We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2142131.

-Eric

--------------------------

- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for 
free
- Fixed workshop contributors not being able to view all of their submitted 
items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines 
as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The 
Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat 
Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, 
and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, 
The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use 
the same crosshair as The Huntsman
- Updated cp_dustbowl
     - Fixed Red team's stage 1 spawn door pushing players in the air
     - Fixed collision on windows, props, and rooflines
     - Fixed floating props
     - Fixed players building inside the alternate exit from the Red spawn in 
stage 3
- Updated cp_mountainlab
     - Fixed exploit on rafters near control point 2
- Updated ctf_2fort
     - Fixed collision on train-wheels prop outside Blu base
     - Fixed clipping on window ledges
     - Fixed collision on pipes in flag rooms
     - Fixed texture alignment on world map textures
     - Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
     - Added nobuild area under the train tracks to prevent teleport trap near 
Blu spawn in stage 1
- Community request:
     - Added convar hud_combattext_batching_window to be used with 
hud_combattext_batching 
                      - maximum delay between damage events in order to batch 
numbers
                      - min 0.1, max 2.0, default 0.2


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