Maybe using domain names is a great solution for you but it is hardly a
perfect solution.
If it is possible to have a cleaner solution, why not push for that?

What if the port changes? (I am assuming the IDs track IP + port.)
Maybe people would rather give out an ID that is always relevant?


On 5 March 2014 13:24, Valentin G. <[email protected]> wrote:

> This system is already designed to automatically update the IP when
> the server moves its location. No need to advertise using an account
> id for that reason.
>
> On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton <[email protected]>
> wrote:
> > What is this new fangled technology!?!?
> >
> > I'm surprised more people aren't using dns.
> >
> >
> > Sent from my Verizon Wireless 4G LTE smartphone
> >
> >
> > -------- Original message --------
> > From: Ross Bemrose
> > Date:03/05/2014 8:19 AM (GMT-05:00)
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Advertise a server using account ID
> >
> > I use these crazy things called "domain names" which I update when I move
> > servers to different addresses.
> >
> > On 3/5/2014 8:16 AM, [email protected] wrote:
> >
> > Please do so!
> > It's not mainly for the IP which is easily grabbed anyway, instead this
> > would be awesome to implement as when server owners like me have to
> change
> > the ip of huge servers they don't lose all their players!
> > It would be just perfect if players of source games could finally connect
> > using either a server_id or its ip!
> >
> > Greetings,
> > Niko
> >
> > Can you please let server owners advertise their server using account ID
> > only,
> > without showing the IP address anywhere?
> >
> >
> >
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> >
> >
> >
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>
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