In this case (rocket) jumping didn't help, neither did running up a slope. On Tue, Sep 24, 2013 at 11:21 AM, Valentin G. <[email protected]> wrote: > It's a bug that has been around in GoldSrc aswell. Your origin needs to > change height for the view to fix itself. So jumping or running up a slope > is enough in most cases. > > > On Tue, Sep 24, 2013 at 10:59 AM, Rudy Bleeker <[email protected]> wrote: >> >> I have actually encountered this myself as a player, although it might >> be a slightly different issue. I've had it happen a few times on my >> own server, which runs on Linux (hence the crosspost) and isn't >> symlinked or runs any mods. It's a single installation, completely >> vanilla. I haven't made an effort to do a bugreport through the game >> client yet. >> >> The symptoms I'm experiencing are that when I spawn I'm clipping >> through the floor of the map, resulting in a view as if I've sunken >> through the ground to the waist. I can play normally, only the vision >> is screwed up. Other players don't notice anything unusual about my >> avatar. The issue resolves itself when I get killed and respawn, or >> sometimes after I've been alive for a long time. I couldn't say on >> which maps it has occured, but at least on pl_goldrush. >> >> On Tue, Sep 24, 2013 at 7:40 AM, Peter Jerde <[email protected]> wrote: >> > This happened to us when the number of VPK files constituting TF2 >> > changed back on August 29th (or thereabouts). >> > >> > We share one set of VPK files among multiple server instances using >> > symlinks (windows mklink), but when that update added tf2_misc_009.vpk, our >> > "cloned" servers each lacked a symlink to that file, since it hadn't >> > existed >> > before. >> > >> > This resulted in no problems at all on some maps (ctf_turbine) but >> > caused the bizarre players-falling-through-solid-objects problem on >> > mvm_coaltown and certain payload maps. >> > >> > It could be something completely different, but I figured those exact >> > symptoms were too similar to what we'd experienced, that I figured I'd >> > throw >> > this out there. Double-check that your servers have all the files >> > tf2_misc_000 through tf2_misc_009. >> > >> > For giggles, here are the sizes, in bytes, of the vpk files we have >> > currently in our /tf folder: >> > >> > 106302753 tf2_misc_000.vpk >> > 106575133 tf2_misc_001.vpk >> > 106642649 tf2_misc_002.vpk >> > 103888545 tf2_misc_003.vpk >> > 106077677 tf2_misc_004.vpk >> > 108387643 tf2_misc_005.vpk >> > 105606193 tf2_misc_006.vpk >> > 105574190 tf2_misc_007.vpk >> > 105401440 tf2_misc_008.vpk >> > 105299483 tf2_misc_009.vpk >> > 1477522 tf2_misc_dir.vpk >> > 87701 tf2_sound_misc_dir.vpk >> > 382253 tf2_sound_vo_english_dir.vpk >> > 537892 tf2_textures_dir.vpk >> > >> > Cheers, >> > >> > - Peter >> > >> > On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote: >> > >> >> Hi, >> >> >> >> I've been receiving reports from players and admins in my community >> >> concerning a server issue where trains, rocks, stairs, etc. basically >> >> become >> >> non-solid objects and players can walk or fall through them, obviously >> >> disrupting gameplay to some extent. I haven't had time to experience this >> >> myself, but supposedly the problem is temporarily corrected by restarting >> >> the server. This keeps occurring on my main public TF2 server and even >> >> happens on competitive servers as well (only basic SM/MM:S functionality >> >> is >> >> present), and has been doing so for a few weeks. Is anyone else >> >> experiencing >> >> this issue, or is it just me? I figured I would ask/discuss this here >> >> first >> >> before attempting to email any probably busy Valve employees. The host >> >> server is running Windows Server 2008 R2, no idea how up to date it is >> >> since >> >> it's a virtual dedicated server managed by NFO. Any ideas? >> >> >> >> -Justin >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> -- >> Idleness is not doing nothing. Idleness is being free to do anything. >> - Floyd Dell >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
-- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

