It's been fixed. Thanks.

-Eric


From: [email protected] 
[mailto:[email protected]] On Behalf Of A Fearts
Sent: Wednesday, March 05, 2014 6:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

In the News area on Steam it says:

"An update to Team Fortress 2 has been released. The update will be applied 
automatically when you restart Team Fortress 2. Game servers do not need to 
apply the update. The major changes include:"

"Game servers do not need to apply the update."

Why does it say this when we obviously do need to update our servers for people 
to connect.


On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith 
<[email protected]<mailto:[email protected]>> wrote:
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2142131.

-Eric

--------------------------

- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for 
free
- Fixed workshop contributors not being able to view all of their submitted 
items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines 
as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The 
Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat 
Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, 
and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, 
The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use 
the same crosshair as The Huntsman
- Updated cp_dustbowl
     - Fixed Red team's stage 1 spawn door pushing players in the air
     - Fixed collision on windows, props, and rooflines
     - Fixed floating props
     - Fixed players building inside the alternate exit from the Red spawn in 
stage 3
- Updated cp_mountainlab
     - Fixed exploit on rafters near control point 2
- Updated ctf_2fort
     - Fixed collision on train-wheels prop outside Blu base
     - Fixed clipping on window ledges
     - Fixed collision on pipes in flag rooms
     - Fixed texture alignment on world map textures
     - Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
     - Added nobuild area under the train tracks to prevent teleport trap near 
Blu spawn in stage 1
- Community request:
     - Added convar hud_combattext_batching_window to be used with 
hud_combattext_batching
                      - maximum delay between damage events in order to batch 
numbers
                      - min 0.1, max 2.0, default 0.2


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