Something else to consider - this is also essentially an abandonment of the
"server scoring" system, since (by making quickplay go to Valve servers by
default), even if your server has a sky-high score (which, in terms of
player satisfaction, would mean that it is a high-quality server), it will
still be bypassed for a brand-new valve server that may not have a score at
all.

I always thought the server-scoring system was such an elegant way to do
things. Why not simply remove servers from quickplay eligibility that
receive a consistently low score after 45-60 days or so?


On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote:

> I agree.
>
> While I can understand why they added this option, why enable this by
> default? Reverse it as "Including Community servers" and enable it by
> default. Since the way it is now, it doesnt make any sense anymore to press
> the "Quickplay rules" on us.
>
> Another thing would be to make a separate "Community Mod's" quickplay
> option for custom mods which have a certain server tag in them (like
> FreakFortress or Randomizer and so on).
>
> Even though we server owners invest more time and effort than any of the
> hat and map makers out there, we don't get a single dime from Valve. All we
> get is rules and punishments.  And I don't even have pinion or ads in
> general on my server to deserve this.
>
> Am 24.01.2014 17:42, schrieb ics:
>
>> This is my opinion as well. Communities slowly start dying because their
>> regulars cannot go to a populated server to play on when they have time to
>> play themselves. The regulars get things started but quickplay was nice
>> filling of the servers.
>>
>> 67/96 players now on the regular servers, and not a single quikcplay
>> player. All players through favorites, history or steam. Used to be 10-20%
>> quickplay for us.
>>
>> -ics
>>
>> Lucas Wagner kirjoitti:
>>
>>> This exactly.
>>>
>>> In my experience, quickplay was useful for filling servers after you had
>>> 12-14 players on it, and retaining already full servers. Regulars are what
>>> makes your server successful, but quickplay can help bridge gaps of
>>> inactivity by your loyal player base. This option will only reduce the
>>> referrals (it remains to be seen how much) meaning that seeding efforts
>>> will require players to stay longer and servers will be more fragile and
>>> susceptible to depopulation. It will add volatility to a lot of communities
>>> and I'll be watching how their servers fare in the weeks to come.
>>>
>>>
>>>
>>> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto:
>>> [email protected]>> wrote:
>>>
>>>     Unfortunately valve doesn't really need us anymore. They can't
>>>     monetize maps or custom game modes. Once quickplay was added with
>>>     its preference for certain "noob friendly" maps a number of
>>>     valve's own maps (and game modes) stopped being played. You'd
>>>     think they would want more variety so players stick around for
>>>     longer. Other online FPS games tend to rotate through all their maps.
>>>
>>>     At this point the only important part of the user generated
>>>     content for them is the item creators as they make the money. But
>>>     this seems to be shortsighted, like you said custom maps and
>>>     custom game modes that valve previously loved to take and add
>>>     officially to their games will now become a rarity.
>>>
>>>
>>>
>>>     On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>>
>>>         Agreed.
>>>
>>>         It's one thing to make such a drastic change, it's another to
>>>         re-route 40-50% of all TF2 traffic away from every non-valve
>>>         server on the planet in one fell swoop. If this change stands
>>>         as-is, there's not a single server operator on the planet that
>>>         will be able to launch a new vanilla server (or almost any
>>>         kind of server, for that matter), because unless a server
>>>         already has a following, it will never be able to build up the
>>>         momentum when less than half the player base will even be able
>>>         to find it.
>>>
>>>         Here's the thing, folks:
>>>
>>>         It's been proven time and time again that Mods extend the
>>>         lifetime of a game (look at what Day Z did last year for Arma
>>>         2). The diversity of TF2 is what has kept it going all these
>>>         years....yet a change like this actively steers half (or more)
>>>         of the current playerbase, and probably the vast majority of
>>>         _every_ new player AWAY from ever finding a custom map, mod,
>>>         or game mode.
>>>
>>>         If "official valve vanilla" is all you want - then this change
>>>         is wonderful for you (and you should have that "option"), but
>>>         should this remain the "default" setting that every client is
>>>         now set to, Valve has hastened along the death of the very
>>>         game they are trying to protect.
>>>
>>>         Why would anyone even bother creating a map for TF2 now? How
>>>         would it ever see any kind of significant traffic?
>>>
>>>         How about custom game modes? We were hosting a "King of the
>>>         Hill" server (using custom maps made for that game mode) for
>>>         over a year BEFORE it became an official game mode with
>>>         official maps - think anyone will or would be able to throw up
>>>         a new server or game mode under these conditions?
>>>
>>>         I think we all understand why Valve thinks they had to do this
>>>         - all the "Pinion Profiteers" made them think this was
>>>         necessary - but make no mistake, these were problems that were
>>>         CREATED by quickplay in the first place, so in one fell swoop,
>>>         Valve has not only created the problem, but they have used the
>>>         same system that created it to essentially throw out all the
>>>         "good" servers with the bad. Any non-valve server that does
>>>         not already have a significant amount of "regulars" will now
>>>         die on the vine....and there won't be any new non-valve
>>>         servers going up to replace them.
>>>
>>>         It's a shame, folks. This change effectively takes the
>>>         "community" out of TF2, and turns it into just another random,
>>>         casual, anonymous FPS.
>>>
>>>         It's was a rarity already to have a game that was 7+ years old
>>>         that still had new clans and communities forming around it -
>>>         but a change like this will make it all but impossible for any
>>>         new TF2 communities to even get started.
>>>
>>>
>>>         On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
>>>         <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>             I wouldn't had mind the valve only server option, but it
>>>             shouldn't be the default certainly. We're also certainly
>>>             noticing a decrease of players now, and I just feel
>>>             punished for playing by the rules.
>>>
>>>
>>>             On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
>>>             <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>                 I am not trying to start shit… I am just stating my
>>>                 opinion. Quickplay has been killing our servers for a
>>>                 long time.
>>>
>>>                 *From:*[email protected]
>>> <mailto:[email protected]>
>>>                 [mailto:[email protected]
>>> <mailto:[email protected]>] *On
>>>                 Behalf Of *Lyrai
>>>                 *Sent:* Thursday, January 23, 2014 9:25 PM
>>>
>>>
>>>                 *To:* Half-Life dedicated Win32 server mailing list
>>>                 *Subject:* Re: [hlds] Mandatory TF2 update released
>>>
>>>                 It looks like that community's servers were already
>>>                 shutting down due to admin burnout. Nothing related to
>>>                 this in any way. Maybe just an attempt to start shit.
>>>
>>>                 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
>>>                 <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>                     That's why it's called an 'option', you fucking
>>>                     mongoloid.
>>>
>>>                     On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
>>>                     <[email protected] <mailto:[email protected]>>
>>>                     wrote:
>>>
>>>                         Really?
>>>
>>>
>>>                         - Add quickplay option to only connect to
>>>                         official Valve servers
>>>
>>>                         We have been running Vanilla 24 player servers
>>>                         since the month after the
>>>                         launch of Orangebox. Valve did not seem to
>>>                         have an issue with us when we
>>>                         were helping to build the TF2 community. This
>>>                         should pretty much put an end
>>>                         to new players finding their way to our
>>>                         servers and community.
>>>
>>>                         Thanks Valve. Enjoy your cash.
>>>
>>>                         We will be closing our community down at the
>>>                         end of this month.
>>>
>>>                         Peace out.
>>>
>>>                         -SpikerNoob
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>>
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>>>
>>>
>>>
>>>
>>>                 --                 Tee hee hee hee
>>>
>>>
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>>>
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>>>
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>>
>>
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>>
>
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