPipe beta has been released. Although >>> the update is "mandatory" (the PatchVersion has been bumped so you will >>> need to upgrade your server in order to host clients running the latest >>> version), your server will not automatically restart. >>> >>> Team Fortress 2: >>> * Synced with release version of game >>> >>> Source engine: >>> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that >>> could not be located by the engine. >>> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. >>> It will be loaded if no mapcycle.txt file can be found and convar is set to >>> default name. >>> * Mapcycle file will be loaded from cstrike/cfg directory if it exists, >>> falling back to root cstrike directory otherwise. >>> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory >>> * Mapcycle file parsing allows C-style comments and blank lines >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> -- >>> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> >>> ) >>> Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered> >>> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> thesupremecommander (Steam<http://steamcommunity.com/id/thesupremecommander> >> ) >> Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered> >> Chief Admin, OverPowered League <http://comp.ovrpwrd.net/> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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