I've had trouble on my non sv_pure servers in CS:S, and as a demoknight on
all sorts of servers in TF. Considering the bug in Dota 2 where your hero
will randomly move upon spawn, and the very same bug being present in CS:S,
the movement regressions crept into OrangeBox and subsequently future
engines. If the client duck hack view is reset on spawn, it should be the
fix.

The fix I'd like is proper wall/prop detection so clients will stop getting
stuck in walls. But that's a different OrangeBox bug, that wasn't present
in EP1 either.
Kyle.
On 2013-09-25 7:18 AM, "Game-Over" <gameover.serv...@gmail.com> wrote:

>
> This may be a red herring and apologies if it is, but out of all the
> servers I play on I only get this issue
> repeatedly on one specific server. The only differences I have noted about
> this server is that it is using sv_pure 1 or 2 (as my skins don't work
> there) and they must also be using Stripper Source as they have permanent
> community
> images/sprays on the walls. As you say crouch clears it straight away.
> I've never had the issue on any other server though, but then none of the
> others use sv_pure.
>
> On 24/09/2013 18:51, Eric Smith wrote:
>
>> We've seen this issue (player view clipping into the ground) a few times
>> internally but haven't been able to reproduce the problem enough to track
>> it down and fix it. If you find yourself in this state, you can press the
>> duck/crouch key and it will fix itself right away. If you find a way to
>> reproduce the issue, please send me the steps.
>>
>> Thanks.
>>
>> -Eric
>>
>>
>> -----Original Message-----
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto:
>> hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>]
>> On Behalf Of Rudy Bleeker
>> Sent: Tuesday, September 24, 2013 1:59 AM
>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] Recurring player clip issue on Windows
>> TF2 servers?
>>
>> I have actually encountered this myself as a player, although it might be
>> a slightly different issue. I've had it happen a few times on my own
>> server, which runs on Linux (hence the crosspost) and isn't symlinked or
>> runs any mods. It's a single installation, completely vanilla. I haven't
>> made an effort to do a bugreport through the game client yet.
>>
>> The symptoms I'm experiencing are that when I spawn I'm clipping through
>> the floor of the map, resulting in a view as if I've sunken through the
>> ground to the waist. I can play normally, only the vision is screwed up.
>> Other players don't notice anything unusual about my avatar. The issue
>> resolves itself when I get killed and respawn, or sometimes after I've been
>> alive for a long time. I couldn't say on which maps it has occured, but at
>> least on pl_goldrush.
>>
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>
>
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