Unfortunately valve doesn't really need us anymore. They can't
monetize maps or custom game modes. Once quickplay was added with its
preference for certain "noob friendly" maps a number of valve's own
maps (and game modes) stopped being played. You'd think they would
want more variety so players stick around for longer. Other online
FPS games tend to rotate through all their maps.
At this point the only important part of the user generated content
for them is the item creators as they make the money. But this seems
to be shortsighted, like you said custom maps and custom game modes
that valve previously loved to take and add officially to their games
will now become a rarity.
On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]
<mailto:[email protected]>> wrote:
Agreed.
It's one thing to make such a drastic change, it's another to
re-route 40-50% of all TF2 traffic away from every non-valve
server on the planet in one fell swoop. If this change stands
as-is, there's not a single server operator on the planet that
will be able to launch a new vanilla server (or almost any kind
of server, for that matter), because unless a server already has
a following, it will never be able to build up the momentum when
less than half the player base will even be able to find it.
Here's the thing, folks:
It's been proven time and time again that Mods extend the
lifetime of a game (look at what Day Z did last year for Arma 2).
The diversity of TF2 is what has kept it going all these
years....yet a change like this actively steers half (or more) of
the current playerbase, and probably the vast majority of _every_
new player AWAY from ever finding a custom map, mod, or game mode.
If "official valve vanilla" is all you want - then this change is
wonderful for you (and you should have that "option"), but should
this remain the "default" setting that every client is now set
to, Valve has hastened along the death of the very game they are
trying to protect.
Why would anyone even bother creating a map for TF2 now? How
would it ever see any kind of significant traffic?
How about custom game modes? We were hosting a "King of the Hill"
server (using custom maps made for that game mode) for over a
year BEFORE it became an official game mode with official maps -
think anyone will or would be able to throw up a new server or
game mode under these conditions?
I think we all understand why Valve thinks they had to do this -
all the "Pinion Profiteers" made them think this was necessary -
but make no mistake, these were problems that were CREATED by
quickplay in the first place, so in one fell swoop, Valve has not
only created the problem, but they have used the same system that
created it to essentially throw out all the "good" servers with
the bad. Any non-valve server that does not already have a
significant amount of "regulars" will now die on the vine....and
there won't be any new non-valve servers going up to replace them.
It's a shame, folks. This change effectively takes the
"community" out of TF2, and turns it into just another random,
casual, anonymous FPS.
It's was a rarity already to have a game that was 7+ years old
that still had new clans and communities forming around it - but
a change like this will make it all but impossible for any new
TF2 communities to even get started.
On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson <[email protected]
<mailto:[email protected]>> wrote:
I wouldn't had mind the valve only server option, but it
shouldn't be the default certainly. We're also certainly
noticing a decrease of players now, and I just feel punished
for playing by the rules.
On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
<[email protected] <mailto:[email protected]>> wrote:
I am not trying to start shit… I am just stating my
opinion. Quickplay has been killing our servers for a
long time.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf
Of *Lyrai
*Sent:* Thursday, January 23, 2014 9:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
It looks like that community's servers were already
shutting down due to admin burnout. Nothing related to
this in any way. Maybe just an attempt to start shit.
On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
<[email protected] <mailto:[email protected]>> wrote:
That's why it's called an 'option', you fucking
mongoloid.
On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
<[email protected] <mailto:[email protected]>> wrote:
Really?
- Add quickplay option to only connect to
official Valve servers
We have been running Vanilla 24 player servers
since the month after the
launch of Orangebox. Valve did not seem to have
an issue with us when we
were helping to build the TF2 community. This
should pretty much put an end
to new players finding their way to our servers
and community.
Thanks Valve. Enjoy your cash.
We will be closing our community down at the end
of this month.
Peace out.
-SpikerNoob
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--
Tee hee hee hee
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