Although I do unfortunately have to agree with Mr. Olsen, I do find it amusing that in the past he was all like "If you have to rely on quickplay to fill any server, you're already behind the 8-ball", or "While quickplay is an interesting idea, in the context of introducing it to a mature game like TF2, it is a flawed implementation", and now he's all like "No no master please don't take away my precious Quick Play".
On Fri Jan 24 2014 at 9:37:06 AM, E. Olsen <[email protected]> wrote: > Something else to consider - this is also essentially an abandonment of > the "server scoring" system, since (by making quickplay go to Valve servers > by default), even if your server has a sky-high score (which, in terms of > player satisfaction, would mean that it is a high-quality server), it will > still be bypassed for a brand-new valve server that may not have a score at > all. > > I always thought the server-scoring system was such an elegant way to do > things. Why not simply remove servers from quickplay eligibility that > receive a consistently low score after 45-60 days or so? > > > On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote: > > I agree. > > While I can understand why they added this option, why enable this by > default? Reverse it as "Including Community servers" and enable it by > default. Since the way it is now, it doesnt make any sense anymore to press > the "Quickplay rules" on us. > > Another thing would be to make a separate "Community Mod's" quickplay > option for custom mods which have a certain server tag in them (like > FreakFortress or Randomizer and so on). > > Even though we server owners invest more time and effort than any of the > hat and map makers out there, we don't get a single dime from Valve. All we > get is rules and punishments. And I don't even have pinion or ads in > general on my server to deserve this. > > Am 24.01.2014 17:42, schrieb ics: > > This is my opinion as well. Communities slowly start dying because their > regulars cannot go to a populated server to play on when they have time to > play themselves. The regulars get things started but quickplay was nice > filling of the servers. > > 67/96 players now on the regular servers, and not a single quikcplay > player. All players through favorites, history or steam. Used to be 10-20% > quickplay for us. > > -ics > > Lucas Wagner kirjoitti: > > This exactly. > > In my experience, quickplay was useful for filling servers after you had > 12-14 players on it, and retaining already full servers. Regulars are what > makes your server successful, but quickplay can help bridge gaps of > inactivity by your loyal player base. This option will only reduce the > referrals (it remains to be seen how much) meaning that seeding efforts > will require players to stay longer and servers will be more fragile and > susceptible to depopulation. It will add volatility to a lot of communities > and I'll be watching how their servers fare in the weeks to come. > > > > On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto: > [email protected]>> wrote: > > Unfortunately valve doesn't really need us anymore. They can't > monetize maps or custom game modes. Once quickplay was added with > its preference for certain "noob friendly" maps a number of > valve's own maps (and game modes) stopped being played. You'd > think they would want more variety so players stick around for > longer. Other online FPS games tend to rotate through all their maps. > > At this point the only important part of the user generated > content for them is the item creators as they make the money. But > this seems to be shortsighted, like you said custom maps and > custom game modes that valve previously loved to take and add > officially to their games will now become a rarity. > > > > On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected] > <mailto:[email protected]>> wrote: > > Agreed. > > It's one thing to make such a drastic change, it's another to > re-route 40-50% of all TF2 traffic away from every non-valve > server on the planet in one fell swoop. If this change stands > as-is, there's not a single server operator on the planet that > will be able to launch a new vanilla server (or almost any > kind of server, for that matter), because unless a server > already has a following, it will never be able to build up the > momentum when less than half the player base will even be able > to find it. > > Here's the thing, folks: > > It's been proven time and time again that Mods extend the > lifetime of a game (look at what Day Z did last year for Arma > 2). The diversity of TF2 is what has kept it going all these > years....yet a change like this actively steers half (or more) > of the current playerbase, and probably the vast majority of > _every_ new player AWAY from ever finding a custom map, mod, > or game mode. > > If "official valve vanilla" is all you want - then this change > is wonderful for you (and you should have that "option"), but > should this remain the "default" setting that every client is > now set to, Valve has hastened along the death of the very > game they are trying to protect. > > Why would anyone even bother creating a map for TF2 now? How > would it ever see any kind of significant traffic? > > How about custom game modes? We were hosting a "King of the > Hill" server (using custom maps made for that game mode) for > over a year BEFORE it became an official game mode with > official maps - think anyone will or would be able to throw up > a new server or game mode under these conditions? > > I think we all understand why Valve thinks they had to do this > - all the "Pinion Profiteers" made them think this was > necessary - but make no mistake, these were problems that were > CREATED by quickplay in the first place, so in one fell swoop, > Valve has not only created the problem, but they have used the > same system that created it to essentially throw out all the > "good" servers with the bad. Any non-valve server that does > not already have a significant amount of "regulars" will now > die on the vine....and there won't be any new non-valve > servers going up to replace them. > > It's a shame, folks. This change effectively takes the > "community" out of TF2, and turns it into just another random, > casual, anonymous FPS. > > It's was a rarity already to have a game that was 7+ years old > that still had new clans and communities forming around it - > but a change like this will make it all but impossible for any > new TF2 communities to even get started. > > > On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson > <[email protected] <mailto:[email protected]>> wrote: > > I wouldn't had mind the valve only server option, but it > shouldn't be the default certainly. We're also certainly > noticing a decrease of players now, and I just feel > punished for playing by the rules. > > > On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates > <[email protected] <mailto:[email protected]>> wrote: > > I am not trying to start shit… I am just stating my > opinion. Quickplay has been killing our servers for a > long time. > > *From:*[email protected] > <mailto:[email protected]> > [mailto:[email protected] > <mailto:[email protected]>] *On > Behalf Of *Lyrai > *Sent:* Thursday, January 23, 2014 9:25 PM > > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Mandatory TF2 update released > > It looks like that community's servers were already > shutting down due to admin burnout. Nothing related to > this in any way. Maybe just an attempt to start shit. > > On Thu, Jan 23, 2014 at 6:20 PM, Ragorism > <[email protected] <mailto:[email protected]>> wrote: > > That's why it's called an 'option', you fucking > mongoloid. > > On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates > <[email protected] <mailto:[email protected]>> > wrote: > > Really? > > > - Add quickplay option to only connect to > official Valve servers > > We have been running Vanilla 24 player servers > since the month after the > launch of Orangebox. Valve did not seem to > have an issue with us when we > were helping to build the TF2 community. This > should pretty much put an end > to new players finding their way to our > servers and community. > > Thanks Valve. Enjoy your cash. > > We will be closing our community down at the > end of this month. > > Peace out. > > -SpikerNoob > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > -- Tee hee hee hee > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >
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