That was my point. At this time there should be more quickplay people and all servers full as-wait-to-get-a-slot-to-join style. I can manage in short term but in long term, servers will empty out.

Last year was the most successfull year for us in TF2 history, more players than ever. This year, propably lot less.

-ics

1nsane kirjoitti:
That's good. But its a Friday so there should be extra people playing and this change just went into effect.

Lets see what effect this has on attracting new players to our servers in the near future.


On Fri, Jan 24, 2014 at 1:41 PM, ics <[email protected] <mailto:[email protected]>> wrote:

    Yeah, even that would have been better option.

    But for quick update, 90/96 players and _one_ through quickplay.
    Rest serverbrowser_favorites, serverbrowser_history,
    serverbrowser_internet, serverbrowser_friends and steam.

    -ics

    Doctor McKay kirjoitti:


        I agree. The checkbox should read "Include community servers
        instead" as long as it's going to be a default.

        Even as it is, the label is incredibly misleading. "Official
        servers only". Even if I'd been playing the game for a month I
        wouldn't uncheck it because it seems to imply that it's bad.
        What could an unofficial server mean? Does unofficial mean
        that it doesn't have VAC? Are unofficial servers those that
        haven't received some "stamp of approval"?

        On Jan 24, 2014 12:30 PM, "ED-E" <[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

        I agree.

        While I can understand why they added this option, why enable this
        by default? Reverse it as "Including Community servers" and enable
        it by default. Since the way it is now, it doesnt make any sense
        anymore to press the "Quickplay rules" on us.

        Another thing would be to make a separate "Community Mod's"
        quickplay option for custom mods which have a certain server tag
        in them (like FreakFortress or Randomizer and so on).

        Even though we server owners invest more time and effort than any
        of the hat and map makers out there, we don't get a single dime
        from Valve. All we get is rules and punishments. And I don't even
        have pinion or ads in general on my server to deserve this.

        Am 24.01.2014 17:42, schrieb ics:

        This is my opinion as well. Communities slowly start dying
        because their regulars cannot go to a populated server to play
        on when they have time to play themselves. The regulars get
        things started but quickplay was nice filling of the servers.

        67/96 players now on the regular servers, and not a single
        quikcplay player. All players through favorites, history or
        steam. Used to be 10-20% quickplay for us.

        -ics

        Lucas Wagner kirjoitti:

        This exactly.

        In my experience, quickplay was useful for filling servers
        after you had 12-14 players on it, and retaining already
        full servers. Regulars are what makes your server
        successful, but quickplay can help bridge gaps of
        inactivity by your loyal player base. This option will
        only reduce the referrals (it remains to be seen how much)
        meaning that seeding efforts will require players to stay
        longer and servers will be more fragile and susceptible to
        depopulation. It will add volatility to a lot of
        communities and I'll be watching how their servers fare in
        the weeks to come.



        On Fri, Jan 24, 2014 at 9:32 AM, 1nsane
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
        <mailto:[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>>

        wrote:

        Unfortunately valve doesn't really need us anymore. They can't
        monetize maps or custom game modes. Once quickplay was
        added with
        its preference for certain "noob friendly" maps a number of
        valve's own maps (and game modes) stopped being played. You'd
        think they would want more variety so players stick around for
        longer. Other online FPS games tend to rotate through all
        their maps.

        At this point the only important part of the user generated
        content for them is the item creators as they make the
        money. But
        this seems to be shortsighted, like you said custom maps and
        custom game modes that valve previously loved to take and add
        officially to their games will now become a rarity.



        On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
        <mailto:[email protected] <mailto:[email protected]>

        <mailto:[email protected] <mailto:[email protected]>>>>
        wrote:

        Agreed.

        It's one thing to make such a drastic change, it's another to
        re-route 40-50% of all TF2 traffic away from every non-valve
        server on the planet in one fell swoop. If this change stands
        as-is, there's not a single server operator on the planet that
        will be able to launch a new vanilla server (or almost any
        kind of server, for that matter), because unless a server
        already has a following, it will never be able to build up the
        momentum when less than half the player base will even be able
        to find it.

        Here's the thing, folks:

        It's been proven time and time again that Mods extend the
        lifetime of a game (look at what Day Z did last year for Arma
        2). The diversity of TF2 is what has kept it going all these
        years....yet a change like this actively steers half (or more)
        of the current playerbase, and probably the vast majority of
        _every_ new player AWAY from ever finding a custom map, mod,
        or game mode.

        If "official valve vanilla" is all you want - then this change
        is wonderful for you (and you should have that "option"), but
        should this remain the "default" setting that every client is
        now set to, Valve has hastened along the death of the very
        game they are trying to protect.

        Why would anyone even bother creating a map for TF2 now? How
        would it ever see any kind of significant traffic?

        How about custom game modes? We were hosting a "King of the
        Hill" server (using custom maps made for that game mode) for
        over a year BEFORE it became an official game mode with
        official maps - think anyone will or would be able to throw up
        a new server or game mode under these conditions?

        I think we all understand why Valve thinks they had to do this
        - all the "Pinion Profiteers" made them think this was
        necessary - but make no mistake, these were problems that were
        CREATED by quickplay in the first place, so in one fell swoop,
        Valve has not only created the problem, but they have used the
        same system that created it to essentially throw out all the
        "good" servers with the bad. Any non-valve server that does
        not already have a significant amount of "regulars" will now
        die on the vine....and there won't be any new non-valve
        servers going up to replace them.

        It's a shame, folks. This change effectively takes the
        "community" out of TF2, and turns it into just another random,
        casual, anonymous FPS.

        It's was a rarity already to have a game that was 7+ years old
        that still had new clans and communities forming around it -
        but a change like this will make it all but impossible for any
        new TF2 communities to even get started.


        On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
        <mailto:[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>> wrote:

        I wouldn't had mind the valve only server option, but it
        shouldn't be the default certainly. We're also certainly
        noticing a decrease of players now, and I just feel
        punished for playing by the rules.


        On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
        <mailto:[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>>

        wrote:

        I am not trying to start shit… I am just stating my
        opinion. Quickplay has been killing our servers for a
        long time.

        *From:*[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>
        <mailto:[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>>
        [mailto:[email protected]
        <mailto:[email protected]>

        <mailto:[email protected]
        <mailto:[email protected]>>
        <mailto:[email protected]
        <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>>] *On
        Behalf Of *Lyrai
        *Sent:* Thursday, January 23, 2014 9:25 PM


        *To:* Half-Life dedicated Win32 server mailing list
        *Subject:* Re: [hlds] Mandatory TF2 update released

        It looks like that community's servers were already
        shutting down due to admin burnout. Nothing related to
        this in any way. Maybe just an attempt to start shit.

        On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
        <mailto:[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>>

        wrote:

        That's why it's called an 'option', you fucking
        mongoloid.

        On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
        <mailto:[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>>

        wrote:

        Really?


        - Add quickplay option to only connect to
        official Valve servers

        We have been running Vanilla 24 player servers
        since the month after the
        launch of Orangebox. Valve did not seem to
        have an issue with us when we
        were helping to build the TF2 community. This
        should pretty much put an end
        to new players finding their way to our
        servers and community.

        Thanks Valve. Enjoy your cash.

        We will be closing our community down at the
        end of this month.

        Peace out.

        -SpikerNoob





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