On my servers, 25,004 out of 133,868 Quickplay users came back through the server browser, which is about 19%. That percentage might seem low, but it's still 25,004 players.
Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 1:59 PM, James Haikin <[email protected]> wrote: > Does anyone have actual numbers for keep percentages for quickplay players? > > -James > > > On Fri, Jan 24, 2014 at 10:51 AM, 1nsane <[email protected]> wrote: > >> That's good. But its a Friday so there should be extra people playing and >> this change just went into effect. >> >> Lets see what effect this has on attracting new players to our servers in >> the near future. >> >> >> On Fri, Jan 24, 2014 at 1:41 PM, ics <[email protected]> wrote: >> >>> Yeah, even that would have been better option. >>> >>> But for quick update, 90/96 players and _one_ through quickplay. Rest >>> serverbrowser_favorites, serverbrowser_history, serverbrowser_internet, >>> serverbrowser_friends and steam. >>> >>> -ics >>> >>> Doctor McKay kirjoitti: >>> >>>> >>>> I agree. The checkbox should read "Include community servers instead" >>>> as long as it's going to be a default. >>>> >>>> Even as it is, the label is incredibly misleading. "Official servers >>>> only". Even if I'd been playing the game for a month I wouldn't uncheck it >>>> because it seems to imply that it's bad. What could an unofficial server >>>> mean? Does unofficial mean that it doesn't have VAC? Are unofficial servers >>>> those that haven't received some "stamp of approval"? >>>> >>>> On Jan 24, 2014 12:30 PM, "ED-E" <[email protected] <mailto:[email protected]>> >>>> wrote: >>>> >>>> I agree. >>>> >>>> While I can understand why they added this option, why enable this >>>> by default? Reverse it as "Including Community servers" and enable >>>> it by default. Since the way it is now, it doesnt make any sense >>>> anymore to press the "Quickplay rules" on us. >>>> >>>> Another thing would be to make a separate "Community Mod's" >>>> quickplay option for custom mods which have a certain server tag >>>> in them (like FreakFortress or Randomizer and so on). >>>> >>>> Even though we server owners invest more time and effort than any >>>> of the hat and map makers out there, we don't get a single dime >>>> from Valve. All we get is rules and punishments. And I don't even >>>> have pinion or ads in general on my server to deserve this. >>>> >>>> Am 24.01.2014 17:42, schrieb ics: >>>> >>>> This is my opinion as well. Communities slowly start dying >>>> because their regulars cannot go to a populated server to play >>>> on when they have time to play themselves. The regulars get >>>> things started but quickplay was nice filling of the servers. >>>> >>>> 67/96 players now on the regular servers, and not a single >>>> quikcplay player. All players through favorites, history or >>>> steam. Used to be 10-20% quickplay for us. >>>> >>>> -ics >>>> >>>> Lucas Wagner kirjoitti: >>>> >>>> This exactly. >>>> >>>> In my experience, quickplay was useful for filling servers >>>> after you had 12-14 players on it, and retaining already >>>> full servers. Regulars are what makes your server >>>> successful, but quickplay can help bridge gaps of >>>> inactivity by your loyal player base. This option will >>>> only reduce the referrals (it remains to be seen how much) >>>> meaning that seeding efforts will require players to stay >>>> longer and servers will be more fragile and susceptible to >>>> depopulation. It will add volatility to a lot of >>>> communities and I'll be watching how their servers fare in >>>> the weeks to come. >>>> >>>> >>>> >>>> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] <mailto:[email protected]>>> >>>> >>>> wrote: >>>> >>>> Unfortunately valve doesn't really need us anymore. They >>>> can't >>>> monetize maps or custom game modes. Once quickplay was >>>> added with >>>> its preference for certain "noob friendly" maps a number of >>>> valve's own maps (and game modes) stopped being played. >>>> You'd >>>> think they would want more variety so players stick around >>>> for >>>> longer. Other online FPS games tend to rotate through all >>>> their maps. >>>> >>>> At this point the only important part of the user generated >>>> content for them is the item creators as they make the >>>> money. But >>>> this seems to be shortsighted, like you said custom maps and >>>> custom game modes that valve previously loved to take and >>>> add >>>> officially to their games will now become a rarity. >>>> >>>> >>>> >>>> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] >>>> >>>> <mailto:[email protected]>>> wrote: >>>> >>>> Agreed. >>>> >>>> It's one thing to make such a drastic change, it's another >>>> to >>>> re-route 40-50% of all TF2 traffic away from every non-valve >>>> server on the planet in one fell swoop. If this change >>>> stands >>>> as-is, there's not a single server operator on the planet >>>> that >>>> will be able to launch a new vanilla server (or almost any >>>> kind of server, for that matter), because unless a server >>>> already has a following, it will never be able to build up >>>> the >>>> momentum when less than half the player base will even be >>>> able >>>> to find it. >>>> >>>> Here's the thing, folks: >>>> >>>> It's been proven time and time again that Mods extend the >>>> lifetime of a game (look at what Day Z did last year for >>>> Arma >>>> 2). The diversity of TF2 is what has kept it going all these >>>> years....yet a change like this actively steers half (or >>>> more) >>>> of the current playerbase, and probably the vast majority of >>>> _every_ new player AWAY from ever finding a custom map, mod, >>>> or game mode. >>>> >>>> If "official valve vanilla" is all you want - then this >>>> change >>>> is wonderful for you (and you should have that "option"), >>>> but >>>> should this remain the "default" setting that every client >>>> is >>>> now set to, Valve has hastened along the death of the very >>>> game they are trying to protect. >>>> >>>> Why would anyone even bother creating a map for TF2 now? How >>>> would it ever see any kind of significant traffic? >>>> >>>> How about custom game modes? We were hosting a "King of the >>>> Hill" server (using custom maps made for that game mode) for >>>> over a year BEFORE it became an official game mode with >>>> official maps - think anyone will or would be able to throw >>>> up >>>> a new server or game mode under these conditions? >>>> >>>> I think we all understand why Valve thinks they had to do >>>> this >>>> - all the "Pinion Profiteers" made them think this was >>>> necessary - but make no mistake, these were problems that >>>> were >>>> CREATED by quickplay in the first place, so in one fell >>>> swoop, >>>> Valve has not only created the problem, but they have used >>>> the >>>> same system that created it to essentially throw out all the >>>> "good" servers with the bad. Any non-valve server that does >>>> not already have a significant amount of "regulars" will now >>>> die on the vine....and there won't be any new non-valve >>>> servers going up to replace them. >>>> >>>> It's a shame, folks. This change effectively takes the >>>> "community" out of TF2, and turns it into just another >>>> random, >>>> casual, anonymous FPS. >>>> >>>> It's was a rarity already to have a game that was 7+ years >>>> old >>>> that still had new clans and communities forming around it - >>>> but a change like this will make it all but impossible for >>>> any >>>> new TF2 communities to even get started. >>>> >>>> >>>> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] <mailto:[email protected]>>> wrote: >>>> >>>> I wouldn't had mind the valve only server option, but it >>>> shouldn't be the default certainly. We're also certainly >>>> noticing a decrease of players now, and I just feel >>>> punished for playing by the rules. >>>> >>>> >>>> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] <mailto:[email protected]>>> >>>> >>>> wrote: >>>> >>>> I am not trying to start shit… I am just stating my >>>> opinion. Quickplay has been killing our servers for a >>>> long time. >>>> >>>> *From:*[email protected] >>>> <mailto:[email protected]> >>>> <mailto:[email protected] >>>> <mailto:[email protected]>> >>>> [mailto:[email protected] >>>> >>>> <mailto:[email protected]> >>>> <mailto:[email protected] >>>> <mailto:[email protected]>>] *On >>>> Behalf Of *Lyrai >>>> *Sent:* Thursday, January 23, 2014 9:25 PM >>>> >>>> >>>> *To:* Half-Life dedicated Win32 server mailing list >>>> *Subject:* Re: [hlds] Mandatory TF2 update released >>>> >>>> It looks like that community's servers were already >>>> shutting down due to admin burnout. Nothing related to >>>> this in any way. Maybe just an attempt to start shit. >>>> >>>> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] <mailto:[email protected]>>> >>>> >>>> wrote: >>>> >>>> That's why it's called an 'option', you fucking >>>> mongoloid. >>>> >>>> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] <mailto:[email protected]>>> >>>> >>>> wrote: >>>> >>>> Really? >>>> >>>> >>>> - Add quickplay option to only connect to >>>> official Valve servers >>>> >>>> We have been running Vanilla 24 player servers >>>> since the month after the >>>> launch of Orangebox. Valve did not seem to >>>> have an issue with us when we >>>> were helping to build the TF2 community. This >>>> should pretty much put an end >>>> to new players finding their way to our >>>> servers and community. >>>> >>>> Thanks Valve. Enjoy your cash. >>>> >>>> We will be closing our community down at the >>>> end of this month. >>>> >>>> Peace out. >>>> >>>> -SpikerNoob >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or >>>> view the list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or >>>> view the list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> >>>> >>>> -- Tee hee hee hee >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view >>>> the list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the >>>> list archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>>> hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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