I noticed that the servers were slower-than-normal to update, and my
client-side took several attempts before it finally updated but as usual, a
little patience went a long way.

All good and up and running now (knocking furiously on wood)

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Weasels Lair
Sent: Tuesday, February 11, 2014 5:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

My server/game port and steam port are binding "as usual".  Keep in mind
that for the steamport only, it will bind to +1 ABOVE whatever you specify
(don't get me started).

 

PS: No issues updating my servers, or my client here.  Those reporting those
issues are probably just hitting slow/overloaded content servers.  Keep
trying and it will eventually go through.

 

On Tue, Feb 11, 2014 at 5:07 PM, Bottiger <[email protected]> wrote:

Does anyone using the -steamport workaround have a problem with TF2 ignoring
it and causing the disconnect issue it was supposed to fix now?

 

I have a server with -steamport 29012 and when I do netstat it is not
listening there and it randomly disconnects from Steam.

 

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