I've only seen this issue once, also on a Windows server hosted by NFO. And restarting it fixed it back then.
Incidentally, when that DID occur on my server, is was immediately following an update, so I wonder if it was missing a symlink/junction point like Peter mentioned... I'm not certain for sure if that's how it works on NFO's side, but it wouldn't surprise me. On Mon, Sep 23, 2013 at 11:50 PM, Justin Bounds <[email protected]> wrote: > Hi, > > I've been receiving reports from players and admins in my community > concerning a server issue where trains, rocks, stairs, etc. basically > become non-solid objects and players can walk or fall through them, > obviously disrupting gameplay to some extent. I haven't had time to > experience this myself, but supposedly the problem is temporarily corrected > by restarting the server. This keeps occurring on my main public TF2 server > and even happens on competitive servers as well (only basic SM/MM:S > functionality is present), and has been doing so for a few weeks. Is anyone > else experiencing this issue, or is it just me? I figured I would > ask/discuss this here first before attempting to email any probably busy > Valve employees. The host server is running Windows Server 2008 R2, no idea > how up to date it is since it's a virtual dedicated server managed by NFO. > Any ideas? > > -Justin > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Ross Bemrose
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