That's how we have always done it, and Fletcher said this is pretty much how it should be done. Players don't get matched to a 24/24 server even if there are hidden slots.
On Thu, Feb 6, 2014 at 5:50 PM, Peter Jerde <[email protected]> wrote: > Quickplay will still respect sv_visiblemaxplayers, right? So if we run a > 32-slot server with visiblemaxplayers at 24, quickplay would never give us a > 25th player? > > Thus, if we use SourceMods "sm_reserve_type 0" -- which only kicks > non-slot-holding-players AS THEY TRY TO JOIN into a "full" server via console > -- that would meet the new criteria? Quickplay would never try to stuff a > player into a reserved slot, and Sourcemod would never kick a player who's > already playing, only those trying to join via console. > > As it has been mentioned by others, it sounds like this would be very hard to > enforce, as someone from Valve would have to manually investigate reports of > violators. We still want to play by the rules, though, and the more I think > about it I agree with the rationale -- if you've been matched to a server > which then seemingly at random kicks you for "Slot Reservation" that is > indeed a bad player experience. (Though one which has certainly encouraged > some of our players to donate to us). > > - Peter > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

