I've been saying for some time that adding "community stamps" to the system (that would work in a similar way to the map stamps) would be a nice way to give back to communities who have been supporting the game for a long time. ;-)
As for the reserved slot thing - I can see it from Valve's point of view, but I still think it's misguided and asking a bit much. You don't reward people who are financially supporting your infrastructure by telling them they have to stand in line to use the very hardware they're paying for. We've been using reserved slots this way for 6 years now, with nary a complaint (and rarely a kick, since we keep two slots hidden for supporters to direct connect to). At any rate - unless/until the "Valve servers by default" is changed to simply the "best server matching the search criteria", then the trickle of traffic quickplay will send community servers makes the whole discussion moot. It also saddens me that the whole "server scoring system" has been thrown out - it seemed like such an elegant way to allow the best servers to rise to the top. I hope you guys realize how hard you're making it for community servers to survive in the long-term, and find a better "middle ground" than this. On Thu, Feb 6, 2014 at 8:23 AM, ED-E <[email protected]> wrote: > I don't want to turn off some of my wacky features (most of them cosmetic, > some of them not) and some even useful features (like SMAC, AFK Manager, > Sniper/Spy limits on blue on certain cp/pl attack maps) to obey all the > strict rules of Quickplay, just to run a moderated vanilla server for Valve > for free. > > > > Since this announcement was again a straight forward "Deal with it" > message with no discussion (at least here with participation from Valve) > beforehand, I go on to remove my servers from it. We are a little community > with mostly custom servers, so it really doesn't matter for us or Valve to > give a f.... > > > > However I suggest Valve to help the other server owner who provide a > moderated vanilla experience to find a way to compensate them. Like players > who have these servers in their favorites (and play on them) to share even > a small monthly income to help these owners (like you do for hat/map > makers). On the long rung it's probably cheaper for you (overall) and an > even a better experience for new players. > > > > Kind regards > > ED-E > > > > > > *Von:* [email protected] [mailto: > [email protected]] *Im Auftrag von *Doctor McKay > *Gesendet:* Donnerstag, 06. Februar 2014 09:37 > *An:* Half-Life dedicated Win32 server mailing list > *Betreff:* Re: [hlds] Important changes to TF2 coming soon > > > > An update has been released. > > > > - Removed the ability for servers to kick arbitrary players > > > > > Dr. McKay > > www.doctormckay.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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