This is a different bug. recording and stopping a demo will fix your viewpoint.
On Tue, Sep 24, 2013 at 4:59 AM, Rudy Bleeker <[email protected]> wrote: > I have actually encountered this myself as a player, although it might > be a slightly different issue. I've had it happen a few times on my > own server, which runs on Linux (hence the crosspost) and isn't > symlinked or runs any mods. It's a single installation, completely > vanilla. I haven't made an effort to do a bugreport through the game > client yet. > > The symptoms I'm experiencing are that when I spawn I'm clipping > through the floor of the map, resulting in a view as if I've sunken > through the ground to the waist. I can play normally, only the vision > is screwed up. Other players don't notice anything unusual about my > avatar. The issue resolves itself when I get killed and respawn, or > sometimes after I've been alive for a long time. I couldn't say on > which maps it has occured, but at least on pl_goldrush. > > On Tue, Sep 24, 2013 at 7:40 AM, Peter Jerde <[email protected]> wrote: > > This happened to us when the number of VPK files constituting TF2 > changed back on August 29th (or thereabouts). > > > > We share one set of VPK files among multiple server instances using > symlinks (windows mklink), but when that update added tf2_misc_009.vpk, our > "cloned" servers each lacked a symlink to that file, since it hadn't > existed before. > > > > This resulted in no problems at all on some maps (ctf_turbine) but > caused the bizarre players-falling-through-solid-objects problem on > mvm_coaltown and certain payload maps. > > > > It could be something completely different, but I figured those exact > symptoms were too similar to what we'd experienced, that I figured I'd > throw this out there. Double-check that your servers have all the files > tf2_misc_000 through tf2_misc_009. > > > > For giggles, here are the sizes, in bytes, of the vpk files we have > currently in our /tf folder: > > > > 106302753 tf2_misc_000.vpk > > 106575133 tf2_misc_001.vpk > > 106642649 tf2_misc_002.vpk > > 103888545 tf2_misc_003.vpk > > 106077677 tf2_misc_004.vpk > > 108387643 tf2_misc_005.vpk > > 105606193 tf2_misc_006.vpk > > 105574190 tf2_misc_007.vpk > > 105401440 tf2_misc_008.vpk > > 105299483 tf2_misc_009.vpk > > 1477522 tf2_misc_dir.vpk > > 87701 tf2_sound_misc_dir.vpk > > 382253 tf2_sound_vo_english_dir.vpk > > 537892 tf2_textures_dir.vpk > > > > Cheers, > > > > - Peter > > > > On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote: > > > >> Hi, > >> > >> I've been receiving reports from players and admins in my community > concerning a server issue where trains, rocks, stairs, etc. basically > become non-solid objects and players can walk or fall through them, > obviously disrupting gameplay to some extent. I haven't had time to > experience this myself, but supposedly the problem is temporarily corrected > by restarting the server. This keeps occurring on my main public TF2 server > and even happens on competitive servers as well (only basic SM/MM:S > functionality is present), and has been doing so for a few weeks. Is anyone > else experiencing this issue, or is it just me? I figured I would > ask/discuss this here first before attempting to email any probably busy > Valve employees. The host server is running Windows Server 2008 R2, no idea > how up to date it is since it's a virtual dedicated server managed by NFO. > Any ideas? > >> > >> -Justin > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Ross Bemrose
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