This is a different bug.  recording and stopping a demo will fix your
viewpoint.


On Tue, Sep 24, 2013 at 4:59 AM, Rudy Bleeker <[email protected]> wrote:

> I have actually encountered this myself as a player, although it might
> be a slightly different issue. I've had it happen a few times on my
> own server, which runs on Linux (hence the crosspost) and isn't
> symlinked or runs any mods. It's a single installation, completely
> vanilla. I haven't made an effort to do a bugreport through the game
> client yet.
>
> The symptoms I'm experiencing are that when I spawn I'm clipping
> through the floor of the map, resulting in a view as if I've sunken
> through the ground to the waist. I can play normally, only the vision
> is screwed up. Other players don't notice anything unusual about my
> avatar. The issue resolves itself when I get killed and respawn, or
> sometimes after I've been alive for a long time. I couldn't say on
> which maps it has occured, but at least on pl_goldrush.
>
> On Tue, Sep 24, 2013 at 7:40 AM, Peter Jerde <[email protected]> wrote:
> > This happened to us when the number of VPK files constituting TF2
> changed back on August 29th (or thereabouts).
> >
> > We share one set of VPK files among multiple server instances using
> symlinks (windows mklink), but when that update added tf2_misc_009.vpk, our
> "cloned" servers each lacked a symlink to that file, since it hadn't
> existed before.
> >
> > This resulted in no problems at all on some maps (ctf_turbine) but
> caused the bizarre players-falling-through-solid-objects problem on
> mvm_coaltown and certain payload maps.
> >
> > It could be something completely different, but I figured those exact
> symptoms were too similar to what we'd experienced, that I figured I'd
> throw this out there. Double-check that your servers have all the files
> tf2_misc_000 through tf2_misc_009.
> >
> > For giggles, here are the sizes, in bytes, of the vpk files we have
> currently in our /tf folder:
> >
> > 106302753       tf2_misc_000.vpk
> > 106575133       tf2_misc_001.vpk
> > 106642649       tf2_misc_002.vpk
> > 103888545       tf2_misc_003.vpk
> > 106077677       tf2_misc_004.vpk
> > 108387643       tf2_misc_005.vpk
> > 105606193       tf2_misc_006.vpk
> > 105574190       tf2_misc_007.vpk
> > 105401440       tf2_misc_008.vpk
> > 105299483       tf2_misc_009.vpk
> > 1477522 tf2_misc_dir.vpk
> > 87701   tf2_sound_misc_dir.vpk
> > 382253  tf2_sound_vo_english_dir.vpk
> > 537892  tf2_textures_dir.vpk
> >
> > Cheers,
> >
> >  - Peter
> >
> > On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote:
> >
> >> Hi,
> >>
> >> I've been receiving reports from players and admins in my community
> concerning a server issue where trains, rocks, stairs, etc. basically
> become non-solid objects and players can walk or fall through them,
> obviously disrupting gameplay to some extent. I haven't had time to
> experience this myself, but supposedly the problem is temporarily corrected
> by restarting the server. This keeps occurring on my main public TF2 server
> and even happens on competitive servers as well (only basic SM/MM:S
> functionality is present), and has been doing so for a few weeks. Is anyone
> else experiencing this issue, or is it just me? I figured I would
> ask/discuss this here first before attempting to email any probably busy
> Valve employees. The host server is running Windows Server 2008 R2, no idea
> how up to date it is since it's a virtual dedicated server managed by NFO.
> Any ideas?
> >>
> >> -Justin
> >> _______________________________________________
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> >
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>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
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-- 
Ross Bemrose
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