just a FYI. This has been a struggle for a long time with CSGO already. One
of the biggest issue is they made it so there needs to be at least 3 people
in a server to trigger quickplay. The problem is that its a client
variable. I agree with everything that has been posted. The best they will
do is add Community Quick Play for this game like they did CSGO. It doesnt
make a difference though.


On Fri, Jan 24, 2014 at 10:42 AM, Paul <[email protected]> wrote:

> I couldn't have worded that better if I had tried. Exactly. Valve is
> pretty much in a situation where they can safely throw away communities
> which helped to make the game popular to begin with. I highly doubt they
> will give a response here, as they haven't on previous changes which a good
> number of us community/server owners have complained about in the past
> (e.g. halloween). The fact is they just don't appear to care about the
> communities that helped TF2 any longer. They're happy to run the servers
> and dominate Quickplay pretty much, while other communities using Quickplay
> (even legitimately) will very likely end up closing if they can't keep up
> with a reasonable number of players that aren't via Quickplay. The focus
> does appear to be on the item creators and money received, not community
> spirit and well being.
>
>
> On 24 January 2014 15:32, 1nsane <[email protected]> wrote:
>
>> Unfortunately valve doesn't really need us anymore. They can't monetize
>> maps or custom game modes. Once quickplay was added with its preference for
>> certain "noob friendly" maps a number of valve's own maps (and game modes)
>> stopped being played. You'd think they would want more variety so players
>> stick around for longer. Other online FPS games tend to rotate through all
>> their maps.
>>
>> At this point the only important part of the user generated content for
>> them is the item creators as they make the money. But this seems to be
>> shortsighted, like you said custom maps and custom game modes that valve
>> previously loved to take and add officially to their games will now become
>> a rarity.
>>
>>
>>
>> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]> wrote:
>>
>>> Agreed.
>>>
>>> It's one thing to make such a drastic change, it's another to re-route
>>> 40-50% of all TF2 traffic away from every non-valve server on the planet in
>>> one fell swoop. If this change stands as-is, there's not a single server
>>> operator on the planet that will be able to launch a new vanilla server (or
>>> almost any kind of server, for that matter), because unless a server
>>> already has a following, it will never be able to build up the momentum
>>> when less than half the player base will even be able to find it.
>>>
>>> Here's the thing, folks:
>>>
>>> It's been proven time and time again that Mods extend the lifetime of a
>>> game (look at what Day Z did last year for Arma 2). The diversity of TF2 is
>>> what has kept it going all these years....yet a change like this actively
>>> steers half (or more) of the current playerbase, and probably the vast
>>> majority of *every* new player AWAY from ever finding a custom map,
>>> mod, or game mode.
>>>
>>> If "official valve vanilla" is all you want - then this change is
>>> wonderful for you (and you should have that "option"), but should this
>>> remain the "default" setting that every client is now set to, Valve has
>>> hastened along the death of the very game they are trying to protect.
>>>
>>> Why would anyone even bother creating a map for TF2 now? How would it
>>> ever see any kind of significant traffic?
>>>
>>> How about custom game modes? We were hosting a "King of the Hill" server
>>> (using custom maps made for that game mode) for over a year BEFORE it
>>> became an official game mode with official maps - think anyone will or
>>> would be able to throw up a new server or game mode under these conditions?
>>>
>>> I think we all understand why Valve thinks they had to do this - all the
>>> "Pinion Profiteers" made them think this was necessary - but make no
>>> mistake, these were problems that were CREATED by quickplay in the first
>>> place, so in one fell swoop, Valve has not only created the problem, but
>>> they have used the same system that created it to essentially throw out all
>>> the "good" servers with the bad. Any non-valve server that does not already
>>> have a significant amount of "regulars" will now die on the vine....and
>>> there won't be any new non-valve servers going up to replace them.
>>>
>>> It's a shame, folks. This change effectively takes the "community" out
>>> of TF2, and turns it into just another random, casual, anonymous FPS.
>>>
>>> It's was a rarity already to have a game that was 7+ years old that
>>> still had new clans and communities forming around it - but a change like
>>> this will make it all but impossible for any new TF2 communities to even
>>> get started.
>>>
>>>
>>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson <[email protected]> wrote:
>>>
>>>> I wouldn't had mind the valve only server option, but it shouldn't be
>>>> the default certainly. We're also certainly noticing a decrease of players
>>>> now, and I just feel punished for playing by the rules.
>>>>
>>>>
>>>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates 
>>>> <[email protected]>wrote:
>>>>
>>>>> I am not trying to start shit… I am just stating my opinion. Quickplay
>>>>> has been killing our servers for a long time.
>>>>>
>>>>>
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Lyrai
>>>>> *Sent:* Thursday, January 23, 2014 9:25 PM
>>>>>
>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>>>>
>>>>>
>>>>>
>>>>> It looks like that community's servers were already shutting down due
>>>>> to admin burnout. Nothing related to this in any way. Maybe just an 
>>>>> attempt
>>>>> to start shit.
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism <[email protected]> wrote:
>>>>>
>>>>> That's why it's called an 'option', you fucking mongoloid.
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates <[email protected]>
>>>>> wrote:
>>>>>
>>>>> Really?
>>>>>
>>>>>
>>>>> - Add quickplay option to only connect to official Valve servers
>>>>>
>>>>> We have been running Vanilla 24 player servers since the month after
>>>>> the
>>>>> launch of Orangebox. Valve did not seem to have an issue with us when
>>>>> we
>>>>> were helping to build the TF2 community. This should pretty much put
>>>>> an end
>>>>> to new players finding their way to our servers and community.
>>>>>
>>>>> Thanks Valve. Enjoy your cash.
>>>>>
>>>>> We will be closing our community down at the end of this month.
>>>>>
>>>>> Peace out.
>>>>>
>>>>> -SpikerNoob
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Tee hee hee hee
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>
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>>
>
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