I've never used quickplay to find a game ever. 

> On Jan 24, 2014, at 7:32 AM, 1nsane <[email protected]> wrote:
> 
> Unfortunately valve doesn't really need us anymore. They can't monetize maps 
> or custom game modes. Once quickplay was added with its preference for 
> certain "noob friendly" maps a number of valve's own maps (and game modes) 
> stopped being played. You'd think they would want more variety so players 
> stick around for longer. Other online FPS games tend to rotate through all 
> their maps.
> 
> At this point the only important part of the user generated content for them 
> is the item creators as they make the money. But this seems to be 
> shortsighted, like you said custom maps and custom game modes that valve 
> previously loved to take and add officially to their games will now become a 
> rarity.
> 
> 
> 
>> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]> wrote:
>> Agreed.
>> 
>> It's one thing to make such a drastic change, it's another to re-route 
>> 40-50% of all TF2 traffic away from every non-valve server on the planet in 
>> one fell swoop. If this change stands as-is, there's not a single server 
>> operator on the planet that will be able to launch a new vanilla server (or 
>> almost any kind of server, for that matter), because unless a server already 
>> has a following, it will never be able to build up the momentum when less 
>> than half the player base will even be able to find it.
>> 
>> Here's the thing, folks:
>> 
>> It's been proven time and time again that Mods extend the lifetime of a game 
>> (look at what Day Z did last year for Arma 2). The diversity of TF2 is what 
>> has kept it going all these years....yet a change like this actively steers 
>> half (or more) of the current playerbase, and probably the vast majority of 
>> every new player AWAY from ever finding a custom map, mod, or game mode.
>> 
>> If "official valve vanilla" is all you want - then this change is wonderful 
>> for you (and you should have that "option"), but should this remain the 
>> "default" setting that every client is now set to, Valve has hastened along 
>> the death of the very game they are trying to protect. 
>> 
>> Why would anyone even bother creating a map for TF2 now? How would it ever 
>> see any kind of significant traffic?
>> 
>> How about custom game modes? We were hosting a "King of the Hill" server 
>> (using custom maps made for that game mode) for over a year BEFORE it became 
>> an official game mode with official maps - think anyone will or would be 
>> able to throw up a new server or game mode under these conditions?
>> 
>> I think we all understand why Valve thinks they had to do this - all the 
>> "Pinion Profiteers" made them think this was necessary - but make no 
>> mistake, these were problems that were CREATED by quickplay in the first 
>> place, so in one fell swoop, Valve has not only created the problem, but 
>> they have used the same system that created it to essentially throw out all 
>> the "good" servers with the bad. Any non-valve server that does not already 
>> have a significant amount of "regulars" will now die on the vine....and 
>> there won't be any new non-valve servers going up to replace them.
>> 
>> It's a shame, folks. This change effectively takes the "community" out of 
>> TF2, and turns it into just another random, casual, anonymous FPS. 
>> 
>> It's was a rarity already to have a game that was 7+ years old that still 
>> had new clans and communities forming around it - but a change like this 
>> will make it all but impossible for any new TF2 communities to even get 
>> started.
>> 
>> 
>>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson <[email protected]> wrote:
>>> I wouldn't had mind the valve only server option, but it shouldn't be the 
>>> default certainly. We're also certainly noticing a decrease of players now, 
>>> and I just feel punished for playing by the rules.
>>> 
>>> 
>>>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates <[email protected]> 
>>>> wrote:
>>>> I am not trying to start shit… I am just stating my opinion. Quickplay has 
>>>> been killing our servers for a long time.
>>>> 
>>>>  
>>>> 
>>>> From: [email protected] 
>>>> [mailto:[email protected]] On Behalf Of Lyrai
>>>> Sent: Thursday, January 23, 2014 9:25 PM
>>>> 
>>>> 
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Mandatory TF2 update released
>>>>  
>>>> 
>>>> It looks like that community's servers were already shutting down due to 
>>>> admin burnout. Nothing related to this in any way. Maybe just an attempt 
>>>> to start shit.
>>>> 
>>>>  
>>>> 
>>>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism <[email protected]> wrote:
>>>> 
>>>> That's why it's called an 'option', you fucking mongoloid.
>>>> 
>>>>  
>>>> 
>>>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates <[email protected]> 
>>>> wrote:
>>>> 
>>>> Really?
>>>> 
>>>> 
>>>> - Add quickplay option to only connect to official Valve servers
>>>> 
>>>> We have been running Vanilla 24 player servers since the month after the
>>>> launch of Orangebox. Valve did not seem to have an issue with us when we
>>>> were helping to build the TF2 community. This should pretty much put an end
>>>> to new players finding their way to our servers and community.
>>>> 
>>>> Thanks Valve. Enjoy your cash.
>>>> 
>>>> We will be closing our community down at the end of this month.
>>>> 
>>>> Peace out.
>>>> 
>>>> -SpikerNoob
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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>>>>  
>>>> 
>>>> 
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>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> Tee hee hee hee
>>>> 
>>>> 
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>>> 
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