Something else to consider - this is also essentially an abandonment of the "server scoring" system, since (by making quickplay go to Valve servers by default), even if your server has a sky-high score (which, in terms of player satisfaction, would mean that it is a high-quality server), it will still be bypassed for a brand-new valve server that may not have a score at all.
I always thought the server-scoring system was such an elegant way to do things. Why not simply remove servers from quickplay eligibility that receive a consistently low score after 45-60 days or so? On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote: > I agree. > > While I can understand why they added this option, why enable this by > default? Reverse it as "Including Community servers" and enable it by > default. Since the way it is now, it doesnt make any sense anymore to press > the "Quickplay rules" on us. > > Another thing would be to make a separate "Community Mod's" quickplay > option for custom mods which have a certain server tag in them (like > FreakFortress or Randomizer and so on). > > Even though we server owners invest more time and effort than any of the > hat and map makers out there, we don't get a single dime from Valve. All we > get is rules and punishments. And I don't even have pinion or ads in > general on my server to deserve this. > > Am 24.01.2014 17:42, schrieb ics: > >> This is my opinion as well. Communities slowly start dying because their >> regulars cannot go to a populated server to play on when they have time to >> play themselves. The regulars get things started but quickplay was nice >> filling of the servers. >> >> 67/96 players now on the regular servers, and not a single quikcplay >> player. All players through favorites, history or steam. Used to be 10-20% >> quickplay for us. >> >> -ics >> >> Lucas Wagner kirjoitti: >> >>> This exactly. >>> >>> In my experience, quickplay was useful for filling servers after you had >>> 12-14 players on it, and retaining already full servers. Regulars are what >>> makes your server successful, but quickplay can help bridge gaps of >>> inactivity by your loyal player base. This option will only reduce the >>> referrals (it remains to be seen how much) meaning that seeding efforts >>> will require players to stay longer and servers will be more fragile and >>> susceptible to depopulation. It will add volatility to a lot of communities >>> and I'll be watching how their servers fare in the weeks to come. >>> >>> >>> >>> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto: >>> [email protected]>> wrote: >>> >>> Unfortunately valve doesn't really need us anymore. They can't >>> monetize maps or custom game modes. Once quickplay was added with >>> its preference for certain "noob friendly" maps a number of >>> valve's own maps (and game modes) stopped being played. You'd >>> think they would want more variety so players stick around for >>> longer. Other online FPS games tend to rotate through all their maps. >>> >>> At this point the only important part of the user generated >>> content for them is the item creators as they make the money. But >>> this seems to be shortsighted, like you said custom maps and >>> custom game modes that valve previously loved to take and add >>> officially to their games will now become a rarity. >>> >>> >>> >>> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Agreed. >>> >>> It's one thing to make such a drastic change, it's another to >>> re-route 40-50% of all TF2 traffic away from every non-valve >>> server on the planet in one fell swoop. If this change stands >>> as-is, there's not a single server operator on the planet that >>> will be able to launch a new vanilla server (or almost any >>> kind of server, for that matter), because unless a server >>> already has a following, it will never be able to build up the >>> momentum when less than half the player base will even be able >>> to find it. >>> >>> Here's the thing, folks: >>> >>> It's been proven time and time again that Mods extend the >>> lifetime of a game (look at what Day Z did last year for Arma >>> 2). The diversity of TF2 is what has kept it going all these >>> years....yet a change like this actively steers half (or more) >>> of the current playerbase, and probably the vast majority of >>> _every_ new player AWAY from ever finding a custom map, mod, >>> or game mode. >>> >>> If "official valve vanilla" is all you want - then this change >>> is wonderful for you (and you should have that "option"), but >>> should this remain the "default" setting that every client is >>> now set to, Valve has hastened along the death of the very >>> game they are trying to protect. >>> >>> Why would anyone even bother creating a map for TF2 now? How >>> would it ever see any kind of significant traffic? >>> >>> How about custom game modes? We were hosting a "King of the >>> Hill" server (using custom maps made for that game mode) for >>> over a year BEFORE it became an official game mode with >>> official maps - think anyone will or would be able to throw up >>> a new server or game mode under these conditions? >>> >>> I think we all understand why Valve thinks they had to do this >>> - all the "Pinion Profiteers" made them think this was >>> necessary - but make no mistake, these were problems that were >>> CREATED by quickplay in the first place, so in one fell swoop, >>> Valve has not only created the problem, but they have used the >>> same system that created it to essentially throw out all the >>> "good" servers with the bad. Any non-valve server that does >>> not already have a significant amount of "regulars" will now >>> die on the vine....and there won't be any new non-valve >>> servers going up to replace them. >>> >>> It's a shame, folks. This change effectively takes the >>> "community" out of TF2, and turns it into just another random, >>> casual, anonymous FPS. >>> >>> It's was a rarity already to have a game that was 7+ years old >>> that still had new clans and communities forming around it - >>> but a change like this will make it all but impossible for any >>> new TF2 communities to even get started. >>> >>> >>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson >>> <[email protected] <mailto:[email protected]>> wrote: >>> >>> I wouldn't had mind the valve only server option, but it >>> shouldn't be the default certainly. We're also certainly >>> noticing a decrease of players now, and I just feel >>> punished for playing by the rules. >>> >>> >>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates >>> <[email protected] <mailto:[email protected]>> wrote: >>> >>> I am not trying to start shit… I am just stating my >>> opinion. Quickplay has been killing our servers for a >>> long time. >>> >>> *From:*[email protected] >>> <mailto:[email protected]> >>> [mailto:[email protected] >>> <mailto:[email protected]>] *On >>> Behalf Of *Lyrai >>> *Sent:* Thursday, January 23, 2014 9:25 PM >>> >>> >>> *To:* Half-Life dedicated Win32 server mailing list >>> *Subject:* Re: [hlds] Mandatory TF2 update released >>> >>> It looks like that community's servers were already >>> shutting down due to admin burnout. Nothing related to >>> this in any way. Maybe just an attempt to start shit. >>> >>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism >>> <[email protected] <mailto:[email protected]>> wrote: >>> >>> That's why it's called an 'option', you fucking >>> mongoloid. >>> >>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates >>> <[email protected] <mailto:[email protected]>> >>> wrote: >>> >>> Really? >>> >>> >>> - Add quickplay option to only connect to >>> official Valve servers >>> >>> We have been running Vanilla 24 player servers >>> since the month after the >>> launch of Orangebox. Valve did not seem to >>> have an issue with us when we >>> were helping to build the TF2 community. This >>> should pretty much put an end >>> to new players finding their way to our >>> servers and community. >>> >>> Thanks Valve. Enjoy your cash. >>> >>> We will be closing our community down at the >>> end of this month. >>> >>> Peace out. >>> >>> -SpikerNoob >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or >>> view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or >>> view the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> -- Tee hee hee hee >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view >>> the list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the >>> list archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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