In this case (rocket) jumping didn't help, neither did running up a slope.

On Tue, Sep 24, 2013 at 11:21 AM, Valentin G. <[email protected]> wrote:
> It's a bug that has been around in GoldSrc aswell. Your origin needs to
> change height for the view to fix itself. So jumping or running up a slope
> is enough in most cases.
>
>
> On Tue, Sep 24, 2013 at 10:59 AM, Rudy Bleeker <[email protected]> wrote:
>>
>> I have actually encountered this myself as a player, although it might
>> be a slightly different issue. I've had it happen a few times on my
>> own server, which runs on Linux (hence the crosspost) and isn't
>> symlinked or runs any mods. It's a single installation, completely
>> vanilla. I haven't made an effort to do a bugreport through the game
>> client yet.
>>
>> The symptoms I'm experiencing are that when I spawn I'm clipping
>> through the floor of the map, resulting in a view as if I've sunken
>> through the ground to the waist. I can play normally, only the vision
>> is screwed up. Other players don't notice anything unusual about my
>> avatar. The issue resolves itself when I get killed and respawn, or
>> sometimes after I've been alive for a long time. I couldn't say on
>> which maps it has occured, but at least on pl_goldrush.
>>
>> On Tue, Sep 24, 2013 at 7:40 AM, Peter Jerde <[email protected]> wrote:
>> > This happened to us when the number of VPK files constituting TF2
>> > changed back on August 29th (or thereabouts).
>> >
>> > We share one set of VPK files among multiple server instances using
>> > symlinks (windows mklink), but when that update added tf2_misc_009.vpk, our
>> > "cloned" servers each lacked a symlink to that file, since it hadn't 
>> > existed
>> > before.
>> >
>> > This resulted in no problems at all on some maps (ctf_turbine) but
>> > caused the bizarre players-falling-through-solid-objects problem on
>> > mvm_coaltown and certain payload maps.
>> >
>> > It could be something completely different, but I figured those exact
>> > symptoms were too similar to what we'd experienced, that I figured I'd 
>> > throw
>> > this out there. Double-check that your servers have all the files
>> > tf2_misc_000 through tf2_misc_009.
>> >
>> > For giggles, here are the sizes, in bytes, of the vpk files we have
>> > currently in our /tf folder:
>> >
>> > 106302753       tf2_misc_000.vpk
>> > 106575133       tf2_misc_001.vpk
>> > 106642649       tf2_misc_002.vpk
>> > 103888545       tf2_misc_003.vpk
>> > 106077677       tf2_misc_004.vpk
>> > 108387643       tf2_misc_005.vpk
>> > 105606193       tf2_misc_006.vpk
>> > 105574190       tf2_misc_007.vpk
>> > 105401440       tf2_misc_008.vpk
>> > 105299483       tf2_misc_009.vpk
>> > 1477522 tf2_misc_dir.vpk
>> > 87701   tf2_sound_misc_dir.vpk
>> > 382253  tf2_sound_vo_english_dir.vpk
>> > 537892  tf2_textures_dir.vpk
>> >
>> > Cheers,
>> >
>> >  - Peter
>> >
>> > On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote:
>> >
>> >> Hi,
>> >>
>> >> I've been receiving reports from players and admins in my community
>> >> concerning a server issue where trains, rocks, stairs, etc. basically 
>> >> become
>> >> non-solid objects and players can walk or fall through them, obviously
>> >> disrupting gameplay to some extent. I haven't had time to experience this
>> >> myself, but supposedly the problem is temporarily corrected by restarting
>> >> the server. This keeps occurring on my main public TF2 server and even
>> >> happens on competitive servers as well (only basic SM/MM:S functionality 
>> >> is
>> >> present), and has been doing so for a few weeks. Is anyone else 
>> >> experiencing
>> >> this issue, or is it just me? I figured I would ask/discuss this here 
>> >> first
>> >> before attempting to email any probably busy Valve employees. The host
>> >> server is running Windows Server 2008 R2, no idea how up to date it is 
>> >> since
>> >> it's a virtual dedicated server managed by NFO. Any ideas?
>> >>
>> >> -Justin
>> >> _______________________________________________
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>> >
>> >
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>>
>>
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
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>
>
>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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