On my servers, 25,004 out of 133,868 Quickplay users came back through the
server browser, which is about 19%. That percentage might seem low, but
it's still 25,004 players.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 1:59 PM, James Haikin <[email protected]> wrote:

> Does anyone have actual numbers for keep percentages for quickplay players?
>
> -James
>
>
> On Fri, Jan 24, 2014 at 10:51 AM, 1nsane <[email protected]> wrote:
>
>> That's good. But its a Friday so there should be extra people playing and
>> this change just went into effect.
>>
>> Lets see what effect this has on attracting new players to our servers in
>> the near future.
>>
>>
>> On Fri, Jan 24, 2014 at 1:41 PM, ics <[email protected]> wrote:
>>
>>> Yeah, even that would have been better option.
>>>
>>> But for quick update, 90/96 players and _one_ through quickplay. Rest
>>> serverbrowser_favorites, serverbrowser_history, serverbrowser_internet,
>>> serverbrowser_friends and steam.
>>>
>>> -ics
>>>
>>> Doctor McKay kirjoitti:
>>>
>>>>
>>>> I agree. The checkbox should read "Include community servers instead"
>>>> as long as it's going to be a default.
>>>>
>>>> Even as it is, the label is incredibly misleading. "Official servers
>>>> only". Even if I'd been playing the game for a month I wouldn't uncheck it
>>>> because it seems to imply that it's bad. What could an unofficial server
>>>> mean? Does unofficial mean that it doesn't have VAC? Are unofficial servers
>>>> those that haven't received some "stamp of approval"?
>>>>
>>>> On Jan 24, 2014 12:30 PM, "ED-E" <[email protected] <mailto:[email protected]>>
>>>> wrote:
>>>>
>>>>     I agree.
>>>>
>>>>     While I can understand why they added this option, why enable this
>>>>     by default? Reverse it as "Including Community servers" and enable
>>>>     it by default. Since the way it is now, it doesnt make any sense
>>>>     anymore to press the "Quickplay rules" on us.
>>>>
>>>>     Another thing would be to make a separate "Community Mod's"
>>>>     quickplay option for custom mods which have a certain server tag
>>>>     in them (like FreakFortress or Randomizer and so on).
>>>>
>>>>     Even though we server owners invest more time and effort than any
>>>>     of the hat and map makers out there, we don't get a single dime
>>>>     from Valve. All we get is rules and punishments. And I don't even
>>>>     have pinion or ads in general on my server to deserve this.
>>>>
>>>>     Am 24.01.2014 17:42, schrieb ics:
>>>>
>>>>         This is my opinion as well. Communities slowly start dying
>>>>         because their regulars cannot go to a populated server to play
>>>>         on when they have time to play themselves. The regulars get
>>>>         things started but quickplay was nice filling of the servers.
>>>>
>>>>         67/96 players now on the regular servers, and not a single
>>>>         quikcplay player. All players through favorites, history or
>>>>         steam. Used to be 10-20% quickplay for us.
>>>>
>>>>         -ics
>>>>
>>>>         Lucas Wagner kirjoitti:
>>>>
>>>>             This exactly.
>>>>
>>>>             In my experience, quickplay was useful for filling servers
>>>>             after you had 12-14 players on it, and retaining already
>>>>             full servers. Regulars are what makes your server
>>>>             successful, but quickplay can help bridge gaps of
>>>>             inactivity by your loyal player base. This option will
>>>>             only reduce the referrals (it remains to be seen how much)
>>>>             meaning that seeding efforts will require players to stay
>>>>             longer and servers will be more fragile and susceptible to
>>>>             depopulation. It will add volatility to a lot of
>>>>             communities and I'll be watching how their servers fare in
>>>>             the weeks to come.
>>>>
>>>>
>>>>
>>>>             On Fri, Jan 24, 2014 at 9:32 AM, 1nsane
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected] <mailto:[email protected]>>>
>>>>
>>>>             wrote:
>>>>
>>>>             Unfortunately valve doesn't really need us anymore. They
>>>> can't
>>>>             monetize maps or custom game modes. Once quickplay was
>>>>             added with
>>>>             its preference for certain "noob friendly" maps a number of
>>>>             valve's own maps (and game modes) stopped being played.
>>>> You'd
>>>>             think they would want more variety so players stick around
>>>> for
>>>>             longer. Other online FPS games tend to rotate through all
>>>>             their maps.
>>>>
>>>>             At this point the only important part of the user generated
>>>>             content for them is the item creators as they make the
>>>>             money. But
>>>>             this seems to be shortsighted, like you said custom maps and
>>>>             custom game modes that valve previously loved to take and
>>>> add
>>>>             officially to their games will now become a rarity.
>>>>
>>>>
>>>>
>>>>             On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected]
>>>>
>>>>             <mailto:[email protected]>>> wrote:
>>>>
>>>>             Agreed.
>>>>
>>>>             It's one thing to make such a drastic change, it's another
>>>> to
>>>>             re-route 40-50% of all TF2 traffic away from every non-valve
>>>>             server on the planet in one fell swoop. If this change
>>>> stands
>>>>             as-is, there's not a single server operator on the planet
>>>> that
>>>>             will be able to launch a new vanilla server (or almost any
>>>>             kind of server, for that matter), because unless a server
>>>>             already has a following, it will never be able to build up
>>>> the
>>>>             momentum when less than half the player base will even be
>>>> able
>>>>             to find it.
>>>>
>>>>             Here's the thing, folks:
>>>>
>>>>             It's been proven time and time again that Mods extend the
>>>>             lifetime of a game (look at what Day Z did last year for
>>>> Arma
>>>>             2). The diversity of TF2 is what has kept it going all these
>>>>             years....yet a change like this actively steers half (or
>>>> more)
>>>>             of the current playerbase, and probably the vast majority of
>>>>             _every_ new player AWAY from ever finding a custom map, mod,
>>>>             or game mode.
>>>>
>>>>             If "official valve vanilla" is all you want - then this
>>>> change
>>>>             is wonderful for you (and you should have that "option"),
>>>> but
>>>>             should this remain the "default" setting that every client
>>>> is
>>>>             now set to, Valve has hastened along the death of the very
>>>>             game they are trying to protect.
>>>>
>>>>             Why would anyone even bother creating a map for TF2 now? How
>>>>             would it ever see any kind of significant traffic?
>>>>
>>>>             How about custom game modes? We were hosting a "King of the
>>>>             Hill" server (using custom maps made for that game mode) for
>>>>             over a year BEFORE it became an official game mode with
>>>>             official maps - think anyone will or would be able to throw
>>>> up
>>>>             a new server or game mode under these conditions?
>>>>
>>>>             I think we all understand why Valve thinks they had to do
>>>> this
>>>>             - all the "Pinion Profiteers" made them think this was
>>>>             necessary - but make no mistake, these were problems that
>>>> were
>>>>             CREATED by quickplay in the first place, so in one fell
>>>> swoop,
>>>>             Valve has not only created the problem, but they have used
>>>> the
>>>>             same system that created it to essentially throw out all the
>>>>             "good" servers with the bad. Any non-valve server that does
>>>>             not already have a significant amount of "regulars" will now
>>>>             die on the vine....and there won't be any new non-valve
>>>>             servers going up to replace them.
>>>>
>>>>             It's a shame, folks. This change effectively takes the
>>>>             "community" out of TF2, and turns it into just another
>>>> random,
>>>>             casual, anonymous FPS.
>>>>
>>>>             It's was a rarity already to have a game that was 7+ years
>>>> old
>>>>             that still had new clans and communities forming around it -
>>>>             but a change like this will make it all but impossible for
>>>> any
>>>>             new TF2 communities to even get started.
>>>>
>>>>
>>>>             On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>>>
>>>>             I wouldn't had mind the valve only server option, but it
>>>>             shouldn't be the default certainly. We're also certainly
>>>>             noticing a decrease of players now, and I just feel
>>>>             punished for playing by the rules.
>>>>
>>>>
>>>>             On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected] <mailto:[email protected]>>>
>>>>
>>>>             wrote:
>>>>
>>>>             I am not trying to start shit… I am just stating my
>>>>             opinion. Quickplay has been killing our servers for a
>>>>             long time.
>>>>
>>>>             *From:*[email protected]
>>>>             <mailto:[email protected]>
>>>>             <mailto:[email protected]
>>>>             <mailto:[email protected]>>
>>>>             [mailto:[email protected]
>>>>
>>>>             <mailto:[email protected]>
>>>>             <mailto:[email protected]
>>>>             <mailto:[email protected]>>] *On
>>>>             Behalf Of *Lyrai
>>>>             *Sent:* Thursday, January 23, 2014 9:25 PM
>>>>
>>>>
>>>>             *To:* Half-Life dedicated Win32 server mailing list
>>>>             *Subject:* Re: [hlds] Mandatory TF2 update released
>>>>
>>>>             It looks like that community's servers were already
>>>>             shutting down due to admin burnout. Nothing related to
>>>>             this in any way. Maybe just an attempt to start shit.
>>>>
>>>>             On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected] <mailto:[email protected]>>>
>>>>
>>>>             wrote:
>>>>
>>>>             That's why it's called an 'option', you fucking
>>>>             mongoloid.
>>>>
>>>>             On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected] <mailto:[email protected]>>>
>>>>
>>>>             wrote:
>>>>
>>>>             Really?
>>>>
>>>>
>>>>             - Add quickplay option to only connect to
>>>>             official Valve servers
>>>>
>>>>             We have been running Vanilla 24 player servers
>>>>             since the month after the
>>>>             launch of Orangebox. Valve did not seem to
>>>>             have an issue with us when we
>>>>             were helping to build the TF2 community. This
>>>>             should pretty much put an end
>>>>             to new players finding their way to our
>>>>             servers and community.
>>>>
>>>>             Thanks Valve. Enjoy your cash.
>>>>
>>>>             We will be closing our community down at the
>>>>             end of this month.
>>>>
>>>>             Peace out.
>>>>
>>>>             -SpikerNoob
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>             _______________________________________________
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>>>> hlds
>>>>
>>>>
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>>>> hlds
>>>>
>>>>
>>>>
>>>>
>>>>             -- Tee hee hee hee
>>>>
>>>>
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>>>> hlds
>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>>
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>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>>
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>>>
>>>
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>>
>>
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