It was crap anyway really. Make a new server put fakeplayers on it and you
are the top. Doesn't matter how overloaded or otherwise laggy the server
might be.


On Thu, Feb 6, 2014 at 10:16 AM, E. Olsen <[email protected]> wrote:

> I've been saying for some time that adding "community stamps" to the
> system (that would work in a similar way to the map stamps) would be a nice
> way to give back to communities who have been supporting the game for a
> long time. ;-)
>
> As for the reserved slot thing - I can see it from Valve's point of view,
> but I still think it's misguided and asking a bit much. You don't reward
> people who are financially supporting your infrastructure by telling them
> they have to stand in line to use the very hardware they're paying for.
> We've been using reserved slots this way for 6 years now, with nary a
> complaint (and rarely a kick, since we keep two slots hidden for supporters
> to direct connect to).
>
> At any rate - unless/until the "Valve servers by default" is changed to
> simply the "best server matching the search criteria", then the trickle of
> traffic quickplay will send community servers makes the whole discussion
> moot. It also saddens me that the whole "server scoring system" has been
> thrown out - it seemed like such an elegant way to allow the best servers
> to rise to the top.
>
> I hope you guys realize how hard you're making it for community servers to
> survive in the long-term, and find a better "middle ground" than this.
>
>
> On Thu, Feb 6, 2014 at 8:23 AM, ED-E <[email protected]> wrote:
>
>> I don't want to turn off some of my wacky features (most of them
>> cosmetic, some of them not) and some even useful features (like SMAC, AFK
>> Manager, Sniper/Spy limits on blue on certain cp/pl attack maps) to obey
>> all the strict rules of Quickplay, just to run a moderated vanilla server
>> for Valve for free.
>>
>>
>>
>> Since this announcement was again a straight forward "Deal with it"
>> message with no discussion (at least here with participation from Valve)
>> beforehand, I go on to remove my servers from it. We are a little community
>> with mostly custom servers, so it really doesn't matter for us or Valve to
>> give a f....
>>
>>
>>
>> However I suggest Valve to help the other server owner who provide a
>> moderated vanilla experience to find a way to compensate them. Like players
>> who have these servers in their favorites (and play on them) to share even
>> a small monthly income to help these owners (like you do for hat/map
>> makers). On the long rung it's probably cheaper for you (overall) and an
>> even a better experience for new players.
>>
>>
>>
>> Kind regards
>>
>> ED-E
>>
>>
>>
>>
>>
>> *Von:* [email protected] [mailto:
>> [email protected]] *Im Auftrag von *Doctor McKay
>> *Gesendet:* Donnerstag, 06. Februar 2014 09:37
>> *An:* Half-Life dedicated Win32 server mailing list
>> *Betreff:* Re: [hlds] Important changes to TF2 coming soon
>>
>>
>>
>> An update has been released.
>>
>>
>>
>> - Removed the ability for servers to kick arbitrary players
>>
>>
>>
>>
>> Dr. McKay
>>
>> www.doctormckay.com
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to