What is the problem to the read the entry one time and than caching the srv
entry (servertype, ip, port) for an active session? Other tools like hlsw
can also do this with a little change. Also open source query tools are
able to add this feature quickly. This is trivial...

I don't understand your consider with flooding a dns. There such other
services with much more traffic receiving from a dns server. So, most
importand part is a logic which is deciding between saving an ip or a dns
entry into your favorites. This is also trivial. (REGEX)
Look at some webpages which are including ads. So one site let the client
do more than one dns request.
There is much more than one advertisement provider.

So please do not try to tell us this can be a problem. For example
Teamspeak (i don't like this software) supports it also. Additional they've
added a service called tsdns for those, who aren't able to set a srv-entry
(dynamically).


2014-03-05 16:33 GMT+01:00 Saint K. <[email protected]>:

> Does no one seem to understand that there is a downside is on using DNS?
>
>
>
> The clients need to resolve each DNS entry before the server can get
> queried, this takes time, not to mention that DNS servers might have
> defense mechanisms at work such as throttling the amount of incoming
> requests from one user.
>
>
>
> Relying on external DNS servers to do this is just not the way to go.
>
>
>
> VALVe has created exactly what we've been requesting all those years. A
> system where we can retain our servers in clients favorites after they have
> been moved. Who really cares what mechanisms are at work here to reach that
> goal?
>
>
>
> Saint K.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andre Müller
> *Sent:* Wednesday, March 05, 2014 4:11 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Advertise a server using account ID
>
>
>
> Someone made an improvment sugestion years ago about the srv entry in dns
> for a serverport. So we don't need valves proprietary protocol if they are
> realizing that there are existing technologies we can use. The only change
> is on clientside to save DNS in favourites and lookup for a srv record for
> a domain/subdomain. It is also compatible with ipv6. So I can't understand
> why they aren't doing this easy change. It's better for serveradmins and
> players.
>
> Greetings
>
> Andre Müller
>
>
>
> 2014-03-05 15:30 GMT+01:00 Nomaan Ahmad <[email protected]>:
>
> I also use subdomains for each IP address I have at the moment.
>
> This method is not close to being perfect for client use. Its only good
> for me as server own as I don't need to remember IP address when connecting
> to server.
>
> Most of my clients use favourites tab or history tab. But Steam browser
> wont update the IP if you had used domain name to add the server as it had
> already resolved the domain when you first added the server with the domain
> name.
>
>
>
> For players, I think steam://connectid/<Server ID> is more convenient on a
> webpage and once its added it will auto update every 24 hours or until the
> client manually refreshes his server list.
>
> Also a console command connectid would also be nice.
>
>
>
> On 5 March 2014 14:20, Dominik Friedrichs <[email protected]> wrote:
>
> I'd have preferred a DNS solution that uses subdomains to address the
> specific servers on an IP.
>
>
>
>
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>
>
>
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