Quickplay is flawed. It just is. But as long as it exists, it needs to
remain unbiased against community servers or the game as a whole *will*
suffer.
On Jan 24, 2014 1:31 PM, "AJ Palkovic" <[email protected]> wrote:

> Although I do unfortunately have to agree with Mr. Olsen, I do find it
> amusing that in the past he was all like "If you have to rely on quickplay
> to fill any server, you're already behind the 8-ball", or "While quickplay
> is an interesting idea, in the context of introducing it to a mature game
> like TF2, it is a flawed implementation", and now he's all like "No no
> master please don't take away my precious Quick Play".
>
> On Fri Jan 24 2014 at 9:37:06 AM, E. Olsen <[email protected]> wrote:
>
>> Something else to consider - this is also essentially an abandonment of
>> the "server scoring" system, since (by making quickplay go to Valve servers
>> by default), even if your server has a sky-high score (which, in terms of
>> player satisfaction, would mean that it is a high-quality server), it will
>> still be bypassed for a brand-new valve server that may not have a score at
>> all.
>>
>> I always thought the server-scoring system was such an elegant way to do
>> things. Why not simply remove servers from quickplay eligibility that
>> receive a consistently low score after 45-60 days or so?
>>
>>
>> On Fri, Jan 24, 2014 at 12:30 PM, ED-E <[email protected]> wrote:
>>
>> I agree.
>>
>> While I can understand why they added this option, why enable this by
>> default? Reverse it as "Including Community servers" and enable it by
>> default. Since the way it is now, it doesnt make any sense anymore to press
>> the "Quickplay rules" on us.
>>
>> Another thing would be to make a separate "Community Mod's" quickplay
>> option for custom mods which have a certain server tag in them (like
>> FreakFortress or Randomizer and so on).
>>
>> Even though we server owners invest more time and effort than any of the
>> hat and map makers out there, we don't get a single dime from Valve. All we
>> get is rules and punishments.  And I don't even have pinion or ads in
>> general on my server to deserve this.
>>
>> Am 24.01.2014 17:42, schrieb ics:
>>
>> This is my opinion as well. Communities slowly start dying because their
>> regulars cannot go to a populated server to play on when they have time to
>> play themselves. The regulars get things started but quickplay was nice
>> filling of the servers.
>>
>> 67/96 players now on the regular servers, and not a single quikcplay
>> player. All players through favorites, history or steam. Used to be 10-20%
>> quickplay for us.
>>
>> -ics
>>
>> Lucas Wagner kirjoitti:
>>
>> This exactly.
>>
>> In my experience, quickplay was useful for filling servers after you had
>> 12-14 players on it, and retaining already full servers. Regulars are what
>> makes your server successful, but quickplay can help bridge gaps of
>> inactivity by your loyal player base. This option will only reduce the
>> referrals (it remains to be seen how much) meaning that seeding efforts
>> will require players to stay longer and servers will be more fragile and
>> susceptible to depopulation. It will add volatility to a lot of communities
>> and I'll be watching how their servers fare in the weeks to come.
>>
>>
>>
>> On Fri, Jan 24, 2014 at 9:32 AM, 1nsane <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Unfortunately valve doesn't really need us anymore. They can't
>>     monetize maps or custom game modes. Once quickplay was added with
>>     its preference for certain "noob friendly" maps a number of
>>     valve's own maps (and game modes) stopped being played. You'd
>>     think they would want more variety so players stick around for
>>     longer. Other online FPS games tend to rotate through all their maps.
>>
>>     At this point the only important part of the user generated
>>     content for them is the item creators as they make the money. But
>>     this seems to be shortsighted, like you said custom maps and
>>     custom game modes that valve previously loved to take and add
>>     officially to their games will now become a rarity.
>>
>>
>>
>>     On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         Agreed.
>>
>>         It's one thing to make such a drastic change, it's another to
>>         re-route 40-50% of all TF2 traffic away from every non-valve
>>         server on the planet in one fell swoop. If this change stands
>>         as-is, there's not a single server operator on the planet that
>>         will be able to launch a new vanilla server (or almost any
>>         kind of server, for that matter), because unless a server
>>         already has a following, it will never be able to build up the
>>         momentum when less than half the player base will even be able
>>         to find it.
>>
>>         Here's the thing, folks:
>>
>>         It's been proven time and time again that Mods extend the
>>         lifetime of a game (look at what Day Z did last year for Arma
>>         2). The diversity of TF2 is what has kept it going all these
>>         years....yet a change like this actively steers half (or more)
>>         of the current playerbase, and probably the vast majority of
>>         _every_ new player AWAY from ever finding a custom map, mod,
>>         or game mode.
>>
>>         If "official valve vanilla" is all you want - then this change
>>         is wonderful for you (and you should have that "option"), but
>>         should this remain the "default" setting that every client is
>>         now set to, Valve has hastened along the death of the very
>>         game they are trying to protect.
>>
>>         Why would anyone even bother creating a map for TF2 now? How
>>         would it ever see any kind of significant traffic?
>>
>>         How about custom game modes? We were hosting a "King of the
>>         Hill" server (using custom maps made for that game mode) for
>>         over a year BEFORE it became an official game mode with
>>         official maps - think anyone will or would be able to throw up
>>         a new server or game mode under these conditions?
>>
>>         I think we all understand why Valve thinks they had to do this
>>         - all the "Pinion Profiteers" made them think this was
>>         necessary - but make no mistake, these were problems that were
>>         CREATED by quickplay in the first place, so in one fell swoop,
>>         Valve has not only created the problem, but they have used the
>>         same system that created it to essentially throw out all the
>>         "good" servers with the bad. Any non-valve server that does
>>         not already have a significant amount of "regulars" will now
>>         die on the vine....and there won't be any new non-valve
>>         servers going up to replace them.
>>
>>         It's a shame, folks. This change effectively takes the
>>         "community" out of TF2, and turns it into just another random,
>>         casual, anonymous FPS.
>>
>>         It's was a rarity already to have a game that was 7+ years old
>>         that still had new clans and communities forming around it -
>>         but a change like this will make it all but impossible for any
>>         new TF2 communities to even get started.
>>
>>
>>         On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson
>>         <[email protected] <mailto:[email protected]>> wrote:
>>
>>             I wouldn't had mind the valve only server option, but it
>>             shouldn't be the default certainly. We're also certainly
>>             noticing a decrease of players now, and I just feel
>>             punished for playing by the rules.
>>
>>
>>             On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates
>>             <[email protected] <mailto:[email protected]>> wrote:
>>
>>                 I am not trying to start shit… I am just stating my
>>                 opinion. Quickplay has been killing our servers for a
>>                 long time.
>>
>>                 *From:*[email protected]
>> <mailto:[email protected]>
>>                 [mailto:[email protected]
>> <mailto:[email protected]>] *On
>>                 Behalf Of *Lyrai
>>                 *Sent:* Thursday, January 23, 2014 9:25 PM
>>
>>
>>                 *To:* Half-Life dedicated Win32 server mailing list
>>                 *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>>                 It looks like that community's servers were already
>>                 shutting down due to admin burnout. Nothing related to
>>                 this in any way. Maybe just an attempt to start shit.
>>
>>                 On Thu, Jan 23, 2014 at 6:20 PM, Ragorism
>>                 <[email protected] <mailto:[email protected]>> wrote:
>>
>>                     That's why it's called an 'option', you fucking
>>                     mongoloid.
>>
>>                     On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates
>>                     <[email protected] <mailto:[email protected]>>
>>                     wrote:
>>
>>                         Really?
>>
>>
>>                         - Add quickplay option to only connect to
>>                         official Valve servers
>>
>>                         We have been running Vanilla 24 player servers
>>                         since the month after the
>>                         launch of Orangebox. Valve did not seem to
>>                         have an issue with us when we
>>                         were helping to build the TF2 community. This
>>                         should pretty much put an end
>>                         to new players finding their way to our
>>                         servers and community.
>>
>>                         Thanks Valve. Enjoy your cash.
>>
>>                         We will be closing our community down at the
>>                         end of this month.
>>
>>                         Peace out.
>>
>>                         -SpikerNoob
>>
>>
>>
>>
>>
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>>
>>
>>                 --                 Tee hee hee hee
>>
>>
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