Although I do unfortunately have to agree with Mr. Olsen, I do find it
amusing that in the past he was all like "If you have to rely on quickplay
to fill any server, you're already behind the 8-ball", or "While quickplay
is an interesting idea, in the context of introducing it to a mature game
like TF2, it is a flawed implementation", and now he's all like "No no
master please don't take away my precious Quick Play".

On Fri Jan 24 2014 at 9:37:06 AM, E. Olsen <[email protected]> wrote:

> Something else to consider - this is also essentially an abandonment of
> the "server scoring" system, since (by making quickplay go to Valve servers
> by default), even if your server has a sky-high score (which, in terms of
> player satisfaction, would mean that it is a high-quality server), it will
> still be bypassed for a brand-new valve server that may not have a score at
> all.
>
> I always thought the server-scoring system was such an elegant way to do
> things. Why not simply remove servers from quickplay eligibility that
> receive a consistently low score after 45-60 days or so?
>
>
> On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote:
>
> I agree.
>
> While I can understand why they added this option, why enable this by
> default? Reverse it as "Including Community servers" and enable it by
> default. Since the way it is now, it doesnt make any sense anymore to press
> the "Quickplay rules" on us.
>
> Another thing would be to make a separate "Community Mod's" quickplay
> option for custom mods which have a certain server tag in them (like
> FreakFortress or Randomizer and so on).
>
> Even though we server owners invest more time and effort than any of the
> hat and map makers out there, we don't get a single dime from Valve. All we
> get is rules and punishments.  And I don't even have pinion or ads in
> general on my server to deserve this.
>
> Am 24.01.2014 17:42, schrieb ics:
>
> This is my opinion as well. Communities slowly start dying because their
> regulars cannot go to a populated server to play on when they have time to
> play themselves. The regulars get things started but quickplay was nice
> filling of the servers.
>
> 67/96 players now on the regular servers, and not a single quikcplay
> player. All players through favorites, history or steam. Used to be 10-20%
> quickplay for us.
>
> -ics
>
> Lucas Wagner kirjoitti:
>
> This exactly.
>
> In my experience, quickplay was useful for filling servers after you had
> 12-14 players on it, and retaining already full servers. Regulars are what
> makes your server successful, but quickplay can help bridge gaps of
> inactivity by your loyal player base. This option will only reduce the
> referrals (it remains to be seen how much) meaning that seeding efforts
> will require players to stay longer and servers will be more fragile and
> susceptible to depopulation. It will add volatility to a lot of communities
> and I'll be watching how their servers fare in the weeks to come.
>
>
>
> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto:
> [email protected]>> wrote:
>
>     Unfortunately valve doesn't really need us anymore. They can't
>     monetize maps or custom game modes. Once quickplay was added with
>     its preference for certain "noob friendly" maps a number of
>     valve's own maps (and game modes) stopped being played. You'd
>     think they would want more variety so players stick around for
>     longer. Other online FPS games tend to rotate through all their maps.
>
>     At this point the only important part of the user generated
>     content for them is the item creators as they make the money. But
>     this seems to be shortsighted, like you said custom maps and
>     custom game modes that valve previously loved to take and add
>     officially to their games will now become a rarity.
>
>
>
>     On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]
>     <mailto:[email protected]>> wrote:
>
>         Agreed.
>
>         It's one thing to make such a drastic change, it's another to
>         re-route 40-50% of all TF2 traffic away from every non-valve
>         server on the planet in one fell swoop. If this change stands
>         as-is, there's not a single server operator on the planet that
>         will be able to launch a new vanilla server (or almost any
>         kind of server, for that matter), because unless a server
>         already has a following, it will never be able to build up the
>         momentum when less than half the player base will even be able
>         to find it.
>
>         Here's the thing, folks:
>
>         It's been proven time and time again that Mods extend the
>         lifetime of a game (look at what Day Z did last year for Arma
>         2). The diversity of TF2 is what has kept it going all these
>         years....yet a change like this actively steers half (or more)
>         of the current playerbase, and probably the vast majority of
>         _every_ new player AWAY from ever finding a custom map, mod,
>         or game mode.
>
>         If "official valve vanilla" is all you want - then this change
>         is wonderful for you (and you should have that "option"), but
>         should this remain the "default" setting that every client is
>         now set to, Valve has hastened along the death of the very
>         game they are trying to protect.
>
>         Why would anyone even bother creating a map for TF2 now? How
>         would it ever see any kind of significant traffic?
>
>         How about custom game modes? We were hosting a "King of the
>         Hill" server (using custom maps made for that game mode) for
>         over a year BEFORE it became an official game mode with
>         official maps - think anyone will or would be able to throw up
>         a new server or game mode under these conditions?
>
>         I think we all understand why Valve thinks they had to do this
>         - all the "Pinion Profiteers" made them think this was
>         necessary - but make no mistake, these were problems that were
>         CREATED by quickplay in the first place, so in one fell swoop,
>         Valve has not only created the problem, but they have used the
>         same system that created it to essentially throw out all the
>         "good" servers with the bad. Any non-valve server that does
>         not already have a significant amount of "regulars" will now
>         die on the vine....and there won't be any new non-valve
>         servers going up to replace them.
>
>         It's a shame, folks. This change effectively takes the
>         "community" out of TF2, and turns it into just another random,
>         casual, anonymous FPS.
>
>         It's was a rarity already to have a game that was 7+ years old
>         that still had new clans and communities forming around it -
>         but a change like this will make it all but impossible for any
>         new TF2 communities to even get started.
>
>
>         On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
>         <[email protected] <mailto:[email protected]>> wrote:
>
>             I wouldn't had mind the valve only server option, but it
>             shouldn't be the default certainly. We're also certainly
>             noticing a decrease of players now, and I just feel
>             punished for playing by the rules.
>
>
>             On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
>             <[email protected] <mailto:[email protected]>> wrote:
>
>                 I am not trying to start shit… I am just stating my
>                 opinion. Quickplay has been killing our servers for a
>                 long time.
>
>                 *From:*[email protected]
> <mailto:[email protected]>
>                 [mailto:[email protected]
> <mailto:[email protected]>] *On
>                 Behalf Of *Lyrai
>                 *Sent:* Thursday, January 23, 2014 9:25 PM
>
>
>                 *To:* Half-Life dedicated Win32 server mailing list
>                 *Subject:* Re: [hlds] Mandatory TF2 update released
>
>                 It looks like that community's servers were already
>                 shutting down due to admin burnout. Nothing related to
>                 this in any way. Maybe just an attempt to start shit.
>
>                 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
>                 <[email protected] <mailto:[email protected]>> wrote:
>
>                     That's why it's called an 'option', you fucking
>                     mongoloid.
>
>                     On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
>                     <[email protected] <mailto:[email protected]>>
>                     wrote:
>
>                         Really?
>
>
>                         - Add quickplay option to only connect to
>                         official Valve servers
>
>                         We have been running Vanilla 24 player servers
>                         since the month after the
>                         launch of Orangebox. Valve did not seem to
>                         have an issue with us when we
>                         were helping to build the TF2 community. This
>                         should pretty much put an end
>                         to new players finding their way to our
>                         servers and community.
>
>                         Thanks Valve. Enjoy your cash.
>
>                         We will be closing our community down at the
>                         end of this month.
>
>                         Peace out.
>
>                         -SpikerNoob
>
>
>
>
>
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>
>                 --                 Tee hee hee hee
>
>
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