Quickplay is flawed. It just is. But as long as it exists, it needs to remain unbiased against community servers or the game as a whole *will* suffer. On Jan 24, 2014 1:31 PM, "AJ Palkovic" <[email protected]> wrote:
> Although I do unfortunately have to agree with Mr. Olsen, I do find it > amusing that in the past he was all like "If you have to rely on quickplay > to fill any server, you're already behind the 8-ball", or "While quickplay > is an interesting idea, in the context of introducing it to a mature game > like TF2, it is a flawed implementation", and now he's all like "No no > master please don't take away my precious Quick Play". > > On Fri Jan 24 2014 at 9:37:06 AM, E. Olsen <[email protected]> wrote: > >> Something else to consider - this is also essentially an abandonment of >> the "server scoring" system, since (by making quickplay go to Valve servers >> by default), even if your server has a sky-high score (which, in terms of >> player satisfaction, would mean that it is a high-quality server), it will >> still be bypassed for a brand-new valve server that may not have a score at >> all. >> >> I always thought the server-scoring system was such an elegant way to do >> things. Why not simply remove servers from quickplay eligibility that >> receive a consistently low score after 45-60 days or so? >> >> >> On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote: >> >> I agree. >> >> While I can understand why they added this option, why enable this by >> default? Reverse it as "Including Community servers" and enable it by >> default. Since the way it is now, it doesnt make any sense anymore to press >> the "Quickplay rules" on us. >> >> Another thing would be to make a separate "Community Mod's" quickplay >> option for custom mods which have a certain server tag in them (like >> FreakFortress or Randomizer and so on). >> >> Even though we server owners invest more time and effort than any of the >> hat and map makers out there, we don't get a single dime from Valve. All we >> get is rules and punishments. And I don't even have pinion or ads in >> general on my server to deserve this. >> >> Am 24.01.2014 17:42, schrieb ics: >> >> This is my opinion as well. Communities slowly start dying because their >> regulars cannot go to a populated server to play on when they have time to >> play themselves. The regulars get things started but quickplay was nice >> filling of the servers. >> >> 67/96 players now on the regular servers, and not a single quikcplay >> player. All players through favorites, history or steam. Used to be 10-20% >> quickplay for us. >> >> -ics >> >> Lucas Wagner kirjoitti: >> >> This exactly. >> >> In my experience, quickplay was useful for filling servers after you had >> 12-14 players on it, and retaining already full servers. Regulars are what >> makes your server successful, but quickplay can help bridge gaps of >> inactivity by your loyal player base. This option will only reduce the >> referrals (it remains to be seen how much) meaning that seeding efforts >> will require players to stay longer and servers will be more fragile and >> susceptible to depopulation. It will add volatility to a lot of communities >> and I'll be watching how their servers fare in the weeks to come. >> >> >> >> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto: >> [email protected]>> wrote: >> >> Unfortunately valve doesn't really need us anymore. They can't >> monetize maps or custom game modes. Once quickplay was added with >> its preference for certain "noob friendly" maps a number of >> valve's own maps (and game modes) stopped being played. You'd >> think they would want more variety so players stick around for >> longer. Other online FPS games tend to rotate through all their maps. >> >> At this point the only important part of the user generated >> content for them is the item creators as they make the money. But >> this seems to be shortsighted, like you said custom maps and >> custom game modes that valve previously loved to take and add >> officially to their games will now become a rarity. >> >> >> >> On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected] >> <mailto:[email protected]>> wrote: >> >> Agreed. >> >> It's one thing to make such a drastic change, it's another to >> re-route 40-50% of all TF2 traffic away from every non-valve >> server on the planet in one fell swoop. If this change stands >> as-is, there's not a single server operator on the planet that >> will be able to launch a new vanilla server (or almost any >> kind of server, for that matter), because unless a server >> already has a following, it will never be able to build up the >> momentum when less than half the player base will even be able >> to find it. >> >> Here's the thing, folks: >> >> It's been proven time and time again that Mods extend the >> lifetime of a game (look at what Day Z did last year for Arma >> 2). The diversity of TF2 is what has kept it going all these >> years....yet a change like this actively steers half (or more) >> of the current playerbase, and probably the vast majority of >> _every_ new player AWAY from ever finding a custom map, mod, >> or game mode. >> >> If "official valve vanilla" is all you want - then this change >> is wonderful for you (and you should have that "option"), but >> should this remain the "default" setting that every client is >> now set to, Valve has hastened along the death of the very >> game they are trying to protect. >> >> Why would anyone even bother creating a map for TF2 now? How >> would it ever see any kind of significant traffic? >> >> How about custom game modes? We were hosting a "King of the >> Hill" server (using custom maps made for that game mode) for >> over a year BEFORE it became an official game mode with >> official maps - think anyone will or would be able to throw up >> a new server or game mode under these conditions? >> >> I think we all understand why Valve thinks they had to do this >> - all the "Pinion Profiteers" made them think this was >> necessary - but make no mistake, these were problems that were >> CREATED by quickplay in the first place, so in one fell swoop, >> Valve has not only created the problem, but they have used the >> same system that created it to essentially throw out all the >> "good" servers with the bad. Any non-valve server that does >> not already have a significant amount of "regulars" will now >> die on the vine....and there won't be any new non-valve >> servers going up to replace them. >> >> It's a shame, folks. This change effectively takes the >> "community" out of TF2, and turns it into just another random, >> casual, anonymous FPS. >> >> It's was a rarity already to have a game that was 7+ years old >> that still had new clans and communities forming around it - >> but a change like this will make it all but impossible for any >> new TF2 communities to even get started. >> >> >> On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson >> <[email protected] <mailto:[email protected]>> wrote: >> >> I wouldn't had mind the valve only server option, but it >> shouldn't be the default certainly. We're also certainly >> noticing a decrease of players now, and I just feel >> punished for playing by the rules. >> >> >> On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates >> <[email protected] <mailto:[email protected]>> wrote: >> >> I am not trying to start shit… I am just stating my >> opinion. Quickplay has been killing our servers for a >> long time. >> >> *From:*[email protected] >> <mailto:[email protected]> >> [mailto:[email protected] >> <mailto:[email protected]>] *On >> Behalf Of *Lyrai >> *Sent:* Thursday, January 23, 2014 9:25 PM >> >> >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Mandatory TF2 update released >> >> It looks like that community's servers were already >> shutting down due to admin burnout. Nothing related to >> this in any way. Maybe just an attempt to start shit. >> >> On Thu, Jan 23, 2014 at 6:20 PM, Ragorism >> <[email protected] <mailto:[email protected]>> wrote: >> >> That's why it's called an 'option', you fucking >> mongoloid. >> >> On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates >> <[email protected] <mailto:[email protected]>> >> wrote: >> >> Really? >> >> >> - Add quickplay option to only connect to >> official Valve servers >> >> We have been running Vanilla 24 player servers >> since the month after the >> launch of Orangebox. Valve did not seem to >> have an issue with us when we >> were helping to build the TF2 community. This >> should pretty much put an end >> to new players finding their way to our >> servers and community. >> >> Thanks Valve. Enjoy your cash. >> >> We will be closing our community down at the >> end of this month. >> >> Peace out. >> >> -SpikerNoob >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> -- Tee hee hee hee >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

